youtu_grpc/app/user_management/user_management.proto

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syntax = "proto3";
package user_management;
option go_package = "./user_management";
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message Request {
string ping = 1;
}
message Response {
string pong = 1;
}
message SetUserRequest{
uint64 UserId = 1;//用户id
string Nickname = 2;//昵称
string Avatar = 3;//头像
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}
message SetUserResponse{
int64 RowsAffected = 1;
}
message CreateUserRequest{
string Nickname = 1;
string Avatar = 2;
}
message UserId{
uint64 UserId = 1;
}
message Empty {}//空结构体
message User {
uint64 ID = 1;
string Nickname = 2;
string Avatar = 3;
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bool IsNew = 4;
}
service user_management {
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rpc Ping(Request) returns(Response);
//SetUser 设置用户信息
rpc SetUser (SetUserRequest) returns(SetUserResponse);
//CreateUser 获取用户或者创建用户
rpc CreateUser(CreateUserRequest) returns(UserId);
//CreateEmptyUser 创建空用户,用于关联游戏账号的空数据
rpc CreateEmptyUser(Empty) returns(UserId);
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//FirstOrCreateUser 创建用户或者获取用户
rpc FindById(UserId) returns(User);
//GetUserById 通过 ID 获取用户
rpc GetUserById(UserId) returns(User);
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}