// Code generated by goctl. DO NOT EDIT. // goctl 1.7.6 // Source: user_management.proto package server import ( "context" "gitea.youtukeji.com.cn/youtu/youtu_grpc/app/user_management/internal/logic" "gitea.youtukeji.com.cn/youtu/youtu_grpc/app/user_management/internal/svc" "gitea.youtukeji.com.cn/youtu/youtu_grpc/app/user_management/user_management" ) type UserManagementServer struct { svcCtx *svc.ServiceContext user_management.UnimplementedUserManagementServer } func NewUserManagementServer(svcCtx *svc.ServiceContext) *UserManagementServer { return &UserManagementServer{ svcCtx: svcCtx, } } func (s *UserManagementServer) Ping(ctx context.Context, in *user_management.Request) (*user_management.Response, error) { l := logic.NewPingLogic(ctx, s.svcCtx) return l.Ping(in) } // SetUser 设置用户信息 func (s *UserManagementServer) SetUser(ctx context.Context, in *user_management.SetUserRequest) (*user_management.SetUserResponse, error) { l := logic.NewSetUserLogic(ctx, s.svcCtx) return l.SetUser(in) } // CreateUser 获取用户或者创建用户 func (s *UserManagementServer) CreateUser(ctx context.Context, in *user_management.CreateUserRequest) (*user_management.UserId, error) { l := logic.NewCreateUserLogic(ctx, s.svcCtx) return l.CreateUser(in) } // CreateEmptyUser 创建空用户,用于关联游戏账号的空数据 func (s *UserManagementServer) CreateEmptyUser(ctx context.Context, in *user_management.Empty) (*user_management.UserId, error) { l := logic.NewCreateEmptyUserLogic(ctx, s.svcCtx) return l.CreateEmptyUser(in) } // FirstOrCreateUser 创建用户或者获取用户 func (s *UserManagementServer) FindById(ctx context.Context, in *user_management.UserId) (*user_management.User, error) { l := logic.NewFindByIdLogic(ctx, s.svcCtx) return l.FindById(in) } // GetUserById 通过 ID 获取用户 func (s *UserManagementServer) GetUserById(ctx context.Context, in *user_management.UserId) (*user_management.User, error) { l := logic.NewGetUserByIdLogic(ctx, s.svcCtx) return l.GetUserById(in) }