28 lines
522 B
C#
28 lines
522 B
C#
|
using System;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.UI;
|
||
|
|
||
|
public class ProgressTime : MonoBehaviour
|
||
|
{
|
||
|
[SerializeField] private Image _image;
|
||
|
|
||
|
private void Awake()
|
||
|
{
|
||
|
_image = GetComponent<Image>();
|
||
|
}
|
||
|
|
||
|
// Start is called before the first frame update
|
||
|
void Start()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
// Update is called once per frame
|
||
|
void Update()
|
||
|
{
|
||
|
_image.fillAmount = GameSystem.ins.nowTime / GameSystem.ins.maxTime;
|
||
|
}
|
||
|
}
|