2024-12-16 17:25:10 +08:00

110 lines
3.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
using SimpleJSON;
namespace cfg.BlacksmithData
{
public sealed partial class WeaponAttributeData : Luban.BeanBase
{
public WeaponAttributeData(JSONNode _buf)
{
{ if(!_buf["ID"].IsNumber) { throw new SerializationException(); } ID = _buf["ID"]; }
{ if(!_buf["Arms"].IsNumber) { throw new SerializationException(); } Arms = _buf["Arms"]; }
{ if(!_buf["Name"].IsString) { throw new SerializationException(); } Name = _buf["Name"]; }
{ if(!_buf["Level"].IsNumber) { throw new SerializationException(); } Level = _buf["Level"]; }
{ if(!_buf["Upgrade"].IsNumber) { throw new SerializationException(); } Upgrade = _buf["Upgrade"]; }
{ if(!_buf["Upgradenumber"].IsNumber) { throw new SerializationException(); } Upgradenumber = _buf["Upgradenumber"]; }
{ if(!_buf["Upgradegold"].IsNumber) { throw new SerializationException(); } Upgradegold = _buf["Upgradegold"]; }
{ if(!_buf["Attack"].IsNumber) { throw new SerializationException(); } Attack = _buf["Attack"]; }
{ if(!_buf["HP"].IsNumber) { throw new SerializationException(); } HP = _buf["HP"]; }
{ if(!_buf["Getskill"].IsNumber) { throw new SerializationException(); } Getskill = _buf["Getskill"]; }
{ if(!_buf["Unlock"].IsNumber) { throw new SerializationException(); } Unlock = _buf["Unlock"]; }
}
public static WeaponAttributeData DeserializeWeaponAttributeData(JSONNode _buf)
{
return new BlacksmithData.WeaponAttributeData(_buf);
}
/// <summary>
/// 升级ID
/// </summary>
public readonly int ID;
/// <summary>
/// 武器ID
/// </summary>
public readonly int Arms;
/// <summary>
/// 名称
/// </summary>
public readonly string Name;
/// <summary>
/// 等级
/// </summary>
public readonly int Level;
/// <summary>
/// 升级消耗材料
/// </summary>
public readonly int Upgrade;
/// <summary>
/// 升级消耗数量
/// </summary>
public readonly int Upgradenumber;
/// <summary>
/// 升级消耗金币
/// </summary>
public readonly int Upgradegold;
/// <summary>
/// 攻击
/// </summary>
public readonly int Attack;
/// <summary>
/// 生命
/// </summary>
public readonly int HP;
/// <summary>
/// 获得技能ID
/// </summary>
public readonly int Getskill;
/// <summary>
/// 解锁武器
/// </summary>
public readonly int Unlock;
public const int __ID__ = -334700822;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "ID:" + ID + ","
+ "Arms:" + Arms + ","
+ "Name:" + Name + ","
+ "Level:" + Level + ","
+ "Upgrade:" + Upgrade + ","
+ "Upgradenumber:" + Upgradenumber + ","
+ "Upgradegold:" + Upgradegold + ","
+ "Attack:" + Attack + ","
+ "HP:" + HP + ","
+ "Getskill:" + Getskill + ","
+ "Unlock:" + Unlock + ","
+ "}";
}
}
}