41 lines
840 B
C#
41 lines
840 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using cfg.BlacksmithData;
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using UnityEngine;
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using UnityEngine.UI;
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public class RogenItem : MonoBehaviour
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{
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[SerializeField] private Text describe;
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[SerializeField] private Button _button;
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[SerializeField] private SkillRogueData skillData;
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private void Awake()
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{
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_button = GetComponent<Button>();
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}
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private void OnEnable()
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{
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_button.onClick.AddListener(SendEvent);
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}
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private void OnDisable()
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{
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_button.onClick.RemoveListener(SendEvent);
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}
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public void SetData(SkillRogueData data)
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{
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describe.text = data.Describe;
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skillData = data;
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}
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private void SendEvent()
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{
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BattleManager.ins.SetRogen(skillData);
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UIMgr.ins.CloseRogenPanel();
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}
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}
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