WXGame/box1/Assets/Script/Excel/Eventgroup.cs
2024-11-05 18:15:49 +08:00

54 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
using SimpleJSON;
namespace cfg
{
public partial class Eventgroup
{
private readonly System.Collections.Generic.Dictionary<int, BEventgroup> _dataMap;
private readonly System.Collections.Generic.List<BEventgroup> _dataList;
public Eventgroup(JSONNode _buf)
{
_dataMap = new System.Collections.Generic.Dictionary<int, BEventgroup>();
_dataList = new System.Collections.Generic.List<BEventgroup>();
foreach(JSONNode _ele in _buf.Children)
{
BEventgroup _v;
{ if(!_ele.IsObject) { throw new SerializationException(); } _v = BEventgroup.DeserializeBEventgroup(_ele); }
_dataList.Add(_v);
_dataMap.Add(_v.ID, _v);
}
}
public System.Collections.Generic.Dictionary<int, BEventgroup> DataMap => _dataMap;
public System.Collections.Generic.List<BEventgroup> DataList => _dataList;
public BEventgroup GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public BEventgroup Get(int key) => _dataMap[key];
public BEventgroup this[int key] => _dataMap[key];
public void ResolveRef(Tables tables)
{
foreach(var _v in _dataList)
{
_v.ResolveRef(tables);
}
}
}
}