35 lines
646 B
C#
35 lines
646 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class DrawingWapenItem : ItemObj
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{
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[SerializeField] private Button _button;
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public DrawingPanel panel;
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private void Awake()
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{
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_button = GetComponent<Button>();
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}
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public void OnEnable()
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{
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_button.onClick.AddListener(ButtonEvent);
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}
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public void OnDisable()
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{
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_button.onClick.RemoveListener(ButtonEvent);
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}
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public void ButtonEvent()
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{
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if (DataManager.GetItemUnLock(itemId))
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{
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panel.OpenFree(itemId);
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}
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}
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}
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