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C#
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2024-11-29 21:37:01 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[Serializable]
public class ReportAssetInfo
{
/// <summary>
/// 可寻址地址
/// </summary>
public string Address;
/// <summary>
/// 资源路径
/// </summary>
public string AssetPath;
/// <summary>
/// 资源GUID
/// 说明Meta文件记录的GUID
/// </summary>
public string AssetGUID;
/// <summary>
/// 资源的分类标签
/// </summary>
public string[] AssetTags;
/// <summary>
/// 所属资源包名称
/// </summary>
public string MainBundleName;
/// <summary>
/// 所属资源包的大小
/// </summary>
public long MainBundleSize;
/// <summary>
/// 依赖的资源路径列表
/// </summary>
public List<string> DependAssets = new List<string>();
}
}