WXGame/b1/Assets/脚本/基础/Material.cs

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2024-10-23 09:14:01 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 材料类
/// </summary>
public class Material : Article
{
/// <summary>
/// 材料创建
/// </summary>
/// <param name="id_">id</param>
/// <param name="name_">名字</param>
/// <param name="introduction_">介绍</param>
public Material(int id_, string name_, string introduction_) : base(id_, name_, introduction_)
{
}
public Material(int id_, string name_, string introduction_,Sprite icon_) : base(id_,name_,introduction_,icon_)
{
}
/// <summary>
/// 材料品质
/// </summary>
private ArticleQuality articlequality;
}