82 lines
3.3 KiB
C#
82 lines
3.3 KiB
C#
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using Spine;
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using Spine.Unity.AttachmentTools;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Spine.Unity.Examples {
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/// <summary>
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/// Example code for a component that replaces the default attachment of a slot with an image from a Spine atlas.</summary>
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public class AtlasRegionAttacher : MonoBehaviour {
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[System.Serializable]
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public class SlotRegionPair {
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[SpineSlot] public string slot;
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[SpineAtlasRegion] public string region;
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}
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[SerializeField] protected SpineAtlasAsset atlasAsset;
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[SerializeField] protected bool inheritProperties = true;
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[SerializeField] protected List<SlotRegionPair> attachments = new List<SlotRegionPair>();
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Atlas atlas;
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void Awake () {
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SkeletonRenderer skeletonRenderer = GetComponent<SkeletonRenderer>();
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skeletonRenderer.OnRebuild += Apply;
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if (skeletonRenderer.valid) Apply(skeletonRenderer);
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}
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void Apply (SkeletonRenderer skeletonRenderer) {
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if (!this.enabled) return;
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atlas = atlasAsset.GetAtlas();
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if (atlas == null) return;
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float scale = skeletonRenderer.skeletonDataAsset.scale;
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foreach (SlotRegionPair entry in attachments) {
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Slot slot = skeletonRenderer.Skeleton.FindSlot(entry.slot);
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Attachment originalAttachment = slot.Attachment;
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AtlasRegion region = atlas.FindRegion(entry.region);
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if (region == null) {
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slot.Attachment = null;
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} else if (inheritProperties && originalAttachment != null) {
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slot.Attachment = originalAttachment.GetRemappedClone(region, true, true, scale);
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} else {
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RegionAttachment newRegionAttachment = region.ToRegionAttachment(region.name, scale);
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slot.Attachment = newRegionAttachment;
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}
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}
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}
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}
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}
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