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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 玩家战斗预制体资源
/// </summary>
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public class PlayerItem : MonoBehaviour
{
private BattleEquipment _battleEquipment;
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public void SetData(BattleEquipment battleData)
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{
_battleEquipment = battleData;
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}
}