修改声音

This commit is contained in:
DESKTOP-DDTRVOR\asus 2024-12-26 11:39:49 +08:00
parent 31fe7d1838
commit 36fa2e1e12
71 changed files with 2892 additions and 1682 deletions

View File

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value: 0
objectReference: {fileID: 0}
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propertyPath: m_AnchorMax.y
value: 0
objectReference: {fileID: 0}
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propertyPath: m_AnchorMax.y propertyPath: m_AnchorMax.y
value: 0 value: 0
@ -1081,6 +1404,14 @@ PrefabInstance:
propertyPath: m_SizeDelta.y propertyPath: m_SizeDelta.y
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
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propertyPath: m_AnchorMax.y
value: 0
objectReference: {fileID: 0}
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propertyPath: m_SizeDelta.y
value: 0
objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.y propertyPath: m_AnchoredPosition.y
value: -81.609375 value: -81.609375
@ -1141,6 +1472,14 @@ PrefabInstance:
propertyPath: m_AnchoredPosition.y propertyPath: m_AnchoredPosition.y
value: -0.0008746868 value: -0.0008746868
objectReference: {fileID: 0} objectReference: {fileID: 0}
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propertyPath: m_AnchorMax.x
value: 0
objectReference: {fileID: 0}
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value: 0
objectReference: {fileID: 0}
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propertyPath: m_Pivot.x propertyPath: m_Pivot.x
value: 0 value: 0
@ -1343,6 +1682,10 @@ PrefabInstance:
propertyPath: forgePanel propertyPath: forgePanel
value: value:
objectReference: {fileID: 400670384} objectReference: {fileID: 400670384}
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propertyPath: soundSystem
value:
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propertyPath: seleTransform propertyPath: seleTransform
value: value:

View File

@ -3,6 +3,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using cfg.BlacksmithData; using cfg.BlacksmithData;
using Unity.VisualScripting;
using UnityEngine; using UnityEngine;
using Random = UnityEngine.Random; using Random = UnityEngine.Random;
@ -242,7 +243,7 @@ public class BattleManager : MonoBehaviour
#endregion #endregion
public void StartBattle() public void StartBattle()
{ {
SoundSystem.ins.AttackAudio();
var allHP = 0; var allHP = 0;
foreach (var equipment in _battleEquipments) foreach (var equipment in _battleEquipments)
{ {
@ -303,6 +304,7 @@ public class BattleManager : MonoBehaviour
var index = i; var index = i;
if (BattleEquipments[i].EquipmentLock) if (BattleEquipments[i].EquipmentLock)
{ {
BDebug.Log("111");
PrefabPool.ins.LoadObj("Prefab/player/player",index, (GameObject obj,int idex) => PrefabPool.ins.LoadObj("Prefab/player/player",index, (GameObject obj,int idex) =>
{ {
obj.transform.parent = playerParent[idex]; obj.transform.parent = playerParent[idex];
@ -473,6 +475,14 @@ public class BattleManager : MonoBehaviour
_bullets.Remove(m); _bullets.Remove(m);
PrefabPool.ins.RecycleObj(m.gameObject); PrefabPool.ins.RecycleObj(m.gameObject);
} }
foreach (var battleItem in playerItems)
{
if (battleItem!=null&&battleItem.player!=null)
{
PrefabPool.ins.RecycleObj(battleItem.player.gameObject);
battleItem.player = null;
}
}
} }
// Update is called once per frame // Update is called once per frame
void Update() void Update()
@ -483,7 +493,7 @@ public class BattleManager : MonoBehaviour
{ {
foreach (var player in playerItems) foreach (var player in playerItems)
{ {
if (player!=null) if (player!=null&&player.player!=null)
{ {
player.player.Type = playerAniType.wait; player.player.Type = playerAniType.wait;
} }
@ -655,19 +665,20 @@ public class BattleManager : MonoBehaviour
state.UpRogen(data); state.UpRogen(data);
} }
} }
else else if (data.Addskill!=0)
{
if (data.Addskill!=0)
{ {
var skill = JsonTab.Instance.tables.Skill.Get(data.Addskill); var skill = JsonTab.Instance.tables.Skill.Get(data.Addskill);
var buffdata = JsonTab.Instance.tables.Buff.Get(skill.Skilladdbuff); var buffdata = JsonTab.Instance.tables.Buff.Get(skill.Skilladdbuff);
AddBuff(buffdata.Bufftarget, buffdata); AddBuff(buffdata.Bufftarget, buffdata);
} }
else if (data.Addporp!=0)
{
_battleEquipments[0].AddRandomSkill(data.Addporp);
}
else else
{ {
var skill = JsonTab.Instance.tables.Skill.Get(data.Replace); var skill = JsonTab.Instance.tables.Skill.Get(data.Replace);
} }
}
player = true; player = true;
} }
@ -756,6 +767,8 @@ public class BattleEquipment
private SkillState audioWeapon; private SkillState audioWeapon;
public SkillState AudioWeapon2 => audioWeapon2; public SkillState AudioWeapon2 => audioWeapon2;
private SkillState audioWeapon2; private SkillState audioWeapon2;
public List<SkillState> SkillStates => _skillStates;
private List<SkillState> _skillStates = new List<SkillState>();
public void SetLock(bool bo) public void SetLock(bool bo)
{ {
@ -795,6 +808,14 @@ public class BattleEquipment
BattleManager.ins.AddSkillStates(audioWeapon2); BattleManager.ins.AddSkillStates(audioWeapon2);
} }
_skillStates = new List<SkillState>();
}
public void AddRandomSkill(int skillID)
{
var state = new SkillState(skillID,"RandomState");
_skillStates.Add(state);
BattleManager.ins.AddSkillStates(audioWeapon2);
} }
public void RunTime() public void RunTime()
@ -805,7 +826,10 @@ public class BattleEquipment
audioUniversal?.SkillStateEvent(); audioUniversal?.SkillStateEvent();
audioWeapon?.SkillStateEvent(); audioWeapon?.SkillStateEvent();
audioWeapon2?.SkillStateEvent(); audioWeapon2?.SkillStateEvent();
foreach (var state in _skillStates)
{
state.SkillStateEvent();
}
} }
} }

View File

@ -24,6 +24,44 @@ public class Bullet : MonoBehaviour
{ {
var skillData=JsonTab.Instance.tables.SkillStructure.Get(itemData.data.Skillbody); var skillData=JsonTab.Instance.tables.SkillStructure.Get(itemData.data.Skillbody);
_sprite.sprite = AssetBundleManager.ins.Sprite(skillData.Skillbodyicon, AtlasType.ButtleIcon); _sprite.sprite = AssetBundleManager.ins.Sprite(skillData.Skillbodyicon, AtlasType.ButtleIcon);
switch (skillData.Skillbodyicon)
{
case "jian1":
SoundSystem.ins.Attack1Audio();
break;
case "jian2":
SoundSystem.ins.Attack1Audio();
break;
case "jian3":
SoundSystem.ins.Attack1Audio();
break;
case "jian4":
SoundSystem.ins.Attack1Audio();
break;
case "shitou":
SoundSystem.ins.Attack1Audio();
break;
case "changbing1":
break;
case "changbing2":
break;
case "changbing3":
break;
case "changbing4":
break;
case "huoqiu":
break;
case "gongshi":
break;
case "feibiao1":
break;
case "feibiao2":
break;
case "feibiao3":
break;
case "feibiao4":
break;
}
attack = a; attack = a;
speed = sp; speed = sp;
num = nu; num = nu;

View File

@ -177,6 +177,7 @@ public static class DataManager
public static void RemovePhysical() public static void RemovePhysical()
{ {
return;
RemoveItem(1,5); RemoveItem(1,5);
} }

View File

@ -22,6 +22,7 @@ public sealed partial class SkillRogueData : Luban.BeanBase
{ if(!_buf["Frontend"].IsNumber) { throw new SerializationException(); } Frontend = _buf["Frontend"]; } { if(!_buf["Frontend"].IsNumber) { throw new SerializationException(); } Frontend = _buf["Frontend"]; }
{ if(!_buf["Quality"].IsNumber) { throw new SerializationException(); } Quality = _buf["Quality"]; } { if(!_buf["Quality"].IsNumber) { throw new SerializationException(); } Quality = _buf["Quality"]; }
{ if(!_buf["Icon"].IsString) { throw new SerializationException(); } Icon = _buf["Icon"]; } { if(!_buf["Icon"].IsString) { throw new SerializationException(); } Icon = _buf["Icon"]; }
{ if(!_buf["Addporp"].IsNumber) { throw new SerializationException(); } Addporp = _buf["Addporp"]; }
{ if(!_buf["Addskill"].IsNumber) { throw new SerializationException(); } Addskill = _buf["Addskill"]; } { if(!_buf["Addskill"].IsNumber) { throw new SerializationException(); } Addskill = _buf["Addskill"]; }
{ if(!_buf["Replace"].IsNumber) { throw new SerializationException(); } Replace = _buf["Replace"]; } { if(!_buf["Replace"].IsNumber) { throw new SerializationException(); } Replace = _buf["Replace"]; }
{ if(!_buf["Weight"].IsNumber) { throw new SerializationException(); } Weight = _buf["Weight"]; } { if(!_buf["Weight"].IsNumber) { throw new SerializationException(); } Weight = _buf["Weight"]; }
@ -55,6 +56,10 @@ public sealed partial class SkillRogueData : Luban.BeanBase
/// </summary> /// </summary>
public readonly string Icon; public readonly string Icon;
/// <summary> /// <summary>
/// 添加道具
/// </summary>
public readonly int Addporp;
/// <summary>
/// 添加技能 /// 添加技能
/// </summary> /// </summary>
public readonly int Addskill; public readonly int Addskill;
@ -90,6 +95,7 @@ public sealed partial class SkillRogueData : Luban.BeanBase
+ "Frontend:" + Frontend + "," + "Frontend:" + Frontend + ","
+ "Quality:" + Quality + "," + "Quality:" + Quality + ","
+ "Icon:" + Icon + "," + "Icon:" + Icon + ","
+ "Addporp:" + Addporp + ","
+ "Addskill:" + Addskill + "," + "Addskill:" + Addskill + ","
+ "Replace:" + Replace + "," + "Replace:" + Replace + ","
+ "Weight:" + Weight + "," + "Weight:" + Weight + ","

View File

@ -8,6 +8,7 @@ using Random = UnityEngine.Random;
public class GameSystem : MonoBehaviour public class GameSystem : MonoBehaviour
{ {
public static GameSystem ins; public static GameSystem ins;
public SoundSystem soundSystem;
public UIMgr uiMgr; public UIMgr uiMgr;
public JsonTab tab; public JsonTab tab;
public DrawingManager drawingManager; public DrawingManager drawingManager;
@ -98,6 +99,7 @@ public class GameSystem : MonoBehaviour
private void Awake() private void Awake()
{ {
ins = this; ins = this;
soundSystem.Init();
foreach (var data in List) foreach (var data in List)
{ {
DataManager.AddItem(data.id, data.num); DataManager.AddItem(data.id, data.num);

View File

@ -0,0 +1,236 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SoundSystem : MonoBehaviour
{
public static SoundSystem ins;
[SerializeField] private AudioSource _audioSource;
[SerializeField] private AudioSource _eventSource;
[SerializeField] private AudioClip mainSound;//主界面音效
[SerializeField] private AudioClip attacking;//战斗过程音效
[SerializeField] private AudioClip openSound;//开店音效
[SerializeField] private AudioClip closeSound;//关店音效
[SerializeField] private AudioClip levelUp;//升级音效
[SerializeField] private AudioClip attack1;//剑攻击
[SerializeField] private AudioClip attack2;//弓箭攻击音效
[SerializeField] private AudioClip attack3;//轻甲攻击音效
[SerializeField] private AudioClip attack4;//重甲攻击音效
[SerializeField] private AudioClip attack5;//长柄攻击音效
[SerializeField] private AudioClip attack6;//飞镖攻击音效
[SerializeField] private AudioClip forge;//锻造成功
[SerializeField] private AudioClip forgingClick;//锻造成功
[SerializeField] private AudioClip eventClip;//点击通用音效
[SerializeField] private AudioClip winClip;//胜利音效
[SerializeField] private AudioClip loseClip;//胜利音效
public bool audioBo = true;
public bool eventBo = true;
public void Init()
{
ins = this;
}
/// <summary>
/// 停止音乐
/// </summary>
public void StopAudioSource()
{
audioBo = !audioBo;
if (audioBo)
{
_audioSource.Play();
}
else
{
_audioSource.Stop();
}
}
/// <summary>
/// 停止音效
/// </summary>
public void EventAudioSource()
{
eventBo = !eventBo;
if (!eventBo)
{
_eventSource.Stop();
}
}
/// <summary>
/// 主界面音效
/// </summary>
public void MainAudio()
{
if (_audioSource.clip==mainSound)
{
return;
}
_audioSource.clip = mainSound;
if (!audioBo)
{
return;
}
_audioSource.Play();
_audioSource.loop = true;
}
/// <summary>
/// 开店音效
/// </summary>
public void OpenAudio()
{
_eventSource.clip = openSound;
if (!audioBo)
{
return;
}
_eventSource.Play();
_eventSource.loop = false;
}
/// <summary>
/// 关店音效
/// </summary>
public void CloseAudio()
{
_eventSource.clip = closeSound;
if (!audioBo)
{
return;
}
_eventSource.Play();
_eventSource.loop = false;
}
/// <summary>
/// 等级提升音效
/// </summary>
public void LevelAudio()
{
_eventSource.clip = levelUp;
if (!audioBo)
{
return;
}
_eventSource.Play();
_eventSource.loop = false;
}
public void Attack1Audio()
{
_eventSource.clip = attack1;
if (!audioBo)
{
return;
}
_eventSource.Play();
_eventSource.loop = false;
}
public void Attack2Audio()
{
_eventSource.clip = attack2;
if (!audioBo)
{
return;
}
_eventSource.Play();
_eventSource.loop = false;
}
public void Attack3Audio()
{
_eventSource.clip = attack3;
if (!audioBo)
{
return;
}
_eventSource.Play();
_eventSource.loop = false;
}
public void Attack4Audio()
{
_eventSource.clip = attack4;
if (!audioBo)
{
return;
}
_eventSource.Play();
_eventSource.loop = false;
}
public void Attack5Audio()
{
_eventSource.clip = attack5;
if (!audioBo)
{
return;
}
_eventSource.Play();
_eventSource.loop = false;
}
public void Attack6Audio()
{
_eventSource.clip = attack6;
if (!audioBo)
{
return;
}
_eventSource.Play();
_eventSource.loop = false;
}
public void ForgeAudio()
{
_eventSource.clip = forge;
if (!audioBo)
{
return;
}
_eventSource.Play();
_eventSource.loop = false;
}
public void ForgingClickAudio()
{
_eventSource.clip = forgingClick;
if (!audioBo)
{
return;
}
_eventSource.Play();
_eventSource.loop = false;
}
public void ButtonEventAudio()
{
_eventSource.clip = eventClip;
if (!audioBo)
{
return;
}
_eventSource.Play();
_eventSource.loop = false;
}
public void AttackAudio()
{
_audioSource.clip = attacking;
if (!audioBo)
{
return;
}
_audioSource.Play();
_audioSource.loop = true;
}
public void WinEventAudio()
{
_eventSource.clip = winClip;
if (!audioBo)
{
return;
}
_eventSource.Play();
_eventSource.loop = false;
}
public void LoseEventAudio()
{
_eventSource.clip = loseClip;
if (!audioBo)
{
return;
}
_eventSource.Play();
_eventSource.loop = false;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 50786a7746dd6684590fe1cb3e7d5182
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -115,8 +115,7 @@ public class BattlePanel : MonoBehaviour
} }
public void OpenCombatPanel() public void OpenCombatPanel()
{ {
SoundSystem.ins.ButtonEventAudio();
DataManager.RemovePhysical();
readyPanel.SetActive(true); readyPanel.SetActive(true);
UIMgr.ins.CloseSwithPanel(); UIMgr.ins.CloseSwithPanel();
BattleManager.ins.ResetBattleData(); BattleManager.ins.ResetBattleData();
@ -136,6 +135,7 @@ public class BattlePanel : MonoBehaviour
public void CloseWaitPanel() public void CloseWaitPanel()
{ {
SoundSystem.ins.ButtonEventAudio();
UIMgr.ins.OpenBattlePanel(); UIMgr.ins.OpenBattlePanel();
} }
public void SetPlayerIndex() public void SetPlayerIndex()
@ -202,12 +202,14 @@ public class BattlePanel : MonoBehaviour
private void OpenItemPanel() private void OpenItemPanel()
{ {
SoundSystem.ins.ButtonEventAudio();
itemParent.gameObject.SetActive(true); itemParent.gameObject.SetActive(true);
openItemParent.gameObject.SetActive(false); openItemParent.gameObject.SetActive(false);
closeItemParent.gameObject.SetActive(true); closeItemParent.gameObject.SetActive(true);
} }
private void CloseItemPanel() private void CloseItemPanel()
{ {
SoundSystem.ins.ButtonEventAudio();
itemParent.gameObject.SetActive(false); itemParent.gameObject.SetActive(false);
openItemParent.gameObject.SetActive(true); openItemParent.gameObject.SetActive(true);
closeItemParent.gameObject.SetActive(false); closeItemParent.gameObject.SetActive(false);
@ -234,6 +236,7 @@ public class BattlePanel : MonoBehaviour
private void OpenVideoWeaponryEvent() private void OpenVideoWeaponryEvent()
{ {
SoundSystem.ins.ButtonEventAudio();
ADSystem.getInstance().PlayAd(() => ADSystem.getInstance().PlayAd(() =>
{ {
BattleManager.ins.OpenVideoWeaponryEvent(); BattleManager.ins.OpenVideoWeaponryEvent();
@ -243,6 +246,7 @@ public class BattlePanel : MonoBehaviour
private void OpenVideoSoldierEvent() private void OpenVideoSoldierEvent()
{ {
SoundSystem.ins.ButtonEventAudio();
ADSystem.getInstance().PlayAd(() => ADSystem.getInstance().PlayAd(() =>
{ {
BattleManager.ins.OpenVideoSoldierEvent(); BattleManager.ins.OpenVideoSoldierEvent();

View File

@ -47,6 +47,7 @@ public class PlayerBarItem : MonoBehaviour
private void ButtonEvent() private void ButtonEvent()
{ {
var equipment=BattleManager.ins.BattleEquipments[_playerBar.Index]; var equipment=BattleManager.ins.BattleEquipments[_playerBar.Index];
SoundSystem.ins.ButtonEventAudio();
switch (_type) switch (_type)
{ {
case BattleBarType.weaponBar: case BattleBarType.weaponBar:

View File

@ -43,6 +43,7 @@ public class UIBattleItem : MonoBehaviour
private void OnButtonEvent() private void OnButtonEvent()
{ {
BattleManager.ins.GetItemNum(itemID,out var itemNum); BattleManager.ins.GetItemNum(itemID,out var itemNum);
SoundSystem.ins.ButtonEventAudio();
if (DataManager.GetItem(itemID) - itemNum-1>=0) if (DataManager.GetItem(itemID) - itemNum-1>=0)
{ {
BattleManager.ins.AddItem(itemID,out bool bo); BattleManager.ins.AddItem(itemID,out bool bo);

View File

@ -69,6 +69,7 @@ public class CraftingPanel : MonoBehaviour
public void OnEvent() public void OnEvent()
{ {
SoundSystem.ins.ForgingClickAudio();
if (time/180>0.754) if (time/180>0.754)
{ {
cdTime = Random.Range(minCDTime, maxCDTime); cdTime = Random.Range(minCDTime, maxCDTime);

View File

@ -144,6 +144,7 @@ public class DrawingPanel : MonoBehaviour
{ {
if (DataManager.GetItem(wData.Upgrade) >= wData.Upgradenumber) if (DataManager.GetItem(wData.Upgrade) >= wData.Upgradenumber)
{ {
SoundSystem.ins.LevelAudio();
DataManager.SaveDrawLevel(wData.Arms,DataManager.GetDrawLevel(wData.Arms)+1); DataManager.SaveDrawLevel(wData.Arms,DataManager.GetDrawLevel(wData.Arms)+1);
DataManager.RemoveItem(wData.Upgrade,wData.Upgradenumber); DataManager.RemoveItem(wData.Upgrade,wData.Upgradenumber);
var attributeData=JsonTab.Instance.attributeData(wData.Arms, DataManager.GetDrawLevel(wData.Arms)); var attributeData=JsonTab.Instance.attributeData(wData.Arms, DataManager.GetDrawLevel(wData.Arms));

View File

@ -19,6 +19,14 @@ public class EndPanel : MonoBehaviour
{ {
win.SetActive(bo); win.SetActive(bo);
lose.SetActive(!bo); lose.SetActive(!bo);
if (bo)
{
SoundSystem.ins.WinEventAudio();
}
else
{
SoundSystem.ins.LoseEventAudio();
}
_fallings = new List<Falling>(); _fallings = new List<Falling>();
if (_listItem.Count!=0) if (_listItem.Count!=0)
{ {

View File

@ -76,6 +76,7 @@ public class ForgePanel : MonoBehaviour
{ {
_npcTrigger.Close(); _npcTrigger.Close();
openParent.SetActive(true); openParent.SetActive(true);
startAni.AnimationState.SetAnimation(0, "idle_1", true);
_craftingPanel.gameObject.SetActive(false); _craftingPanel.gameObject.SetActive(false);
ResetItemData(); ResetItemData();
} }
@ -86,6 +87,7 @@ public class ForgePanel : MonoBehaviour
startAni.AnimationState.SetAnimation(0, "EnterAnim_1", false); startAni.AnimationState.SetAnimation(0, "EnterAnim_1", false);
startAni.AnimationState.Complete += StarIdle; startAni.AnimationState.Complete += StarIdle;
_settlementPanel.gameObject.SetActive(true); _settlementPanel.gameObject.SetActive(true);
SoundSystem.ins.CloseAudio();
_settlementPanel.SettlementEvent(); _settlementPanel.SettlementEvent();
} }
@ -117,6 +119,7 @@ public class ForgePanel : MonoBehaviour
{ {
if (DataManager.GetPhysical()>=5) if (DataManager.GetPhysical()>=5)
{ {
SoundSystem.ins.EventAudioSource();
DataManager.RemovePhysical(); DataManager.RemovePhysical();
ResetGold(); ResetGold();
startAni.AnimationState.SetAnimation(0, "EnterAnim_2", false); startAni.AnimationState.SetAnimation(0, "EnterAnim_2", false);

View File

@ -49,6 +49,7 @@ public class PrizeDrawItem : MonoBehaviour
{ {
if (DataManager.GetItem(paizeData.Boxtype)>=paizeData.Boxcost) if (DataManager.GetItem(paizeData.Boxtype)>=paizeData.Boxcost)
{ {
SoundSystem.ins.ButtonEventAudio();
int w = _lotteryPrizesDatas.Sum(prizesData => prizesData.AwardProbability); int w = _lotteryPrizesDatas.Sum(prizesData => prizesData.AwardProbability);
var dataList = new List<ItemDataNum>(); var dataList = new List<ItemDataNum>();
for (int i = 0; i < paizeData.Boxnumber; i++) for (int i = 0; i < paizeData.Boxnumber; i++)

View File

@ -71,6 +71,7 @@ public class StoreItem : MonoBehaviour
var data = JsonTab.Instance.tables.StoreRandom.Get(rID); var data = JsonTab.Instance.tables.StoreRandom.Get(rID);
var glodW = (float)DataManager.GetDDiscount(id)/10*data.GiftDiamond; var glodW = (float)DataManager.GetDDiscount(id)/10*data.GiftDiamond;
int g = (int)glodW; int g = (int)glodW;
SoundSystem.ins.ButtonEventAudio();
if (id==101||id==103) if (id==101||id==103)
{ {
if (DataManager.NextDay("storeDay"+id)) if (DataManager.NextDay("storeDay"+id))

View File

@ -47,21 +47,25 @@ public class SwithPanel : MonoBehaviour
private void StoreEvent() private void StoreEvent()
{ {
SoundSystem.ins.ButtonEventAudio();
UIMgr.ins.OpenStorePanel(); UIMgr.ins.OpenStorePanel();
} }
private void DrawingEvent() private void DrawingEvent()
{ {
SoundSystem.ins.ButtonEventAudio();
UIMgr.ins.OpenDrawingPanel(); UIMgr.ins.OpenDrawingPanel();
} }
private void ShopEvent() private void ShopEvent()
{ {
SoundSystem.ins.ButtonEventAudio();
UIMgr.ins.OpenForgePanel(); UIMgr.ins.OpenForgePanel();
} }
private void BattleEvent() private void BattleEvent()
{ {
SoundSystem.ins.ButtonEventAudio();
UIMgr.ins.OpenBattlePanel(); UIMgr.ins.OpenBattlePanel();
} }

View File

@ -41,6 +41,7 @@ public class UIMgr : MonoBehaviour
endPanel.gameObject.SetActive(false); endPanel.gameObject.SetActive(false);
forgePanel.Close(); forgePanel.Close();
swithPanel.SetIndex(2); swithPanel.SetIndex(2);
SoundSystem.ins.MainAudio();
} }
public void OpenBattlePanel() public void OpenBattlePanel()

View File

@ -14,8 +14,8 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
ProjectConf: ProjectConf:
projectName: projectName:
Appid: Appid: wxebc4a7e0a0792246
CDN: https://www.youtukeji.com.cn/Game/Blacksmithv2/ CDN: https://www.youtukeji.com.cn/Game/Blacksmithv3/
assetLoadType: 0 assetLoadType: 0
compressDataPackage: 0 compressDataPackage: 0
VideoUrl: VideoUrl:
@ -58,7 +58,7 @@ MonoBehaviour:
CleanBuild: 0 CleanBuild: 0
CustomNodePath: CustomNodePath:
autoAdaptScreen: 1 autoAdaptScreen: 1
showMonitorSuggestModal: 1 showMonitorSuggestModal: 0
enableProfileStats: 0 enableProfileStats: 0
enableRenderAnalysis: 0 enableRenderAnalysis: 0
enablePerfAnalysis: 0 enablePerfAnalysis: 0