WXGame/Blacksmith/Assets/Script/Battle/BattleManager.cs

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2024-12-04 17:26:27 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BattleManager : MonoBehaviour
{
[SerializeField] private Transform[] mousters;
[SerializeField] private Transform[] playerParent;
[SerializeField] private List<Mouster> _mousters=new List<Mouster>();
[SerializeField] private PlayerItem[] playerItems;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
foreach (var mouster in _mousters)
{
}
}
}