修改声音
This commit is contained in:
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commit
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@ -1264,9 +1264,9 @@ RectTransform:
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8
Blacksmith/Assets/Pack/Sound.meta
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8
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_AnchorMax.x
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_IsActive
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value: 1
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@ -1053,6 +1360,14 @@ PrefabInstance:
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propertyPath: m_IsActive
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value: 1
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objectReference: {fileID: 0}
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@ -1073,6 +1388,14 @@ PrefabInstance:
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propertyPath: m_SizeDelta.y
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objectReference: {fileID: 0}
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value: 0
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@ -1081,6 +1404,14 @@ PrefabInstance:
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propertyPath: m_SizeDelta.y
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objectReference: {fileID: 0}
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- target: {fileID: 6428006737295349863, guid: 0e52b314be6e069439c3bb54fb42807e, type: 3}
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objectReference: {fileID: 0}
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propertyPath: m_SizeDelta.y
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objectReference: {fileID: 0}
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- target: {fileID: 6788654942803207861, guid: 0e52b314be6e069439c3bb54fb42807e, type: 3}
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propertyPath: m_AnchoredPosition.y
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value: -81.609375
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@ -1141,6 +1472,14 @@ PrefabInstance:
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propertyPath: m_AnchoredPosition.y
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_Pivot.x
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value: 0
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@ -1343,6 +1682,10 @@ PrefabInstance:
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propertyPath: forgePanel
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value:
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objectReference: {fileID: 400670384}
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- target: {fileID: 3880219494830862424, guid: bacfc73082021e74fb5a3350751b6793, type: 3}
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propertyPath: soundSystem
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value:
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objectReference: {fileID: 519420033}
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- target: {fileID: 3880219494830862424, guid: bacfc73082021e74fb5a3350751b6793, type: 3}
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propertyPath: seleTransform
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value:
|
||||
|
@ -3,6 +3,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using cfg.BlacksmithData;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
@ -242,7 +243,7 @@ public class BattleManager : MonoBehaviour
|
||||
#endregion
|
||||
public void StartBattle()
|
||||
{
|
||||
|
||||
SoundSystem.ins.AttackAudio();
|
||||
var allHP = 0;
|
||||
foreach (var equipment in _battleEquipments)
|
||||
{
|
||||
@ -303,6 +304,7 @@ public class BattleManager : MonoBehaviour
|
||||
var index = i;
|
||||
if (BattleEquipments[i].EquipmentLock)
|
||||
{
|
||||
BDebug.Log("111");
|
||||
PrefabPool.ins.LoadObj("Prefab/player/player",index, (GameObject obj,int idex) =>
|
||||
{
|
||||
obj.transform.parent = playerParent[idex];
|
||||
@ -473,6 +475,14 @@ public class BattleManager : MonoBehaviour
|
||||
_bullets.Remove(m);
|
||||
PrefabPool.ins.RecycleObj(m.gameObject);
|
||||
}
|
||||
foreach (var battleItem in playerItems)
|
||||
{
|
||||
if (battleItem!=null&&battleItem.player!=null)
|
||||
{
|
||||
PrefabPool.ins.RecycleObj(battleItem.player.gameObject);
|
||||
battleItem.player = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
@ -483,7 +493,7 @@ public class BattleManager : MonoBehaviour
|
||||
{
|
||||
foreach (var player in playerItems)
|
||||
{
|
||||
if (player!=null)
|
||||
if (player!=null&&player.player!=null)
|
||||
{
|
||||
player.player.Type = playerAniType.wait;
|
||||
}
|
||||
@ -655,18 +665,19 @@ public class BattleManager : MonoBehaviour
|
||||
state.UpRogen(data);
|
||||
}
|
||||
}
|
||||
else if (data.Addskill!=0)
|
||||
{
|
||||
var skill = JsonTab.Instance.tables.Skill.Get(data.Addskill);
|
||||
var buffdata = JsonTab.Instance.tables.Buff.Get(skill.Skilladdbuff);
|
||||
AddBuff(buffdata.Bufftarget, buffdata);
|
||||
}
|
||||
else if (data.Addporp!=0)
|
||||
{
|
||||
_battleEquipments[0].AddRandomSkill(data.Addporp);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (data.Addskill!=0)
|
||||
{
|
||||
var skill = JsonTab.Instance.tables.Skill.Get(data.Addskill);
|
||||
var buffdata = JsonTab.Instance.tables.Buff.Get(skill.Skilladdbuff);
|
||||
AddBuff(buffdata.Bufftarget, buffdata);
|
||||
}
|
||||
else
|
||||
{
|
||||
var skill = JsonTab.Instance.tables.Skill.Get(data.Replace);
|
||||
}
|
||||
var skill = JsonTab.Instance.tables.Skill.Get(data.Replace);
|
||||
}
|
||||
|
||||
player = true;
|
||||
@ -756,6 +767,8 @@ public class BattleEquipment
|
||||
private SkillState audioWeapon;
|
||||
public SkillState AudioWeapon2 => audioWeapon2;
|
||||
private SkillState audioWeapon2;
|
||||
public List<SkillState> SkillStates => _skillStates;
|
||||
private List<SkillState> _skillStates = new List<SkillState>();
|
||||
|
||||
public void SetLock(bool bo)
|
||||
{
|
||||
@ -794,7 +807,15 @@ public class BattleEquipment
|
||||
audioWeapon2 = new SkillState(audioWeapon2ID,"audioWeapon2ID");
|
||||
BattleManager.ins.AddSkillStates(audioWeapon2);
|
||||
}
|
||||
|
||||
|
||||
_skillStates = new List<SkillState>();
|
||||
}
|
||||
|
||||
public void AddRandomSkill(int skillID)
|
||||
{
|
||||
var state = new SkillState(skillID,"RandomState");
|
||||
_skillStates.Add(state);
|
||||
BattleManager.ins.AddSkillStates(audioWeapon2);
|
||||
}
|
||||
|
||||
public void RunTime()
|
||||
@ -805,7 +826,10 @@ public class BattleEquipment
|
||||
audioUniversal?.SkillStateEvent();
|
||||
audioWeapon?.SkillStateEvent();
|
||||
audioWeapon2?.SkillStateEvent();
|
||||
|
||||
foreach (var state in _skillStates)
|
||||
{
|
||||
state.SkillStateEvent();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -24,6 +24,44 @@ public class Bullet : MonoBehaviour
|
||||
{
|
||||
var skillData=JsonTab.Instance.tables.SkillStructure.Get(itemData.data.Skillbody);
|
||||
_sprite.sprite = AssetBundleManager.ins.Sprite(skillData.Skillbodyicon, AtlasType.ButtleIcon);
|
||||
switch (skillData.Skillbodyicon)
|
||||
{
|
||||
case "jian1":
|
||||
SoundSystem.ins.Attack1Audio();
|
||||
break;
|
||||
case "jian2":
|
||||
SoundSystem.ins.Attack1Audio();
|
||||
break;
|
||||
case "jian3":
|
||||
SoundSystem.ins.Attack1Audio();
|
||||
break;
|
||||
case "jian4":
|
||||
SoundSystem.ins.Attack1Audio();
|
||||
break;
|
||||
case "shitou":
|
||||
SoundSystem.ins.Attack1Audio();
|
||||
break;
|
||||
case "changbing1":
|
||||
break;
|
||||
case "changbing2":
|
||||
break;
|
||||
case "changbing3":
|
||||
break;
|
||||
case "changbing4":
|
||||
break;
|
||||
case "huoqiu":
|
||||
break;
|
||||
case "gongshi":
|
||||
break;
|
||||
case "feibiao1":
|
||||
break;
|
||||
case "feibiao2":
|
||||
break;
|
||||
case "feibiao3":
|
||||
break;
|
||||
case "feibiao4":
|
||||
break;
|
||||
}
|
||||
attack = a;
|
||||
speed = sp;
|
||||
num = nu;
|
||||
|
@ -177,6 +177,7 @@ public static class DataManager
|
||||
|
||||
public static void RemovePhysical()
|
||||
{
|
||||
return;
|
||||
RemoveItem(1,5);
|
||||
}
|
||||
|
||||
|
@ -22,6 +22,7 @@ public sealed partial class SkillRogueData : Luban.BeanBase
|
||||
{ if(!_buf["Frontend"].IsNumber) { throw new SerializationException(); } Frontend = _buf["Frontend"]; }
|
||||
{ if(!_buf["Quality"].IsNumber) { throw new SerializationException(); } Quality = _buf["Quality"]; }
|
||||
{ if(!_buf["Icon"].IsString) { throw new SerializationException(); } Icon = _buf["Icon"]; }
|
||||
{ if(!_buf["Addporp"].IsNumber) { throw new SerializationException(); } Addporp = _buf["Addporp"]; }
|
||||
{ if(!_buf["Addskill"].IsNumber) { throw new SerializationException(); } Addskill = _buf["Addskill"]; }
|
||||
{ if(!_buf["Replace"].IsNumber) { throw new SerializationException(); } Replace = _buf["Replace"]; }
|
||||
{ if(!_buf["Weight"].IsNumber) { throw new SerializationException(); } Weight = _buf["Weight"]; }
|
||||
@ -55,6 +56,10 @@ public sealed partial class SkillRogueData : Luban.BeanBase
|
||||
/// </summary>
|
||||
public readonly string Icon;
|
||||
/// <summary>
|
||||
/// 添加道具
|
||||
/// </summary>
|
||||
public readonly int Addporp;
|
||||
/// <summary>
|
||||
/// 添加技能
|
||||
/// </summary>
|
||||
public readonly int Addskill;
|
||||
@ -90,6 +95,7 @@ public sealed partial class SkillRogueData : Luban.BeanBase
|
||||
+ "Frontend:" + Frontend + ","
|
||||
+ "Quality:" + Quality + ","
|
||||
+ "Icon:" + Icon + ","
|
||||
+ "Addporp:" + Addporp + ","
|
||||
+ "Addskill:" + Addskill + ","
|
||||
+ "Replace:" + Replace + ","
|
||||
+ "Weight:" + Weight + ","
|
||||
|
@ -8,6 +8,7 @@ using Random = UnityEngine.Random;
|
||||
public class GameSystem : MonoBehaviour
|
||||
{
|
||||
public static GameSystem ins;
|
||||
public SoundSystem soundSystem;
|
||||
public UIMgr uiMgr;
|
||||
public JsonTab tab;
|
||||
public DrawingManager drawingManager;
|
||||
@ -98,6 +99,7 @@ public class GameSystem : MonoBehaviour
|
||||
private void Awake()
|
||||
{
|
||||
ins = this;
|
||||
soundSystem.Init();
|
||||
foreach (var data in List)
|
||||
{
|
||||
DataManager.AddItem(data.id, data.num);
|
||||
|
236
Blacksmith/Assets/Script/SoundSystem.cs
Normal file
236
Blacksmith/Assets/Script/SoundSystem.cs
Normal file
@ -0,0 +1,236 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class SoundSystem : MonoBehaviour
|
||||
{
|
||||
public static SoundSystem ins;
|
||||
[SerializeField] private AudioSource _audioSource;
|
||||
[SerializeField] private AudioSource _eventSource;
|
||||
[SerializeField] private AudioClip mainSound;//主界面音效
|
||||
[SerializeField] private AudioClip attacking;//战斗过程音效
|
||||
[SerializeField] private AudioClip openSound;//开店音效
|
||||
[SerializeField] private AudioClip closeSound;//关店音效
|
||||
[SerializeField] private AudioClip levelUp;//升级音效
|
||||
[SerializeField] private AudioClip attack1;//剑攻击
|
||||
[SerializeField] private AudioClip attack2;//弓箭攻击音效
|
||||
[SerializeField] private AudioClip attack3;//轻甲攻击音效
|
||||
[SerializeField] private AudioClip attack4;//重甲攻击音效
|
||||
[SerializeField] private AudioClip attack5;//长柄攻击音效
|
||||
[SerializeField] private AudioClip attack6;//飞镖攻击音效
|
||||
[SerializeField] private AudioClip forge;//锻造成功
|
||||
[SerializeField] private AudioClip forgingClick;//锻造成功
|
||||
[SerializeField] private AudioClip eventClip;//点击通用音效
|
||||
[SerializeField] private AudioClip winClip;//胜利音效
|
||||
[SerializeField] private AudioClip loseClip;//胜利音效
|
||||
public bool audioBo = true;
|
||||
public bool eventBo = true;
|
||||
|
||||
public void Init()
|
||||
{
|
||||
ins = this;
|
||||
}
|
||||
/// <summary>
|
||||
/// 停止音乐
|
||||
/// </summary>
|
||||
public void StopAudioSource()
|
||||
{
|
||||
audioBo = !audioBo;
|
||||
if (audioBo)
|
||||
{
|
||||
_audioSource.Play();
|
||||
}
|
||||
else
|
||||
{
|
||||
_audioSource.Stop();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 停止音效
|
||||
/// </summary>
|
||||
public void EventAudioSource()
|
||||
{
|
||||
eventBo = !eventBo;
|
||||
if (!eventBo)
|
||||
{
|
||||
_eventSource.Stop();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 主界面音效
|
||||
/// </summary>
|
||||
public void MainAudio()
|
||||
{
|
||||
if (_audioSource.clip==mainSound)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_audioSource.clip = mainSound;
|
||||
if (!audioBo)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_audioSource.Play();
|
||||
_audioSource.loop = true;
|
||||
}
|
||||
/// <summary>
|
||||
/// 开店音效
|
||||
/// </summary>
|
||||
public void OpenAudio()
|
||||
{
|
||||
_eventSource.clip = openSound;
|
||||
if (!audioBo)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_eventSource.Play();
|
||||
_eventSource.loop = false;
|
||||
}
|
||||
/// <summary>
|
||||
/// 关店音效
|
||||
/// </summary>
|
||||
public void CloseAudio()
|
||||
{
|
||||
_eventSource.clip = closeSound;
|
||||
if (!audioBo)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_eventSource.Play();
|
||||
_eventSource.loop = false;
|
||||
}
|
||||
/// <summary>
|
||||
/// 等级提升音效
|
||||
/// </summary>
|
||||
public void LevelAudio()
|
||||
{
|
||||
_eventSource.clip = levelUp;
|
||||
if (!audioBo)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_eventSource.Play();
|
||||
_eventSource.loop = false;
|
||||
}
|
||||
public void Attack1Audio()
|
||||
{
|
||||
_eventSource.clip = attack1;
|
||||
if (!audioBo)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_eventSource.Play();
|
||||
_eventSource.loop = false;
|
||||
}
|
||||
public void Attack2Audio()
|
||||
{
|
||||
_eventSource.clip = attack2;
|
||||
if (!audioBo)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_eventSource.Play();
|
||||
_eventSource.loop = false;
|
||||
}
|
||||
public void Attack3Audio()
|
||||
{
|
||||
_eventSource.clip = attack3;
|
||||
if (!audioBo)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_eventSource.Play();
|
||||
_eventSource.loop = false;
|
||||
}
|
||||
public void Attack4Audio()
|
||||
{
|
||||
_eventSource.clip = attack4;
|
||||
if (!audioBo)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_eventSource.Play();
|
||||
_eventSource.loop = false;
|
||||
}
|
||||
public void Attack5Audio()
|
||||
{
|
||||
_eventSource.clip = attack5;
|
||||
if (!audioBo)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_eventSource.Play();
|
||||
_eventSource.loop = false;
|
||||
}
|
||||
public void Attack6Audio()
|
||||
{
|
||||
_eventSource.clip = attack6;
|
||||
if (!audioBo)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_eventSource.Play();
|
||||
_eventSource.loop = false;
|
||||
}
|
||||
public void ForgeAudio()
|
||||
{
|
||||
_eventSource.clip = forge;
|
||||
if (!audioBo)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_eventSource.Play();
|
||||
_eventSource.loop = false;
|
||||
}
|
||||
public void ForgingClickAudio()
|
||||
{
|
||||
_eventSource.clip = forgingClick;
|
||||
if (!audioBo)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_eventSource.Play();
|
||||
_eventSource.loop = false;
|
||||
}
|
||||
public void ButtonEventAudio()
|
||||
{
|
||||
_eventSource.clip = eventClip;
|
||||
if (!audioBo)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_eventSource.Play();
|
||||
_eventSource.loop = false;
|
||||
}
|
||||
public void AttackAudio()
|
||||
{
|
||||
_audioSource.clip = attacking;
|
||||
if (!audioBo)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_audioSource.Play();
|
||||
_audioSource.loop = true;
|
||||
}
|
||||
public void WinEventAudio()
|
||||
{
|
||||
_eventSource.clip = winClip;
|
||||
if (!audioBo)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_eventSource.Play();
|
||||
_eventSource.loop = false;
|
||||
}
|
||||
public void LoseEventAudio()
|
||||
{
|
||||
_eventSource.clip = loseClip;
|
||||
if (!audioBo)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_eventSource.Play();
|
||||
_eventSource.loop = false;
|
||||
}
|
||||
}
|
11
Blacksmith/Assets/Script/SoundSystem.cs.meta
Normal file
11
Blacksmith/Assets/Script/SoundSystem.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 50786a7746dd6684590fe1cb3e7d5182
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -115,8 +115,7 @@ public class BattlePanel : MonoBehaviour
|
||||
}
|
||||
public void OpenCombatPanel()
|
||||
{
|
||||
|
||||
DataManager.RemovePhysical();
|
||||
SoundSystem.ins.ButtonEventAudio();
|
||||
readyPanel.SetActive(true);
|
||||
UIMgr.ins.CloseSwithPanel();
|
||||
BattleManager.ins.ResetBattleData();
|
||||
@ -136,6 +135,7 @@ public class BattlePanel : MonoBehaviour
|
||||
|
||||
public void CloseWaitPanel()
|
||||
{
|
||||
SoundSystem.ins.ButtonEventAudio();
|
||||
UIMgr.ins.OpenBattlePanel();
|
||||
}
|
||||
public void SetPlayerIndex()
|
||||
@ -202,12 +202,14 @@ public class BattlePanel : MonoBehaviour
|
||||
|
||||
private void OpenItemPanel()
|
||||
{
|
||||
SoundSystem.ins.ButtonEventAudio();
|
||||
itemParent.gameObject.SetActive(true);
|
||||
openItemParent.gameObject.SetActive(false);
|
||||
closeItemParent.gameObject.SetActive(true);
|
||||
}
|
||||
private void CloseItemPanel()
|
||||
{
|
||||
SoundSystem.ins.ButtonEventAudio();
|
||||
itemParent.gameObject.SetActive(false);
|
||||
openItemParent.gameObject.SetActive(true);
|
||||
closeItemParent.gameObject.SetActive(false);
|
||||
@ -234,6 +236,7 @@ public class BattlePanel : MonoBehaviour
|
||||
|
||||
private void OpenVideoWeaponryEvent()
|
||||
{
|
||||
SoundSystem.ins.ButtonEventAudio();
|
||||
ADSystem.getInstance().PlayAd(() =>
|
||||
{
|
||||
BattleManager.ins.OpenVideoWeaponryEvent();
|
||||
@ -243,6 +246,7 @@ public class BattlePanel : MonoBehaviour
|
||||
|
||||
private void OpenVideoSoldierEvent()
|
||||
{
|
||||
SoundSystem.ins.ButtonEventAudio();
|
||||
ADSystem.getInstance().PlayAd(() =>
|
||||
{
|
||||
BattleManager.ins.OpenVideoSoldierEvent();
|
||||
|
@ -47,6 +47,7 @@ public class PlayerBarItem : MonoBehaviour
|
||||
private void ButtonEvent()
|
||||
{
|
||||
var equipment=BattleManager.ins.BattleEquipments[_playerBar.Index];
|
||||
SoundSystem.ins.ButtonEventAudio();
|
||||
switch (_type)
|
||||
{
|
||||
case BattleBarType.weaponBar:
|
||||
|
@ -43,6 +43,7 @@ public class UIBattleItem : MonoBehaviour
|
||||
private void OnButtonEvent()
|
||||
{
|
||||
BattleManager.ins.GetItemNum(itemID,out var itemNum);
|
||||
SoundSystem.ins.ButtonEventAudio();
|
||||
if (DataManager.GetItem(itemID) - itemNum-1>=0)
|
||||
{
|
||||
BattleManager.ins.AddItem(itemID,out bool bo);
|
||||
|
@ -69,6 +69,7 @@ public class CraftingPanel : MonoBehaviour
|
||||
|
||||
public void OnEvent()
|
||||
{
|
||||
SoundSystem.ins.ForgingClickAudio();
|
||||
if (time/180>0.754)
|
||||
{
|
||||
cdTime = Random.Range(minCDTime, maxCDTime);
|
||||
|
@ -144,6 +144,7 @@ public class DrawingPanel : MonoBehaviour
|
||||
{
|
||||
if (DataManager.GetItem(wData.Upgrade) >= wData.Upgradenumber)
|
||||
{
|
||||
SoundSystem.ins.LevelAudio();
|
||||
DataManager.SaveDrawLevel(wData.Arms,DataManager.GetDrawLevel(wData.Arms)+1);
|
||||
DataManager.RemoveItem(wData.Upgrade,wData.Upgradenumber);
|
||||
var attributeData=JsonTab.Instance.attributeData(wData.Arms, DataManager.GetDrawLevel(wData.Arms));
|
||||
|
@ -19,6 +19,14 @@ public class EndPanel : MonoBehaviour
|
||||
{
|
||||
win.SetActive(bo);
|
||||
lose.SetActive(!bo);
|
||||
if (bo)
|
||||
{
|
||||
SoundSystem.ins.WinEventAudio();
|
||||
}
|
||||
else
|
||||
{
|
||||
SoundSystem.ins.LoseEventAudio();
|
||||
}
|
||||
_fallings = new List<Falling>();
|
||||
if (_listItem.Count!=0)
|
||||
{
|
||||
|
@ -76,6 +76,7 @@ public class ForgePanel : MonoBehaviour
|
||||
{
|
||||
_npcTrigger.Close();
|
||||
openParent.SetActive(true);
|
||||
startAni.AnimationState.SetAnimation(0, "idle_1", true);
|
||||
_craftingPanel.gameObject.SetActive(false);
|
||||
ResetItemData();
|
||||
}
|
||||
@ -86,6 +87,7 @@ public class ForgePanel : MonoBehaviour
|
||||
startAni.AnimationState.SetAnimation(0, "EnterAnim_1", false);
|
||||
startAni.AnimationState.Complete += StarIdle;
|
||||
_settlementPanel.gameObject.SetActive(true);
|
||||
SoundSystem.ins.CloseAudio();
|
||||
_settlementPanel.SettlementEvent();
|
||||
}
|
||||
|
||||
@ -117,6 +119,7 @@ public class ForgePanel : MonoBehaviour
|
||||
{
|
||||
if (DataManager.GetPhysical()>=5)
|
||||
{
|
||||
SoundSystem.ins.EventAudioSource();
|
||||
DataManager.RemovePhysical();
|
||||
ResetGold();
|
||||
startAni.AnimationState.SetAnimation(0, "EnterAnim_2", false);
|
||||
|
@ -49,6 +49,7 @@ public class PrizeDrawItem : MonoBehaviour
|
||||
{
|
||||
if (DataManager.GetItem(paizeData.Boxtype)>=paizeData.Boxcost)
|
||||
{
|
||||
SoundSystem.ins.ButtonEventAudio();
|
||||
int w = _lotteryPrizesDatas.Sum(prizesData => prizesData.AwardProbability);
|
||||
var dataList = new List<ItemDataNum>();
|
||||
for (int i = 0; i < paizeData.Boxnumber; i++)
|
||||
|
@ -71,6 +71,7 @@ public class StoreItem : MonoBehaviour
|
||||
var data = JsonTab.Instance.tables.StoreRandom.Get(rID);
|
||||
var glodW = (float)DataManager.GetDDiscount(id)/10*data.GiftDiamond;
|
||||
int g = (int)glodW;
|
||||
SoundSystem.ins.ButtonEventAudio();
|
||||
if (id==101||id==103)
|
||||
{
|
||||
if (DataManager.NextDay("storeDay"+id))
|
||||
|
@ -47,21 +47,25 @@ public class SwithPanel : MonoBehaviour
|
||||
|
||||
private void StoreEvent()
|
||||
{
|
||||
SoundSystem.ins.ButtonEventAudio();
|
||||
UIMgr.ins.OpenStorePanel();
|
||||
}
|
||||
|
||||
private void DrawingEvent()
|
||||
{
|
||||
SoundSystem.ins.ButtonEventAudio();
|
||||
UIMgr.ins.OpenDrawingPanel();
|
||||
}
|
||||
|
||||
private void ShopEvent()
|
||||
{
|
||||
SoundSystem.ins.ButtonEventAudio();
|
||||
UIMgr.ins.OpenForgePanel();
|
||||
}
|
||||
|
||||
private void BattleEvent()
|
||||
{
|
||||
SoundSystem.ins.ButtonEventAudio();
|
||||
UIMgr.ins.OpenBattlePanel();
|
||||
}
|
||||
|
||||
|
@ -41,6 +41,7 @@ public class UIMgr : MonoBehaviour
|
||||
endPanel.gameObject.SetActive(false);
|
||||
forgePanel.Close();
|
||||
swithPanel.SetIndex(2);
|
||||
SoundSystem.ins.MainAudio();
|
||||
}
|
||||
|
||||
public void OpenBattlePanel()
|
||||
|
@ -14,8 +14,8 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
ProjectConf:
|
||||
projectName:
|
||||
Appid:
|
||||
CDN: https://www.youtukeji.com.cn/Game/Blacksmithv2/
|
||||
Appid: wxebc4a7e0a0792246
|
||||
CDN: https://www.youtukeji.com.cn/Game/Blacksmithv3/
|
||||
assetLoadType: 0
|
||||
compressDataPackage: 0
|
||||
VideoUrl:
|
||||
@ -58,7 +58,7 @@ MonoBehaviour:
|
||||
CleanBuild: 0
|
||||
CustomNodePath:
|
||||
autoAdaptScreen: 1
|
||||
showMonitorSuggestModal: 1
|
||||
showMonitorSuggestModal: 0
|
||||
enableProfileStats: 0
|
||||
enableRenderAnalysis: 0
|
||||
enablePerfAnalysis: 0
|
||||
|
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Loading…
x
Reference in New Issue
Block a user