57 lines
1.9 KiB
C#
57 lines
1.9 KiB
C#
#if UNITY_EDITOR
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using System.Reflection;
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namespace YooAsset
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{
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public static class EditorSimulateModeHelper
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{
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private static System.Type _classType;
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/// <summary>
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/// 编辑器下模拟构建清单
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/// </summary>
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public static SimulateBuildResult SimulateBuild(string buildPipelineName, string packageName)
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{
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if (_classType == null)
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_classType = Assembly.Load("YooAsset.Editor").GetType("YooAsset.Editor.AssetBundleSimulateBuilder");
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return (SimulateBuildResult)InvokePublicStaticMethod(_classType, "SimulateBuild", buildPipelineName, packageName);
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}
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/// <summary>
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/// 编辑器下模拟构建清单
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/// </summary>
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public static SimulateBuildResult SimulateBuild(EDefaultBuildPipeline buildPipeline, string packageName)
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{
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return SimulateBuild(buildPipeline.ToString(), packageName);
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}
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private static object InvokePublicStaticMethod(System.Type type, string method, params object[] parameters)
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{
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var methodInfo = type.GetMethod(method, BindingFlags.Public | BindingFlags.Static);
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if (methodInfo == null)
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{
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UnityEngine.Debug.LogError($"{type.FullName} not found method : {method}");
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return null;
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}
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return methodInfo.Invoke(null, parameters);
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}
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}
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}
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#else
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namespace YooAsset
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{
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public static class EditorSimulateModeHelper
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{
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public static SimulateBuildResult SimulateBuild(string buildPipelineName, string packageName)
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{
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throw new System.Exception("Only support in unity editor !");
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}
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public static SimulateBuildResult SimulateBuild(EDefaultBuildPipeline buildPipeline, string packageName)
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{
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throw new System.Exception("Only support in unity editor !");
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}
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}
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}
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#endif |