WXGame/.gitignore
2024-12-23 14:40:13 +08:00

105 lines
1.9 KiB
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
d2/.idea/
d2/apk/
d2/Library/Artifacts/02/02334b62bb5358547118c768b3213478
d2/Library/
d2/Temp/
d2/obj/
d2/Logs/
b1/Library/
b1/Temp/
b1/obj/
b1/Logs/
b1/.idea/
b1/.vsconfig
box1/Library/
box1/Temp/
box1/Logs/
box1/.idea/
box1/obj/
Blacksmith/Library/
Blacksmith/Library/
Blacksmith/Temp/
Blacksmith/Logs/
Blacksmith/.idea/
<<<<<<< Updated upstream
Blacksmith/obj/
Blacksmith/Bundles/WebGL/DefaultPackage/v1/defaultpackage_share_assets_pack_icon_ab672aa8e5ab40ed8ed986ca6f9f2e5e.bundle
Blacksmith/Bundles/
Blacksmith/Assets/StreamingAssets/yoo/
Blacksmith/MemoryCaptures/
=======
Blacksmith/obj/
>>>>>>> Stashed changes