28 lines
601 B
C#
28 lines
601 B
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
public class BattleManager : MonoBehaviour
|
||
|
{
|
||
|
[SerializeField] private Transform[] mousters;
|
||
|
|
||
|
[SerializeField] private Transform[] playerParent;
|
||
|
[SerializeField] private List<Mouster> _mousters=new List<Mouster>();
|
||
|
|
||
|
[SerializeField] private PlayerItem[] playerItems;
|
||
|
// Start is called before the first frame update
|
||
|
void Start()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
// Update is called once per frame
|
||
|
void Update()
|
||
|
{
|
||
|
foreach (var mouster in _mousters)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
}
|
||
|
}
|