// Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. package query import ( "context" "gorm.io/gorm" "gorm.io/gorm/clause" "gorm.io/gorm/schema" "gorm.io/gen" "gorm.io/gen/field" "gorm.io/plugin/dbresolver" "gitea.youtukeji.com.cn/xiabin/youtu_ecpm/dao/model" ) func newGameScore(db *gorm.DB, opts ...gen.DOOption) gameScore { _gameScore := gameScore{} _gameScore.gameScoreDo.UseDB(db, opts...) _gameScore.gameScoreDo.UseModel(&model.GameScore{}) tableName := _gameScore.gameScoreDo.TableName() _gameScore.ALL = field.NewAsterisk(tableName) _gameScore.AppUserID = field.NewUint64(tableName, "app_user_id") _gameScore.AppAccount = field.NewUint32(tableName, "app_account") _gameScore.Score = field.NewUint32(tableName, "score") _gameScore.fillFieldMap() return _gameScore } type gameScore struct { gameScoreDo gameScoreDo ALL field.Asterisk AppUserID field.Uint64 AppAccount field.Uint32 Score field.Uint32 fieldMap map[string]field.Expr } func (g gameScore) Table(newTableName string) *gameScore { g.gameScoreDo.UseTable(newTableName) return g.updateTableName(newTableName) } func (g gameScore) As(alias string) *gameScore { g.gameScoreDo.DO = *(g.gameScoreDo.As(alias).(*gen.DO)) return g.updateTableName(alias) } func (g *gameScore) updateTableName(table string) *gameScore { g.ALL = field.NewAsterisk(table) g.AppUserID = field.NewUint64(table, "app_user_id") g.AppAccount = field.NewUint32(table, "app_account") g.Score = field.NewUint32(table, "score") g.fillFieldMap() return g } func (g *gameScore) WithContext(ctx context.Context) *gameScoreDo { return g.gameScoreDo.WithContext(ctx) } func (g gameScore) TableName() string { return g.gameScoreDo.TableName() } func (g gameScore) Alias() string { return g.gameScoreDo.Alias() } func (g gameScore) Columns(cols ...field.Expr) gen.Columns { return g.gameScoreDo.Columns(cols...) } func (g *gameScore) GetFieldByName(fieldName string) (field.OrderExpr, bool) { _f, ok := g.fieldMap[fieldName] if !ok || _f == nil { return nil, false } _oe, ok := _f.(field.OrderExpr) return _oe, ok } func (g *gameScore) fillFieldMap() { g.fieldMap = make(map[string]field.Expr, 3) g.fieldMap["app_user_id"] = g.AppUserID g.fieldMap["app_account"] = g.AppAccount g.fieldMap["score"] = g.Score } func (g gameScore) clone(db *gorm.DB) gameScore { g.gameScoreDo.ReplaceConnPool(db.Statement.ConnPool) return g } func (g gameScore) replaceDB(db *gorm.DB) gameScore { g.gameScoreDo.ReplaceDB(db) return g } type gameScoreDo struct{ gen.DO } func (g gameScoreDo) Debug() *gameScoreDo { return g.withDO(g.DO.Debug()) } func (g gameScoreDo) WithContext(ctx context.Context) *gameScoreDo { return g.withDO(g.DO.WithContext(ctx)) } func (g gameScoreDo) ReadDB() *gameScoreDo { return g.Clauses(dbresolver.Read) } func (g gameScoreDo) WriteDB() *gameScoreDo { return g.Clauses(dbresolver.Write) } func (g gameScoreDo) Session(config *gorm.Session) *gameScoreDo { return g.withDO(g.DO.Session(config)) } func (g gameScoreDo) Clauses(conds ...clause.Expression) *gameScoreDo { return g.withDO(g.DO.Clauses(conds...)) } func (g gameScoreDo) Returning(value interface{}, columns ...string) *gameScoreDo { return g.withDO(g.DO.Returning(value, columns...)) } func (g gameScoreDo) Not(conds ...gen.Condition) *gameScoreDo { return g.withDO(g.DO.Not(conds...)) } func (g gameScoreDo) Or(conds ...gen.Condition) *gameScoreDo { return g.withDO(g.DO.Or(conds...)) } func (g gameScoreDo) Select(conds ...field.Expr) *gameScoreDo { return g.withDO(g.DO.Select(conds...)) } func (g gameScoreDo) Where(conds ...gen.Condition) *gameScoreDo { return g.withDO(g.DO.Where(conds...)) } func (g gameScoreDo) Order(conds ...field.Expr) *gameScoreDo { return g.withDO(g.DO.Order(conds...)) } func (g gameScoreDo) Distinct(cols ...field.Expr) *gameScoreDo { return g.withDO(g.DO.Distinct(cols...)) } func (g gameScoreDo) Omit(cols ...field.Expr) *gameScoreDo { return g.withDO(g.DO.Omit(cols...)) } func (g gameScoreDo) Join(table schema.Tabler, on ...field.Expr) *gameScoreDo { return g.withDO(g.DO.Join(table, on...)) } func (g gameScoreDo) LeftJoin(table schema.Tabler, on ...field.Expr) *gameScoreDo { return g.withDO(g.DO.LeftJoin(table, on...)) } func (g gameScoreDo) RightJoin(table schema.Tabler, on ...field.Expr) *gameScoreDo { return g.withDO(g.DO.RightJoin(table, on...)) } func (g gameScoreDo) Group(cols ...field.Expr) *gameScoreDo { return g.withDO(g.DO.Group(cols...)) } func (g gameScoreDo) Having(conds ...gen.Condition) *gameScoreDo { return g.withDO(g.DO.Having(conds...)) } func (g gameScoreDo) Limit(limit int) *gameScoreDo { return g.withDO(g.DO.Limit(limit)) } func (g gameScoreDo) Offset(offset int) *gameScoreDo { return g.withDO(g.DO.Offset(offset)) } func (g gameScoreDo) Scopes(funcs ...func(gen.Dao) gen.Dao) *gameScoreDo { return g.withDO(g.DO.Scopes(funcs...)) } func (g gameScoreDo) Unscoped() *gameScoreDo { return g.withDO(g.DO.Unscoped()) } func (g gameScoreDo) Create(values ...*model.GameScore) error { if len(values) == 0 { return nil } return g.DO.Create(values) } func (g gameScoreDo) CreateInBatches(values []*model.GameScore, batchSize int) error { return g.DO.CreateInBatches(values, batchSize) } // Save : !!! underlying implementation is different with GORM // The method is equivalent to executing the statement: db.Clauses(clause.OnConflict{UpdateAll: true}).Create(values) func (g gameScoreDo) Save(values ...*model.GameScore) error { if len(values) == 0 { return nil } return g.DO.Save(values) } func (g gameScoreDo) First() (*model.GameScore, error) { if result, err := g.DO.First(); err != nil { return nil, err } else { return result.(*model.GameScore), nil } } func (g gameScoreDo) Take() (*model.GameScore, error) { if result, err := g.DO.Take(); err != nil { return nil, err } else { return result.(*model.GameScore), nil } } func (g gameScoreDo) Last() (*model.GameScore, error) { if result, err := g.DO.Last(); err != nil { return nil, err } else { return result.(*model.GameScore), nil } } func (g gameScoreDo) Find() ([]*model.GameScore, error) { result, err := g.DO.Find() return result.([]*model.GameScore), err } func (g gameScoreDo) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.GameScore, err error) { buf := make([]*model.GameScore, 0, batchSize) err = g.DO.FindInBatches(&buf, batchSize, func(tx gen.Dao, batch int) error { defer func() { results = append(results, buf...) }() return fc(tx, batch) }) return results, err } func (g gameScoreDo) FindInBatches(result *[]*model.GameScore, batchSize int, fc func(tx gen.Dao, batch int) error) error { return g.DO.FindInBatches(result, batchSize, fc) } func (g gameScoreDo) Attrs(attrs ...field.AssignExpr) *gameScoreDo { return g.withDO(g.DO.Attrs(attrs...)) } func (g gameScoreDo) Assign(attrs ...field.AssignExpr) *gameScoreDo { return g.withDO(g.DO.Assign(attrs...)) } func (g gameScoreDo) Joins(fields ...field.RelationField) *gameScoreDo { for _, _f := range fields { g = *g.withDO(g.DO.Joins(_f)) } return &g } func (g gameScoreDo) Preload(fields ...field.RelationField) *gameScoreDo { for _, _f := range fields { g = *g.withDO(g.DO.Preload(_f)) } return &g } func (g gameScoreDo) FirstOrInit() (*model.GameScore, error) { if result, err := g.DO.FirstOrInit(); err != nil { return nil, err } else { return result.(*model.GameScore), nil } } func (g gameScoreDo) FirstOrCreate() (*model.GameScore, error) { if result, err := g.DO.FirstOrCreate(); err != nil { return nil, err } else { return result.(*model.GameScore), nil } } func (g gameScoreDo) FindByPage(offset int, limit int) (result []*model.GameScore, count int64, err error) { result, err = g.Offset(offset).Limit(limit).Find() if err != nil { return } if size := len(result); 0 < limit && 0 < size && size < limit { count = int64(size + offset) return } count, err = g.Offset(-1).Limit(-1).Count() return } func (g gameScoreDo) ScanByPage(result interface{}, offset int, limit int) (count int64, err error) { count, err = g.Count() if err != nil { return } err = g.Offset(offset).Limit(limit).Scan(result) return } func (g gameScoreDo) Scan(result interface{}) (err error) { return g.DO.Scan(result) } func (g gameScoreDo) Delete(models ...*model.GameScore) (result gen.ResultInfo, err error) { return g.DO.Delete(models) } func (g *gameScoreDo) withDO(do gen.Dao) *gameScoreDo { g.DO = *do.(*gen.DO) return g }