2024-11-13 16:56:37 +08:00

70 lines
2.7 KiB
C#

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using Spine.Unity;
using UnityEngine;
namespace Spine.Unity.Examples {
public class OutlineSkeletonGraphic : MonoBehaviour {
public SkeletonGraphic skeletonGraphic;
public Material materialWithoutOutline;
public Material materialWithOutline;
#if UNITY_EDITOR
void Reset () {
skeletonGraphic = GetComponent<SkeletonGraphic>();
// Add normal material as default
if (skeletonGraphic != null && skeletonGraphic.skeletonDataAsset != null) {
AtlasAssetBase[] atlasAssets = skeletonGraphic.skeletonDataAsset.atlasAssets;
if (atlasAssets.Length > 0 && atlasAssets[0].PrimaryMaterial) {
materialWithoutOutline = atlasAssets[0].PrimaryMaterial;
}
}
}
#endif
void OnEnable () {
if (skeletonGraphic == null)
skeletonGraphic = GetComponent<SkeletonGraphic>();
}
public void EnableOutlineRendering () {
skeletonGraphic.material = materialWithOutline;
}
public void DisableOutlineRendering () {
skeletonGraphic.material = materialWithoutOutline;
}
}
}