73 lines
1.9 KiB
C#
73 lines
1.9 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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/// </summary>
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public class PlayerUser_Mon : MonoBehaviour
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{
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/// <summary>
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/// <20><><EFBFBD><EFBFBD>ͷ<EFBFBD><CDB7>
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/// </summary>
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private Image usericon;
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/// <summary>
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/// <20>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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private TextMeshProUGUI username;
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/// <summary>
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/// <20><><EFBFBD>ҵȼ<D2B5>
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/// </summary>
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private TextMeshProUGUI grade;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD>
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/// </summary>
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private TextMeshProUGUI strength;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD>
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/// </summary>
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private TextMeshProUGUI money;
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/// <summary>
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/// <20><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>
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/// </summary>
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private void LoadGame()
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{
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this.usericon=this.transform.Find("<22>û<EFBFBD>ͷ<EFBFBD><CDB7>").GetComponent<Image>();
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this.username = this.transform.Find("<22>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>").GetComponent<TextMeshProUGUI>();
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this.grade=this.transform.Find("<22>ȼ<EFBFBD>value").GetComponent<TextMeshProUGUI>();
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this.strength=this.transform.Find("<22><><EFBFBD><EFBFBD>BG").Find("<22><><EFBFBD><EFBFBD>").GetComponent <TextMeshProUGUI>();
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this.money = this.transform.Find("<22><><EFBFBD><EFBFBD>BG").Find("<22><><EFBFBD><EFBFBD>").GetComponent<TextMeshProUGUI>();
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}
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/// <summary>
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/// UI<55><49><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݼ<EFBFBD><DDBC><EFBFBD>
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/// </summary>
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/// <param name="usericon_"><3E>û<EFBFBD>ͼ<EFBFBD><CDBC></param>
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/// <param name="username_"><3E>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD></param>
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/// <param name="grade_"><3E>û<EFBFBD><C3BB>ȼ<EFBFBD></param>
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/// <param name="strength_"><3E>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD></param>
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/// <param name="money_"><3E>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD></param>
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public void LoadGameUI(Sprite usericon_,string username_,int grade_,int strength_,int money_)
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{
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this.usericon.sprite = usericon_;
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this.username.text= username_;
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this.grade.text=grade_.ToString();
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this.strength.text= strength_.ToString();
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this.money.text=money_.ToString();
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}
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private void Awake()
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{
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this.LoadGame();
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}
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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