104 lines
3.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
using SimpleJSON;
namespace cfg.BlacksmithData
{
public sealed partial class LevelData : Luban.BeanBase
{
public LevelData(JSONNode _buf)
{
{ if(!_buf["ID"].IsNumber) { throw new SerializationException(); } ID = _buf["ID"]; }
{ if(!_buf["Levelicon"].IsString) { throw new SerializationException(); } Levelicon = _buf["Levelicon"]; }
{ if(!_buf["Level"].IsNumber) { throw new SerializationException(); } Level = _buf["Level"]; }
{ if(!_buf["Name"].IsString) { throw new SerializationException(); } Name = _buf["Name"]; }
{ if(!_buf["Levelopen"].IsNumber) { throw new SerializationException(); } Levelopen = _buf["Levelopen"]; }
{ var __json0 = _buf["Levelwaves"]; if(!__json0.IsArray) { throw new SerializationException(); } Levelwaves = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } Levelwaves.Add(__v0); } }
{ var __json0 = _buf["Stagerewards"]; if(!__json0.IsArray) { throw new SerializationException(); } Stagerewards = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } Stagerewards.Add(__v0); } }
{ if(!_buf["Gift"].IsNumber) { throw new SerializationException(); } Gift = _buf["Gift"]; }
{ if(!_buf["Physicalexertion"].IsNumber) { throw new SerializationException(); } Physicalexertion = _buf["Physicalexertion"]; }
{ if(!_buf["Music"].IsString) { throw new SerializationException(); } Music = _buf["Music"]; }
}
public static LevelData DeserializeLevelData(JSONNode _buf)
{
return new BlacksmithData.LevelData(_buf);
}
/// <summary>
/// ID
/// </summary>
public readonly int ID;
/// <summary>
/// 关卡图标
/// </summary>
public readonly string Levelicon;
/// <summary>
/// 关卡
/// </summary>
public readonly int Level;
/// <summary>
/// 关卡名称
/// </summary>
public readonly string Name;
/// <summary>
/// 关卡开启条件
/// </summary>
public readonly int Levelopen;
/// <summary>
/// 关卡波次
/// </summary>
public readonly System.Collections.Generic.List<int> Levelwaves;
/// <summary>
/// 关卡阶段奖励
/// </summary>
public readonly System.Collections.Generic.List<int> Stagerewards;
/// <summary>
/// 奖励礼包ID
/// </summary>
public readonly int Gift;
/// <summary>
/// 体力消耗
/// </summary>
public readonly int Physicalexertion;
/// <summary>
/// 背景音乐
/// </summary>
public readonly string Music;
public const int __ID__ = 267677838;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "ID:" + ID + ","
+ "Levelicon:" + Levelicon + ","
+ "Level:" + Level + ","
+ "Name:" + Name + ","
+ "Levelopen:" + Levelopen + ","
+ "Levelwaves:" + Luban.StringUtil.CollectionToString(Levelwaves) + ","
+ "Stagerewards:" + Luban.StringUtil.CollectionToString(Stagerewards) + ","
+ "Gift:" + Gift + ","
+ "Physicalexertion:" + Physicalexertion + ","
+ "Music:" + Music + ","
+ "}";
}
}
}