WXGame/Blacksmith/Assets/Script/UI/ProgressTime.cs
2024-11-13 16:56:37 +08:00

28 lines
522 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ProgressTime : MonoBehaviour
{
[SerializeField] private Image _image;
private void Awake()
{
_image = GetComponent<Image>();
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
_image.fillAmount = GameSystem.ins.nowTime / GameSystem.ins.maxTime;
}
}