128 lines
3.7 KiB
C#
128 lines
3.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UI;
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public class PackPanel : MonoBehaviour
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{
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[SerializeField] private TextMeshProUGUI _textMeshPro;
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[SerializeField] private Button packButton;
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[SerializeField] private Button addBoxButton;
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[SerializeField] private Button close;
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[SerializeField] private Button goTourButton;
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[SerializeField] private Button settingButton;
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[SerializeField] private Button audioButton;
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[SerializeField] private Button soundEffectsButton;
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[SerializeField] private TextMeshProUGUI _moveTimeText;
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[SerializeField] private TextMeshProUGUI _speedText;
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[SerializeField] private TextMeshProUGUI _pointsText;
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[SerializeField] private GameObject settingObj;
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// Start is called before the first frame update
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void Start()
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{
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}
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private void OnEnable()
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{
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packButton.onClick.AddListener(ResetPanelData);
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addBoxButton.onClick.AddListener(AddBox);
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close.onClick.AddListener(CloseUI);
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goTourButton.onClick.AddListener(GoTour);
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settingButton.onClick.AddListener(SetSettingsObj);
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audioButton.onClick.AddListener(AudioEvent);
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soundEffectsButton.onClick.AddListener(SoundEffects);
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settingObj.SetActive(false);
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnDisable()
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{
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packButton.onClick.RemoveListener(ResetPanelData);
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addBoxButton.onClick.RemoveListener(AddBox);
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close.onClick.RemoveListener(CloseUI);
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goTourButton.onClick.RemoveListener(GoTour);
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settingButton.onClick.RemoveListener(SetSettingsObj);
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audioButton.onClick.RemoveListener(AudioEvent);
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soundEffectsButton.onClick.RemoveListener(SoundEffects);
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}
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private void AudioEvent()
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{
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GameManager.ins.soundSystem.StopAudioSource();
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}
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private void SoundEffects()
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{
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GameManager.ins.soundSystem.EventAudioSource();
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}
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private void SetSettingsObj()
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{
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settingObj.SetActive(!settingObj.activeSelf);
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}
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public void GoTour()
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{
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GameManager.ins.index=0;
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GameManager.ins.PackEvent();
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GameManager.ins.soundSystem.EventAudio();
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}
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public void AddBox()
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{
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GameManager.ins.index++;
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GameManager.ins.soundSystem.EventAudio();
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ResetTextData();
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}
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public void CloseUI()
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{
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MainPanel.ins.ClosePanelEvent();
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GameManager.ins.soundSystem.EventAudio();
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}
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public void ResetPanelData()
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{
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GameManager.ins.PackEvent();
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GameManager.ins.soundSystem.EventAudio();
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ResetTextData();
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}
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public void ResetTextData()
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{
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_textMeshPro.text = "\u00d7" + (GameManager.ins.index - 1);
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}
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public void ResetPropattributes()
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{
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var moveTime = "<color=green>"+ItemSystem.ins.boxMoveTime+"</color>";
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if ((ItemSystem.ins.moveTime-ItemSystem.ins.boxMoveTime)!=0)
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{
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moveTime += "+" + (ItemSystem.ins.moveTime - ItemSystem.ins.boxMoveTime);
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}
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_moveTimeText.text =moveTime;
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var boxMove = "<color=green>"+ItemSystem.ins.boxSpeed+"</color>";
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if ((ItemSystem.ins.speed-ItemSystem.ins.boxSpeed)>0)
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{
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boxMove += "+" + (ItemSystem.ins.speed-ItemSystem.ins.boxSpeed);
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}
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_speedText.text = boxMove;
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var boxPoint = "<color=green>"+ItemSystem.ins.boxPoints+"</color>";
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if ((ItemSystem.ins.points- ItemSystem.ins.boxPoints)>0)
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{
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boxPoint += "+" + (ItemSystem.ins.points- ItemSystem.ins.boxPoints);
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}
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_pointsText.text = boxPoint;
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}
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}
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