xiabin 5490a76650
All checks were successful
Auth & User Management Service CI / build-services (app/auth_service/Dockerfile, auth_service, auth_service) (push) Successful in 41s
Auth & User Management Service CI / build-services (app/douyin_ecpm_calculation_service/Dockerfile, douyin_ecpm_calculation_service, douyin_ecpm_calculation_service) (push) Successful in 38s
Auth & User Management Service CI / build-services (app/ranking_management/Dockerfile, ranking_management, ranking_management) (push) Successful in 42s
Auth & User Management Service CI / start-services (push) Successful in 9s
Auth & User Management Service CI / build-services (app/user_management/Dockerfile, user_manager, user_management) (push) Successful in 41s
1
2025-02-12 18:10:25 +08:00

85 lines
3.2 KiB
Go

// Code generated by goctl. DO NOT EDIT.
// goctl 1.7.6
// Source: user_management.proto
package user_management_client
import (
"context"
"gitea.youtukeji.com.cn/youtu/youtu_grpc/app/user_management/user_management"
"github.com/zeromicro/go-zero/zrpc"
"google.golang.org/grpc"
)
type (
CreateUserRequest = user_management.CreateUserRequest
Empty = user_management.Empty
Request = user_management.Request
Response = user_management.Response
SetUserRequest = user_management.SetUserRequest
SetUserResponse = user_management.SetUserResponse
User = user_management.User
UserId = user_management.UserId
UserManagement interface {
Ping(ctx context.Context, in *Request, opts ...grpc.CallOption) (*Response, error)
// SetUser 设置用户信息
SetUser(ctx context.Context, in *SetUserRequest, opts ...grpc.CallOption) (*SetUserResponse, error)
// CreateUser 获取用户或者创建用户
CreateUser(ctx context.Context, in *CreateUserRequest, opts ...grpc.CallOption) (*UserId, error)
// CreateEmptyUser 创建空用户,用于关联游戏账号的空数据
CreateEmptyUser(ctx context.Context, in *Empty, opts ...grpc.CallOption) (*UserId, error)
// FirstOrCreateUser 创建用户或者获取用户
FindById(ctx context.Context, in *UserId, opts ...grpc.CallOption) (*User, error)
// GetUserById 通过 ID 获取用户
GetUserById(ctx context.Context, in *UserId, opts ...grpc.CallOption) (*User, error)
}
defaultUserManagement struct {
cli zrpc.Client
}
)
func NewUserManagement(cli zrpc.Client) UserManagement {
return &defaultUserManagement{
cli: cli,
}
}
func (m *defaultUserManagement) Ping(ctx context.Context, in *Request, opts ...grpc.CallOption) (*Response, error) {
client := user_management.NewUserManagementClient(m.cli.Conn())
return client.Ping(ctx, in, opts...)
}
// SetUser 设置用户信息
func (m *defaultUserManagement) SetUser(ctx context.Context, in *SetUserRequest, opts ...grpc.CallOption) (*SetUserResponse, error) {
client := user_management.NewUserManagementClient(m.cli.Conn())
return client.SetUser(ctx, in, opts...)
}
// CreateUser 获取用户或者创建用户
func (m *defaultUserManagement) CreateUser(ctx context.Context, in *CreateUserRequest, opts ...grpc.CallOption) (*UserId, error) {
client := user_management.NewUserManagementClient(m.cli.Conn())
return client.CreateUser(ctx, in, opts...)
}
// CreateEmptyUser 创建空用户,用于关联游戏账号的空数据
func (m *defaultUserManagement) CreateEmptyUser(ctx context.Context, in *Empty, opts ...grpc.CallOption) (*UserId, error) {
client := user_management.NewUserManagementClient(m.cli.Conn())
return client.CreateEmptyUser(ctx, in, opts...)
}
// FirstOrCreateUser 创建用户或者获取用户
func (m *defaultUserManagement) FindById(ctx context.Context, in *UserId, opts ...grpc.CallOption) (*User, error) {
client := user_management.NewUserManagementClient(m.cli.Conn())
return client.FindById(ctx, in, opts...)
}
// GetUserById 通过 ID 获取用户
func (m *defaultUserManagement) GetUserById(ctx context.Context, in *UserId, opts ...grpc.CallOption) (*User, error) {
client := user_management.NewUserManagementClient(m.cli.Conn())
return client.GetUserById(ctx, in, opts...)
}