WXGame/Blacksmith/Assets/Spine Examples/Scripts/Mecanim as Logic/MecanimToAnimationHandleExample.cs
2024-11-13 16:56:37 +08:00

52 lines
2.4 KiB
C#

/******************************************************************************
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Spine.Unity.Examples {
// This StateMachineBehaviour handles sending the Mecanim state information to the component that handles playing the Spine animations.
public class MecanimToAnimationHandleExample : StateMachineBehaviour {
SkeletonAnimationHandleExample animationHandle;
bool initialized;
override public void OnStateEnter (Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
if (!initialized) {
animationHandle = animator.GetComponent<SkeletonAnimationHandleExample>();
initialized = true;
}
animationHandle.PlayAnimationForState(stateInfo.shortNameHash, layerIndex);
}
}
}