Merge branch 'main' into TT
# Conflicts: # Blacksmith/Assets/Scenes/SampleScene.unity # Blacksmith/Assets/Script/Battle/BattleManager.cs # Blacksmith/Assets/Script/GameSystem.cs # Blacksmith/Assets/Script/UI/ForgePanel.cs # Blacksmith/MiniTemplate/Datas/常量表.xlsx # Blacksmith/UserSettings/Layouts/default-2022.dwlt # box1/UserSettings/Layouts/default-2022.dwlt
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"Buffparameter1": 2000,
|
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"Buffeffect2": 0,
|
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"Buffparameter2": 0,
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"Bufftarget": 302201,
|
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"BuffSpecial": 0,
|
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"Bufftake": 100,
|
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"Buffdisappear": 0,
|
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"Buffdisappeartime": 0
|
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},
|
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{
|
||||
"ID": 10201,
|
||||
"Bufftype": 21,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 1,
|
||||
"Buffparameter1": 1000,
|
||||
"Buffeffect2": 0,
|
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"Buffparameter2": 0,
|
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"Bufftarget": 302301,
|
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@ -113,10 +281,94 @@
|
||||
},
|
||||
{
|
||||
"ID": 10202,
|
||||
"Bufftype": 8,
|
||||
"Bufftype": 22,
|
||||
"Buffprobability": 10000,
|
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"Buffeffect1": 2,
|
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"Buffparameter1": 1000,
|
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"Buffeffect2": 0,
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"Buffparameter2": 0,
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"Bufftarget": 302301,
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"BuffSpecial": 0,
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"Bufftake": 100,
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"Buffdisappear": 0,
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"Buffdisappeartime": 0
|
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},
|
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{
|
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"ID": 10203,
|
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"Bufftype": 21,
|
||||
"Buffprobability": 10000,
|
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"Buffeffect1": 1,
|
||||
"Buffparameter1": 3000,
|
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"Buffparameter1": 2000,
|
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"Buffeffect2": 0,
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"Buffparameter2": 0,
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"Bufftarget": 302301,
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"BuffSpecial": 0,
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"Bufftake": 100,
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"Buffdisappear": 0,
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"Buffdisappeartime": 0
|
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},
|
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{
|
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"ID": 10204,
|
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"Bufftype": 22,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 2,
|
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"Buffparameter1": 2000,
|
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"Buffeffect2": 0,
|
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"Buffparameter2": 0,
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"Bufftarget": 302301,
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"BuffSpecial": 0,
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"Bufftake": 100,
|
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"Buffdisappear": 0,
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"Buffdisappeartime": 0
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},
|
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{
|
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"ID": 10206,
|
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"Bufftype": 23,
|
||||
"Buffprobability": 10000,
|
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"Buffeffect1": 3,
|
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"Buffparameter1": 1000,
|
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"Buffeffect2": 0,
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"Buffparameter2": 0,
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"Bufftarget": 302301,
|
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"BuffSpecial": 0,
|
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"Bufftake": 100,
|
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"Buffdisappear": 0,
|
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"Buffdisappeartime": 0
|
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},
|
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{
|
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"ID": 10207,
|
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"Bufftype": 21,
|
||||
"Buffprobability": 10000,
|
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"Buffeffect1": 1,
|
||||
"Buffparameter1": 1000,
|
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"Buffeffect2": 0,
|
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"Buffparameter2": 0,
|
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"Bufftarget": 302301,
|
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"BuffSpecial": 0,
|
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"Bufftake": 100,
|
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"Buffdisappear": 0,
|
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"Buffdisappeartime": 0
|
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},
|
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{
|
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"ID": 10208,
|
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"Bufftype": 22,
|
||||
"Buffprobability": 10000,
|
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"Buffeffect1": 2,
|
||||
"Buffparameter1": 1000,
|
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"Buffeffect2": 0,
|
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"Buffparameter2": 0,
|
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"Bufftarget": 302301,
|
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"BuffSpecial": 0,
|
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"Bufftake": 100,
|
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"Buffdisappear": 0,
|
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"Buffdisappeartime": 0
|
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},
|
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{
|
||||
"ID": 10209,
|
||||
"Bufftype": 23,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 3,
|
||||
"Buffparameter1": 2000,
|
||||
"Buffeffect2": 0,
|
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"Buffparameter2": 0,
|
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"Bufftarget": 302301,
|
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@ -127,10 +379,10 @@
|
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},
|
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{
|
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"ID": 10301,
|
||||
"Bufftype": 9,
|
||||
"Bufftype": 31,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 1,
|
||||
"Buffparameter1": 3000,
|
||||
"Buffparameter1": 1000,
|
||||
"Buffeffect2": 0,
|
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"Buffparameter2": 0,
|
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"Bufftarget": 302401,
|
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@ -141,10 +393,94 @@
|
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},
|
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{
|
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"ID": 10302,
|
||||
"Bufftype": 10,
|
||||
"Bufftype": 32,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 1,
|
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"Buffparameter1": 3000,
|
||||
"Buffparameter1": 2000,
|
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"Buffeffect2": 0,
|
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"Buffparameter2": 0,
|
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"Bufftarget": 302401,
|
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"BuffSpecial": 0,
|
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"Bufftake": 100,
|
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"Buffdisappear": 0,
|
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"Buffdisappeartime": 0
|
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},
|
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{
|
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"ID": 10303,
|
||||
"Bufftype": 31,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 2,
|
||||
"Buffparameter1": 1000,
|
||||
"Buffeffect2": 0,
|
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"Buffparameter2": 0,
|
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"Bufftarget": 302401,
|
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"BuffSpecial": 0,
|
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"Bufftake": 100,
|
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"Buffdisappear": 0,
|
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"Buffdisappeartime": 0
|
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},
|
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{
|
||||
"ID": 10304,
|
||||
"Bufftype": 32,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 1,
|
||||
"Buffparameter1": 2000,
|
||||
"Buffeffect2": 0,
|
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"Buffparameter2": 0,
|
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"Bufftarget": 302401,
|
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"BuffSpecial": 0,
|
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"Bufftake": 100,
|
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"Buffdisappear": 0,
|
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"Buffdisappeartime": 0
|
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},
|
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{
|
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"ID": 10305,
|
||||
"Bufftype": 33,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 2,
|
||||
"Buffparameter1": 2000,
|
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"Buffeffect2": 0,
|
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"Buffparameter2": 0,
|
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"Bufftarget": 302401,
|
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"BuffSpecial": 0,
|
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"Bufftake": 100,
|
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"Buffdisappear": 0,
|
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"Buffdisappeartime": 0
|
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},
|
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{
|
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"ID": 10306,
|
||||
"Bufftype": 31,
|
||||
"Buffprobability": 10000,
|
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"Buffeffect1": 3,
|
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"Buffparameter1": 1000,
|
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"Buffeffect2": 0,
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"Buffparameter2": 0,
|
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"Bufftarget": 302401,
|
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"BuffSpecial": 0,
|
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"Bufftake": 100,
|
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"Buffdisappear": 0,
|
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"Buffdisappeartime": 0
|
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},
|
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{
|
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"ID": 10307,
|
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"Bufftype": 32,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 1,
|
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"Buffparameter1": 1000,
|
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"Buffeffect2": 0,
|
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"Buffparameter2": 0,
|
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"Bufftarget": 302401,
|
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"BuffSpecial": 0,
|
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"Bufftake": 100,
|
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"Buffdisappear": 0,
|
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"Buffdisappeartime": 0
|
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},
|
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{
|
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"ID": 10308,
|
||||
"Bufftype": 33,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 2,
|
||||
"Buffparameter1": 2000,
|
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"Buffeffect2": 0,
|
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"Buffparameter2": 0,
|
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"Bufftarget": 302401,
|
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@ -155,13 +491,13 @@
|
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},
|
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{
|
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"ID": 10401,
|
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"Bufftype": 11,
|
||||
"Bufftype": 41,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 2,
|
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"Buffparameter1": 3000,
|
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"Buffeffect1": 1,
|
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"Buffparameter1": 1000,
|
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"Buffeffect2": 0,
|
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"Buffparameter2": 0,
|
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"Bufftarget": 302501,
|
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"Bufftarget": 302401,
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"BuffSpecial": 0,
|
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"Bufftake": 100,
|
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"Buffdisappear": 0,
|
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@ -169,41 +505,83 @@
|
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},
|
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{
|
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"ID": 10402,
|
||||
"Bufftype": 12,
|
||||
"Bufftype": 42,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 2,
|
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"Buffparameter1": 3000,
|
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"Buffparameter1": 2000,
|
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"Buffeffect2": 0,
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"Buffparameter2": 0,
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"Bufftarget": 302501,
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"Bufftarget": 302401,
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"BuffSpecial": 0,
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"Bufftake": 100,
|
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"Buffdisappear": 0,
|
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"Buffdisappeartime": 0
|
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},
|
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{
|
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"ID": 10410,
|
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"Bufftype": 13,
|
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"ID": 10403,
|
||||
"Bufftype": 41,
|
||||
"Buffprobability": 10000,
|
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"Buffeffect1": 9,
|
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"Buffparameter1": 1,
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"Buffeffect1": 1,
|
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"Buffparameter1": 1000,
|
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"Buffeffect2": 0,
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"Buffparameter2": 0,
|
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"Bufftarget": 302501,
|
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"Bufftarget": 302401,
|
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"BuffSpecial": 0,
|
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"Bufftake": 100,
|
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"Buffdisappear": 0,
|
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"Buffdisappeartime": 0
|
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},
|
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{
|
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"ID": 10411,
|
||||
"Bufftype": 13,
|
||||
"ID": 10404,
|
||||
"Bufftype": 42,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 9,
|
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"Buffparameter1": 2,
|
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"Buffeffect1": 2,
|
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"Buffparameter1": 2000,
|
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"Buffeffect2": 0,
|
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"Buffparameter2": 0,
|
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"Bufftarget": 302501,
|
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"Bufftarget": 302401,
|
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"BuffSpecial": 0,
|
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"Bufftake": 100,
|
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"Buffdisappear": 0,
|
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"Buffdisappeartime": 0
|
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},
|
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{
|
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"ID": 10405,
|
||||
"Bufftype": 41,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 1,
|
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"Buffparameter1": 1000,
|
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"Buffeffect2": 0,
|
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"Buffparameter2": 0,
|
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"Bufftarget": 302401,
|
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"BuffSpecial": 0,
|
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"Bufftake": 100,
|
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"Buffdisappear": 0,
|
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"Buffdisappeartime": 0
|
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},
|
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{
|
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"ID": 10406,
|
||||
"Bufftype": 42,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 2,
|
||||
"Buffparameter1": 1000,
|
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"Buffeffect2": 0,
|
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"Buffparameter2": 0,
|
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"Bufftarget": 302401,
|
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"BuffSpecial": 0,
|
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"Bufftake": 100,
|
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"Buffdisappear": 0,
|
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"Buffdisappeartime": 0
|
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},
|
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{
|
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"ID": 10407,
|
||||
"Bufftype": 43,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 3,
|
||||
"Buffparameter1": 1000,
|
||||
"Buffeffect2": 0,
|
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"Buffparameter2": 0,
|
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"Bufftarget": 302401,
|
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"BuffSpecial": 0,
|
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"Bufftake": 100,
|
||||
"Buffdisappear": 0,
|
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@ -211,9 +589,51 @@
|
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},
|
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{
|
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"ID": 10501,
|
||||
"Bufftype": 13,
|
||||
"Bufftype": 52,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 1,
|
||||
"Buffeffect1": 2,
|
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"Buffparameter1": 1500,
|
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"Buffeffect2": 0,
|
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"Buffparameter2": 0,
|
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"Bufftarget": 302101,
|
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"BuffSpecial": 0,
|
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"Bufftake": 100,
|
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"Buffdisappear": 0,
|
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"Buffdisappeartime": 0
|
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},
|
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{
|
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"ID": 10502,
|
||||
"Bufftype": 52,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 2,
|
||||
"Buffparameter1": 2000,
|
||||
"Buffeffect2": 0,
|
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"Buffparameter2": 0,
|
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"Bufftarget": 302101,
|
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"BuffSpecial": 0,
|
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"Bufftake": 100,
|
||||
"Buffdisappear": 0,
|
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"Buffdisappeartime": 0
|
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},
|
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{
|
||||
"ID": 10503,
|
||||
"Bufftype": 58,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 8,
|
||||
"Buffparameter1": 1000,
|
||||
"Buffeffect2": 0,
|
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"Buffparameter2": 0,
|
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"Bufftarget": 302101,
|
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"BuffSpecial": 0,
|
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"Bufftake": 100,
|
||||
"Buffdisappear": 0,
|
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"Buffdisappeartime": 0
|
||||
},
|
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{
|
||||
"ID": 10504,
|
||||
"Bufftype": 52,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 2,
|
||||
"Buffparameter1": 3000,
|
||||
"Buffeffect2": 0,
|
||||
"Buffparameter2": 0,
|
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@ -225,9 +645,9 @@
|
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},
|
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{
|
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"ID": 10601,
|
||||
"Bufftype": 14,
|
||||
"Bufftype": 62,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 1,
|
||||
"Buffeffect1": 2,
|
||||
"Buffparameter1": 3000,
|
||||
"Buffeffect2": 0,
|
||||
"Buffparameter2": 0,
|
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@ -237,9 +657,65 @@
|
||||
"Buffdisappear": 0,
|
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"Buffdisappeartime": 0
|
||||
},
|
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{
|
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"ID": 10602,
|
||||
"Bufftype": 63,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 3,
|
||||
"Buffparameter1": 500,
|
||||
"Buffeffect2": 0,
|
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"Buffparameter2": 0,
|
||||
"Bufftarget": 1,
|
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"BuffSpecial": 0,
|
||||
"Bufftake": 100,
|
||||
"Buffdisappear": 0,
|
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"Buffdisappeartime": 0
|
||||
},
|
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{
|
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"ID": 10603,
|
||||
"Bufftype": 62,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 2,
|
||||
"Buffparameter1": 1000,
|
||||
"Buffeffect2": 0,
|
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"Buffparameter2": 0,
|
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"Bufftarget": 302601,
|
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"BuffSpecial": 0,
|
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"Bufftake": 100,
|
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"Buffdisappear": 0,
|
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"Buffdisappeartime": 0
|
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},
|
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{
|
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"ID": 10604,
|
||||
"Bufftype": 63,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 3,
|
||||
"Buffparameter1": 500,
|
||||
"Buffeffect2": 0,
|
||||
"Buffparameter2": 0,
|
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"Bufftarget": 1,
|
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"BuffSpecial": 0,
|
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"Bufftake": 100,
|
||||
"Buffdisappear": 0,
|
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"Buffdisappeartime": 0
|
||||
},
|
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{
|
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"ID": 10605,
|
||||
"Bufftype": 63,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 3,
|
||||
"Buffparameter1": 1000,
|
||||
"Buffeffect2": 0,
|
||||
"Buffparameter2": 0,
|
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"Bufftarget": 1,
|
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"BuffSpecial": 0,
|
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"Bufftake": 100,
|
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"Buffdisappear": 0,
|
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"Buffdisappeartime": 0
|
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},
|
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{
|
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"ID": 10701,
|
||||
"Bufftype": 15,
|
||||
"Bufftype": 71,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 1,
|
||||
"Buffparameter1": 500,
|
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@ -253,7 +729,7 @@
|
||||
},
|
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{
|
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"ID": 10702,
|
||||
"Bufftype": 15,
|
||||
"Bufftype": 72,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 1,
|
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"Buffparameter1": 1000,
|
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@ -267,7 +743,7 @@
|
||||
},
|
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{
|
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"ID": 10703,
|
||||
"Bufftype": 15,
|
||||
"Bufftype": 73,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 1,
|
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"Buffparameter1": 2000,
|
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@ -281,7 +757,7 @@
|
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},
|
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{
|
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"ID": 10801,
|
||||
"Bufftype": 16,
|
||||
"Bufftype": 81,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 2,
|
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"Buffparameter1": 500,
|
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@ -295,7 +771,7 @@
|
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},
|
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{
|
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"ID": 10802,
|
||||
"Bufftype": 16,
|
||||
"Bufftype": 82,
|
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"Buffprobability": 10000,
|
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"Buffeffect1": 2,
|
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"Buffparameter1": 1000,
|
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@ -309,7 +785,7 @@
|
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},
|
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{
|
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"ID": 10803,
|
||||
"Bufftype": 16,
|
||||
"Bufftype": 83,
|
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"Buffprobability": 10000,
|
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"Buffeffect1": 2,
|
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"Buffparameter1": 2000,
|
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@ -323,7 +799,7 @@
|
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},
|
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{
|
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"ID": 10901,
|
||||
"Bufftype": 17,
|
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"Bufftype": 91,
|
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"Buffprobability": 10000,
|
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"Buffeffect1": 3,
|
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"Buffparameter1": 500,
|
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@ -337,7 +813,7 @@
|
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},
|
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{
|
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"ID": 10902,
|
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"Bufftype": 17,
|
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"Bufftype": 92,
|
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"Buffprobability": 10000,
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"Buffeffect1": 3,
|
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"Buffparameter1": 1000,
|
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@ -351,7 +827,7 @@
|
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},
|
||||
{
|
||||
"ID": 10903,
|
||||
"Bufftype": 17,
|
||||
"Bufftype": 93,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 3,
|
||||
"Buffparameter1": 2000,
|
||||
@ -365,7 +841,7 @@
|
||||
},
|
||||
{
|
||||
"ID": 11001,
|
||||
"Bufftype": 18,
|
||||
"Bufftype": 101,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 2,
|
||||
"Buffparameter1": 8000,
|
||||
@ -379,7 +855,7 @@
|
||||
},
|
||||
{
|
||||
"ID": 11002,
|
||||
"Bufftype": 18,
|
||||
"Bufftype": 102,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 2,
|
||||
"Buffparameter1": 16000,
|
||||
@ -393,7 +869,7 @@
|
||||
},
|
||||
{
|
||||
"ID": 11003,
|
||||
"Bufftype": 18,
|
||||
"Bufftype": 103,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 2,
|
||||
"Buffparameter1": 24000,
|
||||
@ -407,7 +883,7 @@
|
||||
},
|
||||
{
|
||||
"ID": 11004,
|
||||
"Bufftype": 18,
|
||||
"Bufftype": 104,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 2,
|
||||
"Buffparameter1": 36000,
|
||||
@ -421,7 +897,7 @@
|
||||
},
|
||||
{
|
||||
"ID": 11101,
|
||||
"Bufftype": 19,
|
||||
"Bufftype": 105,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 2,
|
||||
"Buffparameter1": 8000,
|
||||
@ -435,7 +911,7 @@
|
||||
},
|
||||
{
|
||||
"ID": 11102,
|
||||
"Bufftype": 19,
|
||||
"Bufftype": 106,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 2,
|
||||
"Buffparameter1": 16000,
|
||||
@ -449,7 +925,7 @@
|
||||
},
|
||||
{
|
||||
"ID": 11103,
|
||||
"Bufftype": 19,
|
||||
"Bufftype": 107,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 2,
|
||||
"Buffparameter1": 24000,
|
||||
@ -463,7 +939,7 @@
|
||||
},
|
||||
{
|
||||
"ID": 11104,
|
||||
"Bufftype": 19,
|
||||
"Bufftype": 108,
|
||||
"Buffprobability": 10000,
|
||||
"Buffeffect1": 2,
|
||||
"Buffparameter1": 36000,
|
||||
|
@ -302,13 +302,13 @@
|
||||
2014
|
||||
],
|
||||
"Frontend": 0,
|
||||
"Quality": 3,
|
||||
"Quality": 2,
|
||||
"Icon": "duanjian",
|
||||
"Addskill": 3020116,
|
||||
"Addskill": 3020130,
|
||||
"Replace": 0,
|
||||
"Weight": 60,
|
||||
"Title": "剑伤害增加",
|
||||
"Describe": "剑增加伤害1"
|
||||
"Describe": "剑类武器攻击+10%"
|
||||
},
|
||||
{
|
||||
"ID": 90702,
|
||||
@ -319,13 +319,13 @@
|
||||
2014
|
||||
],
|
||||
"Frontend": 0,
|
||||
"Quality": 3,
|
||||
"Quality": 2,
|
||||
"Icon": "duanjian",
|
||||
"Addskill": 3020121,
|
||||
"Addskill": 3020131,
|
||||
"Replace": 0,
|
||||
"Weight": 60,
|
||||
"Title": "剑暴击增加",
|
||||
"Describe": "剑增加暴击1"
|
||||
"Title": "剑血量增加",
|
||||
"Describe": "剑类武器血量+10%"
|
||||
},
|
||||
{
|
||||
"ID": 90703,
|
||||
@ -336,13 +336,13 @@
|
||||
2014
|
||||
],
|
||||
"Frontend": 0,
|
||||
"Quality": 2,
|
||||
"Quality": 3,
|
||||
"Icon": "duanjian",
|
||||
"Addskill": 3020126,
|
||||
"Addskill": 3020132,
|
||||
"Replace": 0,
|
||||
"Weight": 60,
|
||||
"Title": "剑血量增加",
|
||||
"Describe": "剑增加血量1"
|
||||
"Weight": 30,
|
||||
"Title": "剑攻击增加",
|
||||
"Describe": "剑类武器攻击+20%"
|
||||
},
|
||||
{
|
||||
"ID": 90704,
|
||||
@ -353,13 +353,47 @@
|
||||
2014
|
||||
],
|
||||
"Frontend": 0,
|
||||
"Quality": 3,
|
||||
"Icon": "duanjian",
|
||||
"Addskill": 3020133,
|
||||
"Replace": 0,
|
||||
"Weight": 30,
|
||||
"Title": "剑血量增加",
|
||||
"Describe": "剑类武器血量+20%"
|
||||
},
|
||||
{
|
||||
"ID": 90705,
|
||||
"Carryingprops": [
|
||||
2011,
|
||||
2012,
|
||||
2013,
|
||||
2014
|
||||
],
|
||||
"Frontend": 0,
|
||||
"Quality": 2,
|
||||
"Icon": "duanjian",
|
||||
"Addskill": 3020119,
|
||||
"Addskill": 3020134,
|
||||
"Replace": 0,
|
||||
"Weight": 60,
|
||||
"Title": "剑攻速增加",
|
||||
"Describe": "剑增加攻击速度1"
|
||||
"Weight": 30,
|
||||
"Title": "剑暴击增加",
|
||||
"Describe": "剑类武器暴击+10%"
|
||||
},
|
||||
{
|
||||
"ID": 90706,
|
||||
"Carryingprops": [
|
||||
2011,
|
||||
2012,
|
||||
2013,
|
||||
2014
|
||||
],
|
||||
"Frontend": 0,
|
||||
"Quality": 2,
|
||||
"Icon": "duanjian",
|
||||
"Addskill": 3020135,
|
||||
"Replace": 0,
|
||||
"Weight": 30,
|
||||
"Title": "剑暴击增加",
|
||||
"Describe": "剑类武器暴击+15%"
|
||||
},
|
||||
{
|
||||
"ID": 90801,
|
||||
@ -372,11 +406,11 @@
|
||||
"Frontend": 0,
|
||||
"Quality": 2,
|
||||
"Icon": "tieqiang",
|
||||
"Addskill": 3022016,
|
||||
"Addskill": 3022030,
|
||||
"Replace": 0,
|
||||
"Weight": 60,
|
||||
"Title": "长柄伤害增加",
|
||||
"Describe": "长柄伤害增加30%"
|
||||
"Describe": "长柄类武器攻击+10%"
|
||||
},
|
||||
{
|
||||
"ID": 90802,
|
||||
@ -387,13 +421,98 @@
|
||||
2204
|
||||
],
|
||||
"Frontend": 0,
|
||||
"Quality": 1,
|
||||
"Quality": 2,
|
||||
"Icon": "tieqiang",
|
||||
"Addskill": 3022017,
|
||||
"Addskill": 3022031,
|
||||
"Replace": 0,
|
||||
"Weight": 60,
|
||||
"Title": "长柄生命增加",
|
||||
"Describe": "长柄生命上限增加30%"
|
||||
"Describe": "长柄类武器血量+10%"
|
||||
},
|
||||
{
|
||||
"ID": 90803,
|
||||
"Carryingprops": [
|
||||
2201,
|
||||
2202,
|
||||
2203,
|
||||
2204
|
||||
],
|
||||
"Frontend": 0,
|
||||
"Quality": 3,
|
||||
"Icon": "tieqiang",
|
||||
"Addskill": 3022032,
|
||||
"Replace": 0,
|
||||
"Weight": 60,
|
||||
"Title": "长柄伤害增加",
|
||||
"Describe": "长柄类武器攻击+20%"
|
||||
},
|
||||
{
|
||||
"ID": 90804,
|
||||
"Carryingprops": [
|
||||
2201,
|
||||
2202,
|
||||
2203,
|
||||
2204
|
||||
],
|
||||
"Frontend": 0,
|
||||
"Quality": 3,
|
||||
"Icon": "tieqiang",
|
||||
"Addskill": 3022033,
|
||||
"Replace": 0,
|
||||
"Weight": 60,
|
||||
"Title": "长柄血量增加",
|
||||
"Describe": "长柄类武器血量+20%"
|
||||
},
|
||||
{
|
||||
"ID": 90805,
|
||||
"Carryingprops": [
|
||||
2201,
|
||||
2202,
|
||||
2203,
|
||||
2204
|
||||
],
|
||||
"Frontend": 0,
|
||||
"Quality": 2,
|
||||
"Icon": "tieqiang",
|
||||
"Addskill": 3022034,
|
||||
"Replace": 0,
|
||||
"Weight": 60,
|
||||
"Title": "长柄暴击增加",
|
||||
"Describe": "长柄类武器暴击+10%"
|
||||
},
|
||||
{
|
||||
"ID": 90806,
|
||||
"Carryingprops": [
|
||||
2201,
|
||||
2202,
|
||||
2203,
|
||||
2204
|
||||
],
|
||||
"Frontend": 0,
|
||||
"Quality": 1,
|
||||
"Icon": "tieqiang",
|
||||
"Addskill": 3022035,
|
||||
"Replace": 0,
|
||||
"Weight": 60,
|
||||
"Title": "长柄暴击增加",
|
||||
"Describe": "长柄类武器暴击+15%"
|
||||
},
|
||||
{
|
||||
"ID": 90807,
|
||||
"Carryingprops": [
|
||||
2201,
|
||||
2202,
|
||||
2203,
|
||||
2204
|
||||
],
|
||||
"Frontend": 0,
|
||||
"Quality": 2,
|
||||
"Icon": "tieqiang",
|
||||
"Addskill": 3022036,
|
||||
"Replace": 0,
|
||||
"Weight": 60,
|
||||
"Title": "长柄攻速增加",
|
||||
"Describe": "长柄类武器攻速+10%"
|
||||
},
|
||||
{
|
||||
"ID": 90901,
|
||||
@ -406,11 +525,11 @@
|
||||
"Frontend": 0,
|
||||
"Quality": 2,
|
||||
"Icon": "mufazhang",
|
||||
"Addskill": 3023016,
|
||||
"Addskill": 3023030,
|
||||
"Replace": 0,
|
||||
"Weight": 60,
|
||||
"Title": "杖伤害增加",
|
||||
"Describe": "仗伤害增加30%"
|
||||
"Describe": "杖类武器攻击+10%"
|
||||
},
|
||||
{
|
||||
"ID": 90902,
|
||||
@ -421,13 +540,64 @@
|
||||
2304
|
||||
],
|
||||
"Frontend": 0,
|
||||
"Quality": 1,
|
||||
"Quality": 2,
|
||||
"Icon": "mufazhang",
|
||||
"Addskill": 3023017,
|
||||
"Addskill": 3023031,
|
||||
"Replace": 0,
|
||||
"Weight": 60,
|
||||
"Title": "杖生命增加",
|
||||
"Describe": "仗生命上限增加30%"
|
||||
"Describe": "杖类武器血量+10%"
|
||||
},
|
||||
{
|
||||
"ID": 90903,
|
||||
"Carryingprops": [
|
||||
2301,
|
||||
2302,
|
||||
2303,
|
||||
2304
|
||||
],
|
||||
"Frontend": 0,
|
||||
"Quality": 3,
|
||||
"Icon": "mufazhang",
|
||||
"Addskill": 3023032,
|
||||
"Replace": 0,
|
||||
"Weight": 60,
|
||||
"Title": "杖伤害增加",
|
||||
"Describe": "杖类武器攻击+20%"
|
||||
},
|
||||
{
|
||||
"ID": 90904,
|
||||
"Carryingprops": [
|
||||
2301,
|
||||
2302,
|
||||
2303,
|
||||
2304
|
||||
],
|
||||
"Frontend": 0,
|
||||
"Quality": 3,
|
||||
"Icon": "mufazhang",
|
||||
"Addskill": 3023033,
|
||||
"Replace": 0,
|
||||
"Weight": 60,
|
||||
"Title": "杖生命增加",
|
||||
"Describe": "杖类武器血量+20%"
|
||||
},
|
||||
{
|
||||
"ID": 90905,
|
||||
"Carryingprops": [
|
||||
2301,
|
||||
2302,
|
||||
2303,
|
||||
2304
|
||||
],
|
||||
"Frontend": 0,
|
||||
"Quality": 2,
|
||||
"Icon": "mufazhang",
|
||||
"Addskill": 3023034,
|
||||
"Replace": 0,
|
||||
"Weight": 60,
|
||||
"Title": "杖攻速增加",
|
||||
"Describe": "杖类武器攻速+10%"
|
||||
},
|
||||
{
|
||||
"ID": 91001,
|
||||
@ -440,11 +610,11 @@
|
||||
"Frontend": 0,
|
||||
"Quality": 2,
|
||||
"Icon": "mugong",
|
||||
"Addskill": 3024016,
|
||||
"Addskill": 3024030,
|
||||
"Replace": 0,
|
||||
"Weight": 60,
|
||||
"Title": "弓箭伤害增加",
|
||||
"Describe": "弓箭伤害增加30%"
|
||||
"Describe": "弓箭类武器攻击+10%"
|
||||
},
|
||||
{
|
||||
"ID": 91002,
|
||||
@ -455,13 +625,64 @@
|
||||
2404
|
||||
],
|
||||
"Frontend": 0,
|
||||
"Quality": 1,
|
||||
"Quality": 2,
|
||||
"Icon": "mugong",
|
||||
"Addskill": 3024017,
|
||||
"Addskill": 3024031,
|
||||
"Replace": 0,
|
||||
"Weight": 60,
|
||||
"Title": "弓箭生命增加",
|
||||
"Describe": "弓箭生命上限增加30%"
|
||||
"Describe": "弓箭类武器血量+10%"
|
||||
},
|
||||
{
|
||||
"ID": 91003,
|
||||
"Carryingprops": [
|
||||
2401,
|
||||
2402,
|
||||
2403,
|
||||
2404
|
||||
],
|
||||
"Frontend": 0,
|
||||
"Quality": 3,
|
||||
"Icon": "mugong",
|
||||
"Addskill": 3024032,
|
||||
"Replace": 0,
|
||||
"Weight": 60,
|
||||
"Title": "弓箭伤害增加",
|
||||
"Describe": "弓箭类武器攻击+20%"
|
||||
},
|
||||
{
|
||||
"ID": 91004,
|
||||
"Carryingprops": [
|
||||
2401,
|
||||
2402,
|
||||
2403,
|
||||
2404
|
||||
],
|
||||
"Frontend": 0,
|
||||
"Quality": 3,
|
||||
"Icon": "mugong",
|
||||
"Addskill": 3024033,
|
||||
"Replace": 0,
|
||||
"Weight": 60,
|
||||
"Title": "弓箭生命增加",
|
||||
"Describe": "弓箭类武器血量+20%"
|
||||
},
|
||||
{
|
||||
"ID": 91005,
|
||||
"Carryingprops": [
|
||||
2401,
|
||||
2402,
|
||||
2403,
|
||||
2404
|
||||
],
|
||||
"Frontend": 0,
|
||||
"Quality": 2,
|
||||
"Icon": "mugong",
|
||||
"Addskill": 3024034,
|
||||
"Replace": 0,
|
||||
"Weight": 60,
|
||||
"Title": "弓箭攻速增加",
|
||||
"Describe": "弓箭类武器攻速+10%"
|
||||
},
|
||||
{
|
||||
"ID": 91101,
|
||||
@ -474,11 +695,11 @@
|
||||
"Frontend": 0,
|
||||
"Quality": 2,
|
||||
"Icon": "feibiao",
|
||||
"Addskill": 3025016,
|
||||
"Addskill": 3025030,
|
||||
"Replace": 0,
|
||||
"Weight": 60,
|
||||
"Title": "手里剑伤害增加",
|
||||
"Describe": "手里剑伤害增加30%"
|
||||
"Describe": "飞镖类武器攻击+10%"
|
||||
},
|
||||
{
|
||||
"ID": 91102,
|
||||
@ -489,13 +710,13 @@
|
||||
2504
|
||||
],
|
||||
"Frontend": 0,
|
||||
"Quality": 1,
|
||||
"Quality": 2,
|
||||
"Icon": "feibiao",
|
||||
"Addskill": 3025017,
|
||||
"Addskill": 3025031,
|
||||
"Replace": 0,
|
||||
"Weight": 60,
|
||||
"Title": "手里剑生命增加",
|
||||
"Describe": "手里剑生命上限增加30%"
|
||||
"Describe": "飞镖类武器血量+10%"
|
||||
},
|
||||
{
|
||||
"ID": 91103,
|
||||
@ -506,13 +727,13 @@
|
||||
2504
|
||||
],
|
||||
"Frontend": 0,
|
||||
"Quality": 2,
|
||||
"Quality": 3,
|
||||
"Icon": "feibiao",
|
||||
"Addskill": 3025018,
|
||||
"Addskill": 3025032,
|
||||
"Replace": 0,
|
||||
"Weight": 60,
|
||||
"Title": "穿透",
|
||||
"Describe": "手里剑箭穿透1"
|
||||
"Title": "手里剑伤害增加",
|
||||
"Describe": "飞镖类武器攻击+20%"
|
||||
},
|
||||
{
|
||||
"ID": 91104,
|
||||
@ -522,14 +743,14 @@
|
||||
2503,
|
||||
2504
|
||||
],
|
||||
"Frontend": 3025018,
|
||||
"Frontend": 0,
|
||||
"Quality": 3,
|
||||
"Icon": "feibiao",
|
||||
"Addskill": 0,
|
||||
"Replace": 3025019,
|
||||
"Addskill": 3025033,
|
||||
"Replace": 0,
|
||||
"Weight": 60,
|
||||
"Title": "穿透",
|
||||
"Describe": "手里剑箭穿透2"
|
||||
"Title": "手里剑生命增加",
|
||||
"Describe": "飞镖类武器血量+20%"
|
||||
},
|
||||
{
|
||||
"ID": 91201,
|
||||
@ -541,7 +762,7 @@
|
||||
"Icon": "duanjian",
|
||||
"Addskill": 3020111,
|
||||
"Replace": 0,
|
||||
"Weight": 50,
|
||||
"Weight": 100,
|
||||
"Title": "获得",
|
||||
"Describe": "获得一个剑"
|
||||
},
|
||||
@ -555,7 +776,7 @@
|
||||
"Icon": "duanjian",
|
||||
"Addskill": 3021011,
|
||||
"Replace": 0,
|
||||
"Weight": 50,
|
||||
"Weight": 100,
|
||||
"Title": "获得",
|
||||
"Describe": "获得一个重甲"
|
||||
},
|
||||
@ -569,7 +790,7 @@
|
||||
"Icon": "duanjian",
|
||||
"Addskill": 3022011,
|
||||
"Replace": 0,
|
||||
"Weight": 50,
|
||||
"Weight": 100,
|
||||
"Title": "获得",
|
||||
"Describe": "获得一个长柄"
|
||||
},
|
||||
@ -583,7 +804,7 @@
|
||||
"Icon": "duanjian",
|
||||
"Addskill": 3023011,
|
||||
"Replace": 0,
|
||||
"Weight": 50,
|
||||
"Weight": 100,
|
||||
"Title": "获得",
|
||||
"Describe": "获得一个杖"
|
||||
},
|
||||
@ -597,7 +818,7 @@
|
||||
"Icon": "duanjian",
|
||||
"Addskill": 3024011,
|
||||
"Replace": 0,
|
||||
"Weight": 50,
|
||||
"Weight": 100,
|
||||
"Title": "获得",
|
||||
"Describe": "获得一个弓箭"
|
||||
},
|
||||
@ -611,7 +832,7 @@
|
||||
"Icon": "duanjian",
|
||||
"Addskill": 3025011,
|
||||
"Replace": 0,
|
||||
"Weight": 50,
|
||||
"Weight": 100,
|
||||
"Title": "获得",
|
||||
"Describe": "获得一个轻甲"
|
||||
},
|
||||
@ -625,7 +846,7 @@
|
||||
"Icon": "duanjian",
|
||||
"Addskill": 3026011,
|
||||
"Replace": 0,
|
||||
"Weight": 50,
|
||||
"Weight": 100,
|
||||
"Title": "获得",
|
||||
"Describe": "获得一个手里剑"
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
[
|
||||
{
|
||||
"SkillbodyID": 60400111,
|
||||
"Skillbodyicon": "shitou",
|
||||
"Skillbodyicon": "huoqiu",
|
||||
"Skillbodyeffect": "",
|
||||
"Skillbodytime": 100,
|
||||
"Skillbody": 0,
|
||||
@ -9,7 +9,7 @@
|
||||
},
|
||||
{
|
||||
"SkillbodyID": 60800111,
|
||||
"Skillbodyicon": "shitou",
|
||||
"Skillbodyicon": "huoqiu",
|
||||
"Skillbodyeffect": "",
|
||||
"Skillbodytime": 100,
|
||||
"Skillbody": 0,
|
||||
@ -17,7 +17,7 @@
|
||||
},
|
||||
{
|
||||
"SkillbodyID": 60900111,
|
||||
"Skillbodyicon": "shitou",
|
||||
"Skillbodyicon": "huoqiu",
|
||||
"Skillbodyeffect": "",
|
||||
"Skillbodytime": 100,
|
||||
"Skillbody": 0,
|
||||
@ -25,7 +25,7 @@
|
||||
},
|
||||
{
|
||||
"SkillbodyID": 61300111,
|
||||
"Skillbodyicon": "shitou",
|
||||
"Skillbodyicon": "huoqiu",
|
||||
"Skillbodyeffect": "",
|
||||
"Skillbodytime": 100,
|
||||
"Skillbody": 0,
|
||||
@ -33,7 +33,7 @@
|
||||
},
|
||||
{
|
||||
"SkillbodyID": 61700111,
|
||||
"Skillbodyicon": "shitou",
|
||||
"Skillbodyicon": "huoqiu",
|
||||
"Skillbodyeffect": "",
|
||||
"Skillbodytime": 100,
|
||||
"Skillbody": 0,
|
||||
@ -41,7 +41,7 @@
|
||||
},
|
||||
{
|
||||
"SkillbodyID": 62000111,
|
||||
"Skillbodyicon": "shitou",
|
||||
"Skillbodyicon": "huoqiu",
|
||||
"Skillbodyeffect": "",
|
||||
"Skillbodytime": 100,
|
||||
"Skillbody": 0,
|
||||
|
@ -22,7 +22,7 @@
|
||||
"Upgradegold": 420,
|
||||
"Attack": 15,
|
||||
"HP": 130,
|
||||
"Getskill": 3020116,
|
||||
"Getskill": 3020140,
|
||||
"Unlock": 0
|
||||
},
|
||||
{
|
||||
@ -74,7 +74,7 @@
|
||||
"Upgradegold": 1200,
|
||||
"Attack": 62,
|
||||
"HP": 545,
|
||||
"Getskill": 3020116,
|
||||
"Getskill": 3020142,
|
||||
"Unlock": 0
|
||||
},
|
||||
{
|
||||
@ -126,7 +126,7 @@
|
||||
"Upgradegold": 1920,
|
||||
"Attack": 130,
|
||||
"HP": 1135,
|
||||
"Getskill": 3020116,
|
||||
"Getskill": 3020143,
|
||||
"Unlock": 0
|
||||
},
|
||||
{
|
||||
@ -542,7 +542,7 @@
|
||||
"Upgradegold": 420,
|
||||
"Attack": 0,
|
||||
"HP": 1590,
|
||||
"Getskill": 0,
|
||||
"Getskill": 3021040,
|
||||
"Unlock": 0
|
||||
},
|
||||
{
|
||||
@ -594,7 +594,7 @@
|
||||
"Upgradegold": 1200,
|
||||
"Attack": 0,
|
||||
"HP": 8115,
|
||||
"Getskill": 0,
|
||||
"Getskill": 3021041,
|
||||
"Unlock": 0
|
||||
},
|
||||
{
|
||||
@ -646,7 +646,7 @@
|
||||
"Upgradegold": 1920,
|
||||
"Attack": 0,
|
||||
"HP": 17420,
|
||||
"Getskill": 0,
|
||||
"Getskill": 3021042,
|
||||
"Unlock": 0
|
||||
},
|
||||
{
|
||||
@ -1062,7 +1062,7 @@
|
||||
"Upgradegold": 420,
|
||||
"Attack": 21,
|
||||
"HP": 740,
|
||||
"Getskill": 0,
|
||||
"Getskill": 3022040,
|
||||
"Unlock": 0
|
||||
},
|
||||
{
|
||||
@ -1114,7 +1114,7 @@
|
||||
"Upgradegold": 1200,
|
||||
"Attack": 92,
|
||||
"HP": 3705,
|
||||
"Getskill": 0,
|
||||
"Getskill": 3022041,
|
||||
"Unlock": 0
|
||||
},
|
||||
{
|
||||
@ -1166,7 +1166,7 @@
|
||||
"Upgradegold": 1920,
|
||||
"Attack": 193,
|
||||
"HP": 7935,
|
||||
"Getskill": 0,
|
||||
"Getskill": 3022042,
|
||||
"Unlock": 0
|
||||
},
|
||||
{
|
||||
@ -1582,7 +1582,7 @@
|
||||
"Upgradegold": 420,
|
||||
"Attack": 12,
|
||||
"HP": 455,
|
||||
"Getskill": 0,
|
||||
"Getskill": 3023040,
|
||||
"Unlock": 0
|
||||
},
|
||||
{
|
||||
@ -1634,7 +1634,7 @@
|
||||
"Upgradegold": 1200,
|
||||
"Attack": 47,
|
||||
"HP": 2235,
|
||||
"Getskill": 0,
|
||||
"Getskill": 3023041,
|
||||
"Unlock": 0
|
||||
},
|
||||
{
|
||||
@ -1686,7 +1686,7 @@
|
||||
"Upgradegold": 1920,
|
||||
"Attack": 98,
|
||||
"HP": 4770,
|
||||
"Getskill": 0,
|
||||
"Getskill": 3023042,
|
||||
"Unlock": 0
|
||||
},
|
||||
{
|
||||
@ -2102,7 +2102,7 @@
|
||||
"Upgradegold": 420,
|
||||
"Attack": 26,
|
||||
"HP": 455,
|
||||
"Getskill": 0,
|
||||
"Getskill": 3021040,
|
||||
"Unlock": 0
|
||||
},
|
||||
{
|
||||
@ -2154,7 +2154,7 @@
|
||||
"Upgradegold": 1200,
|
||||
"Attack": 121,
|
||||
"HP": 2235,
|
||||
"Getskill": 0,
|
||||
"Getskill": 3021041,
|
||||
"Unlock": 0
|
||||
},
|
||||
{
|
||||
@ -2206,7 +2206,7 @@
|
||||
"Upgradegold": 1920,
|
||||
"Attack": 256,
|
||||
"HP": 4770,
|
||||
"Getskill": 0,
|
||||
"Getskill": 3021042,
|
||||
"Unlock": 0
|
||||
},
|
||||
{
|
||||
@ -2602,7 +2602,7 @@
|
||||
{
|
||||
"ID": 1302501,
|
||||
"Arms": 302501,
|
||||
"Name": "弩",
|
||||
"Name": "飞镖",
|
||||
"Level": 1,
|
||||
"Upgrade": 30250101,
|
||||
"Upgradenumber": 5,
|
||||
@ -2615,20 +2615,20 @@
|
||||
{
|
||||
"ID": 1302502,
|
||||
"Arms": 302501,
|
||||
"Name": "弩",
|
||||
"Name": "飞镖",
|
||||
"Level": 2,
|
||||
"Upgrade": 30250101,
|
||||
"Upgradenumber": 7,
|
||||
"Upgradegold": 420,
|
||||
"Attack": 32,
|
||||
"HP": 175,
|
||||
"Getskill": 0,
|
||||
"Getskill": 3025040,
|
||||
"Unlock": 0
|
||||
},
|
||||
{
|
||||
"ID": 1302503,
|
||||
"Arms": 302501,
|
||||
"Name": "弩",
|
||||
"Name": "飞镖",
|
||||
"Level": 3,
|
||||
"Upgrade": 30250101,
|
||||
"Upgradenumber": 11,
|
||||
@ -2641,7 +2641,7 @@
|
||||
{
|
||||
"ID": 1302504,
|
||||
"Arms": 302501,
|
||||
"Name": "弩",
|
||||
"Name": "飞镖",
|
||||
"Level": 4,
|
||||
"Upgrade": 30250101,
|
||||
"Upgradenumber": 14,
|
||||
@ -2654,7 +2654,7 @@
|
||||
{
|
||||
"ID": 1302505,
|
||||
"Arms": 302501,
|
||||
"Name": "弩",
|
||||
"Name": "飞镖",
|
||||
"Level": 5,
|
||||
"Upgrade": 30250101,
|
||||
"Upgradenumber": 17,
|
||||
@ -2667,20 +2667,20 @@
|
||||
{
|
||||
"ID": 1302506,
|
||||
"Arms": 302501,
|
||||
"Name": "弩",
|
||||
"Name": "飞镖",
|
||||
"Level": 6,
|
||||
"Upgrade": 30250101,
|
||||
"Upgradenumber": 20,
|
||||
"Upgradegold": 1200,
|
||||
"Attack": 150,
|
||||
"HP": 765,
|
||||
"Getskill": 0,
|
||||
"Getskill": 3025041,
|
||||
"Unlock": 0
|
||||
},
|
||||
{
|
||||
"ID": 1302507,
|
||||
"Arms": 302501,
|
||||
"Name": "弩",
|
||||
"Name": "飞镖",
|
||||
"Level": 7,
|
||||
"Upgrade": 30250101,
|
||||
"Upgradenumber": 23,
|
||||
@ -2693,7 +2693,7 @@
|
||||
{
|
||||
"ID": 1302508,
|
||||
"Arms": 302501,
|
||||
"Name": "弩",
|
||||
"Name": "飞镖",
|
||||
"Level": 8,
|
||||
"Upgrade": 30250101,
|
||||
"Upgradenumber": 26,
|
||||
@ -2706,7 +2706,7 @@
|
||||
{
|
||||
"ID": 1302509,
|
||||
"Arms": 302501,
|
||||
"Name": "弩",
|
||||
"Name": "飞镖",
|
||||
"Level": 9,
|
||||
"Upgrade": 30250101,
|
||||
"Upgradenumber": 29,
|
||||
@ -2719,20 +2719,20 @@
|
||||
{
|
||||
"ID": 1302510,
|
||||
"Arms": 302501,
|
||||
"Name": "弩",
|
||||
"Name": "飞镖",
|
||||
"Level": 10,
|
||||
"Upgrade": 30250101,
|
||||
"Upgradenumber": 32,
|
||||
"Upgradegold": 1920,
|
||||
"Attack": 319,
|
||||
"HP": 1610,
|
||||
"Getskill": 0,
|
||||
"Getskill": 3025042,
|
||||
"Unlock": 0
|
||||
},
|
||||
{
|
||||
"ID": 1302511,
|
||||
"Arms": 302501,
|
||||
"Name": "弩",
|
||||
"Name": "飞镖",
|
||||
"Level": 11,
|
||||
"Upgrade": 30250101,
|
||||
"Upgradenumber": 35,
|
||||
@ -2745,7 +2745,7 @@
|
||||
{
|
||||
"ID": 1302512,
|
||||
"Arms": 302501,
|
||||
"Name": "弩",
|
||||
"Name": "飞镖",
|
||||
"Level": 12,
|
||||
"Upgrade": 30250101,
|
||||
"Upgradenumber": 38,
|
||||
@ -2758,7 +2758,7 @@
|
||||
{
|
||||
"ID": 1302513,
|
||||
"Arms": 302501,
|
||||
"Name": "弩",
|
||||
"Name": "飞镖",
|
||||
"Level": 13,
|
||||
"Upgrade": 30250101,
|
||||
"Upgradenumber": 41,
|
||||
@ -2771,7 +2771,7 @@
|
||||
{
|
||||
"ID": 1302514,
|
||||
"Arms": 302501,
|
||||
"Name": "弩",
|
||||
"Name": "飞镖",
|
||||
"Level": 14,
|
||||
"Upgrade": 30250101,
|
||||
"Upgradenumber": 44,
|
||||
@ -2784,7 +2784,7 @@
|
||||
{
|
||||
"ID": 1302515,
|
||||
"Arms": 302501,
|
||||
"Name": "弩",
|
||||
"Name": "飞镖",
|
||||
"Level": 15,
|
||||
"Upgrade": 30250101,
|
||||
"Upgradenumber": 47,
|
||||
@ -2797,7 +2797,7 @@
|
||||
{
|
||||
"ID": 1302516,
|
||||
"Arms": 302501,
|
||||
"Name": "弩",
|
||||
"Name": "飞镖",
|
||||
"Level": 16,
|
||||
"Upgrade": 30250101,
|
||||
"Upgradenumber": 50,
|
||||
@ -2810,7 +2810,7 @@
|
||||
{
|
||||
"ID": 1302517,
|
||||
"Arms": 302501,
|
||||
"Name": "弩",
|
||||
"Name": "飞镖",
|
||||
"Level": 17,
|
||||
"Upgrade": 30250101,
|
||||
"Upgradenumber": 52,
|
||||
@ -2823,7 +2823,7 @@
|
||||
{
|
||||
"ID": 1302518,
|
||||
"Arms": 302501,
|
||||
"Name": "弩",
|
||||
"Name": "飞镖",
|
||||
"Level": 18,
|
||||
"Upgrade": 30250101,
|
||||
"Upgradenumber": 56,
|
||||
@ -2836,7 +2836,7 @@
|
||||
{
|
||||
"ID": 1302519,
|
||||
"Arms": 302501,
|
||||
"Name": "弩",
|
||||
"Name": "飞镖",
|
||||
"Level": 19,
|
||||
"Upgrade": 30250101,
|
||||
"Upgradenumber": 59,
|
||||
@ -2849,7 +2849,7 @@
|
||||
{
|
||||
"ID": 1302520,
|
||||
"Arms": 302501,
|
||||
"Name": "弩",
|
||||
"Name": "飞镖",
|
||||
"Level": 20,
|
||||
"Upgrade": 30250101,
|
||||
"Upgradenumber": 62,
|
||||
@ -2862,7 +2862,7 @@
|
||||
{
|
||||
"ID": 1302521,
|
||||
"Arms": 302501,
|
||||
"Name": "弩",
|
||||
"Name": "飞镖",
|
||||
"Level": 21,
|
||||
"Upgrade": 30250101,
|
||||
"Upgradenumber": 65,
|
||||
@ -2875,7 +2875,7 @@
|
||||
{
|
||||
"ID": 1302522,
|
||||
"Arms": 302501,
|
||||
"Name": "弩",
|
||||
"Name": "飞镖",
|
||||
"Level": 22,
|
||||
"Upgrade": 30250101,
|
||||
"Upgradenumber": 68,
|
||||
@ -2888,7 +2888,7 @@
|
||||
{
|
||||
"ID": 1302523,
|
||||
"Arms": 302501,
|
||||
"Name": "弩",
|
||||
"Name": "飞镖",
|
||||
"Level": 23,
|
||||
"Upgrade": 30250101,
|
||||
"Upgradenumber": 71,
|
||||
@ -2901,7 +2901,7 @@
|
||||
{
|
||||
"ID": 1302524,
|
||||
"Arms": 302501,
|
||||
"Name": "弩",
|
||||
"Name": "飞镖",
|
||||
"Level": 24,
|
||||
"Upgrade": 30250101,
|
||||
"Upgradenumber": 74,
|
||||
@ -2914,7 +2914,7 @@
|
||||
{
|
||||
"ID": 1302525,
|
||||
"Arms": 302501,
|
||||
"Name": "弩",
|
||||
"Name": "飞镖",
|
||||
"Level": 25,
|
||||
"Upgrade": 30250101,
|
||||
"Upgradenumber": 77,
|
||||
@ -2927,7 +2927,7 @@
|
||||
{
|
||||
"ID": 1302526,
|
||||
"Arms": 302501,
|
||||
"Name": "弩",
|
||||
"Name": "飞镖",
|
||||
"Level": 26,
|
||||
"Upgrade": 30250101,
|
||||
"Upgradenumber": 80,
|
||||
@ -2940,7 +2940,7 @@
|
||||
{
|
||||
"ID": 1302527,
|
||||
"Arms": 302501,
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@ -1014,17 +1125,21 @@ PrefabInstance:
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propertyPath: m_Name
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value: Canvas
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objectReference: {fileID: 0}
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value: 2534.0264
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objectReference: {fileID: 0}
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value: -0.000037788843
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value: -0.0008746868
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objectReference: {fileID: 0}
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|
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propertyPath: m_Pivot.x
|
||||
@ -1216,6 +1331,10 @@ PrefabInstance:
|
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propertyPath: m_LocalEulerAnglesHint.z
|
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value: 0
|
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objectReference: {fileID: 0}
|
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- target: {fileID: 3880219494830862424, guid: bacfc73082021e74fb5a3350751b6793, type: 3}
|
||||
propertyPath: uiMgr
|
||||
value:
|
||||
objectReference: {fileID: 2100450367}
|
||||
- target: {fileID: 3880219494830862424, guid: bacfc73082021e74fb5a3350751b6793, type: 3}
|
||||
propertyPath: abManager
|
||||
value:
|
||||
@ -1306,4 +1425,3 @@ SceneRoots:
|
||||
- {fileID: 5136891001902902207}
|
||||
- {fileID: 1446036770}
|
||||
- {fileID: 2509702802398009321}
|
||||
- {fileID: 326901486}
|
||||
|
@ -290,7 +290,7 @@ public class BattleManager : MonoBehaviour
|
||||
{
|
||||
foreach (var p in playerItems)
|
||||
{
|
||||
if (p.player!=null)
|
||||
if (p!=null&&p.player!=null)
|
||||
{
|
||||
PrefabPool.ins.RecycleObj(p.player.gameObject);
|
||||
p.player = null;
|
||||
|
@ -38,9 +38,18 @@ public static class DataManager
|
||||
}
|
||||
private static Dictionary<int, int> itemDictionary;
|
||||
|
||||
public static int GuidInt(int key)
|
||||
{
|
||||
return (int)LoadValue(typeof(int), "guidItem"+key);
|
||||
}
|
||||
|
||||
public static void SaveGuidItem(int key,int num)
|
||||
{
|
||||
SaveValue("guidItem" + key, num);
|
||||
}
|
||||
public static int GetItem(int id)
|
||||
{
|
||||
return ItemDictionary.ContainsKey(id) ? ItemDictionary[id] : 0;
|
||||
return (ItemDictionary.ContainsKey(id) ? ItemDictionary[id] : 0)+GuidInt(id);
|
||||
//return ItemDatas.FirstOrDefault(vaItemData => vaItemData.item.id == id);
|
||||
}
|
||||
|
||||
|
@ -9,6 +9,7 @@ using Random = UnityEngine.Random;
|
||||
public class GameSystem : MonoBehaviour
|
||||
{
|
||||
public static GameSystem ins;
|
||||
public UIMgr uiMgr;
|
||||
public JsonTab tab;
|
||||
public DrawingManager drawingManager;
|
||||
public AssetBundleManager abManager;
|
||||
@ -42,12 +43,19 @@ public class GameSystem : MonoBehaviour
|
||||
{
|
||||
DataManager.SetLevelLock(int.Parse(JsonTab.Instance.tables.Main.Get(20).ConstantValue),true);
|
||||
DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(21).ConstantValue), true);
|
||||
UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(21).ConstantValue));
|
||||
DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(22).ConstantValue), true);
|
||||
UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(22).ConstantValue));
|
||||
DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(23).ConstantValue), true);
|
||||
UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(23).ConstantValue));
|
||||
DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(24).ConstantValue), true);
|
||||
UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(24).ConstantValue));
|
||||
DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(25).ConstantValue), true);
|
||||
UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(25).ConstantValue));
|
||||
DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(26).ConstantValue), true);
|
||||
UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(26).ConstantValue));
|
||||
DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(27).ConstantValue), true);
|
||||
UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(27).ConstantValue));
|
||||
DataManager.SaveItemUnLock(1, true);
|
||||
DataManager.SaveItemUnLock(2, true);
|
||||
DataManager.SaveItemUnLock(3, true);
|
||||
@ -61,6 +69,32 @@ public class GameSystem : MonoBehaviour
|
||||
DataManager.SaveDrawLevel(302401, 1);
|
||||
DataManager.SaveDrawLevel(302501, 1);
|
||||
DataManager.SaveDrawLevel(302601, 1);
|
||||
DataManager.SaveItem(1011,int.Parse(JsonTab.Instance.tables.Main.Get(28).ConstantValue));
|
||||
DataManager.SaveItem(1021,int.Parse(JsonTab.Instance.tables.Main.Get(29).ConstantValue));
|
||||
DataManager.SaveItem(1031,int.Parse(JsonTab.Instance.tables.Main.Get(30).ConstantValue));
|
||||
DataManager.SaveItem(1041,int.Parse(JsonTab.Instance.tables.Main.Get(31).ConstantValue));
|
||||
DataManager.SaveItem(1051,int.Parse(JsonTab.Instance.tables.Main.Get(32).ConstantValue));
|
||||
}
|
||||
|
||||
private void UnlockItem(int id)
|
||||
{
|
||||
var data = JsonTab.Instance.tables.CraftingRecipes.Get(id);
|
||||
if (data.Levelprops1!=0)
|
||||
{
|
||||
DataManager.SaveItemUnLock(data.Levelprops1,true);
|
||||
}
|
||||
if (data.Levelprops2!=0)
|
||||
{
|
||||
DataManager.SaveItemUnLock(data.Levelprops2,true);
|
||||
}
|
||||
if (data.Levelprops3!=0)
|
||||
{
|
||||
DataManager.SaveItemUnLock(data.Levelprops3,true);
|
||||
}
|
||||
if (data.Levelprops4!=0)
|
||||
{
|
||||
DataManager.SaveItemUnLock(data.Levelprops4,true);
|
||||
}
|
||||
}
|
||||
private void Awake()
|
||||
{
|
||||
@ -118,9 +152,14 @@ public class GameSystem : MonoBehaviour
|
||||
forgePanel.ResetSlotItem();
|
||||
_npcBuyDatas = new List<NPCBuyData>();
|
||||
getNpc = false;
|
||||
uiMgr.Init();
|
||||
SaveFirstID();
|
||||
UIMgr.ins.OpenForgePanel();
|
||||
forgePanel.ResetGold();
|
||||
if (DataManager.GetPrefab("firstGuideV1")!=1)
|
||||
{
|
||||
uiMgr.OpenFirstGuidePanel();
|
||||
}
|
||||
});
|
||||
|
||||
// abManager.InitAsset(() =>
|
||||
@ -183,6 +222,7 @@ public class GameSystem : MonoBehaviour
|
||||
/// </summary>
|
||||
public void StartNpcData()
|
||||
{
|
||||
_npcBuyDatas.Clear();
|
||||
foreach (var data in JsonTab.Instance.tables.Item.DataList)
|
||||
{
|
||||
if (DataManager.GetItemUnLock(data.ID) && data.NPC.Count != 0)
|
||||
@ -198,6 +238,21 @@ public class GameSystem : MonoBehaviour
|
||||
SaveFirstID();
|
||||
}
|
||||
|
||||
public void GuidData()
|
||||
{
|
||||
NPCBuyData npcBuyData = new NPCBuyData();
|
||||
npcBuyData.buyID = 2011;
|
||||
npcBuyData.npcID = 50007;
|
||||
_npcBuyDatas.Add(npcBuyData);
|
||||
NPCBuyData npcBuyData1 = new NPCBuyData();
|
||||
npcBuyData1.buyID = 2011;
|
||||
npcBuyData1.npcID = 50008;
|
||||
_npcBuyDatas.Add(npcBuyData);
|
||||
DataManager.SaveGuidItem(1011,3);
|
||||
nowTime = 0;
|
||||
SaveFirstID();
|
||||
}
|
||||
|
||||
public void SaveNPCbo(bool bo)
|
||||
{
|
||||
getNpc = bo;
|
||||
@ -228,6 +283,12 @@ public class GameSystem : MonoBehaviour
|
||||
forgePanel.OpenStartPanel();
|
||||
}
|
||||
|
||||
public void CloseStore()
|
||||
{
|
||||
_npcBuyDatas.Clear();
|
||||
forgePanel.OpenStartPanel();
|
||||
nowTime = maxTime;
|
||||
}
|
||||
/// <summary>
|
||||
/// 设置购买物品和无物品判断
|
||||
/// </summary>
|
||||
@ -254,11 +315,15 @@ public class GameSystem : MonoBehaviour
|
||||
{
|
||||
drawingManager.CraftItem(bo, () =>
|
||||
{
|
||||
forgePanel.ResetItemData();
|
||||
forgePanel.ResetSlotItem();
|
||||
ResetItemPanel();
|
||||
});
|
||||
}
|
||||
|
||||
public void ResetItemPanel()
|
||||
{
|
||||
forgePanel.ResetItemData();
|
||||
forgePanel.ResetSlotItem();
|
||||
}
|
||||
public void SaveSeledID(int sendID)
|
||||
{
|
||||
id = sendID;
|
||||
@ -365,4 +430,12 @@ public class GameSystem : MonoBehaviour
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void GuideV2()
|
||||
{
|
||||
var npcData = _npcBuyDatas[0];
|
||||
_npcBuyDatas.Remove(_npcBuyDatas[0]);
|
||||
SaveFirstID();
|
||||
forgePanel.SetData(true,npcData);
|
||||
}
|
||||
}
|
@ -32,6 +32,7 @@ public class BattlePanel : MonoBehaviour
|
||||
[SerializeField] private Button openWeaponry;
|
||||
[SerializeField] private Button openSoldier;
|
||||
[SerializeField] private Button startButton;
|
||||
[SerializeField] private Button closeBaterWaitButton;
|
||||
[SerializeField] private int levelID = 0;
|
||||
|
||||
[SerializeField] private Text _goldNum;
|
||||
@ -57,7 +58,7 @@ public class BattlePanel : MonoBehaviour
|
||||
openItemParent.onClick.AddListener(OpenItemPanel);
|
||||
closeItemParent.onClick.AddListener(CloseItemPanel);
|
||||
startButton.onClick.AddListener(StartBattle);
|
||||
readyPanel.SetActive(false);
|
||||
closeBaterWaitButton.onClick.AddListener(CloseWaitPanel);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
@ -74,6 +75,7 @@ public class BattlePanel : MonoBehaviour
|
||||
openItemParent.onClick.RemoveListener(OpenItemPanel);
|
||||
closeItemParent.onClick.RemoveListener(CloseItemPanel);
|
||||
startButton.onClick.RemoveListener(StartBattle);
|
||||
closeBaterWaitButton.onClick.RemoveListener(CloseWaitPanel);
|
||||
}
|
||||
#endregion
|
||||
|
||||
@ -99,6 +101,7 @@ public class BattlePanel : MonoBehaviour
|
||||
}
|
||||
DataManager.SetNowLevel(levelID);
|
||||
OpenLevel();
|
||||
readyPanel.SetActive(false);
|
||||
}
|
||||
public void OpenLevel()
|
||||
{
|
||||
@ -110,10 +113,9 @@ public class BattlePanel : MonoBehaviour
|
||||
ResetGold();
|
||||
|
||||
}
|
||||
private void OpenCombatPanel()
|
||||
public void OpenCombatPanel()
|
||||
{
|
||||
if (DataManager.GetPhysical()>=5)
|
||||
{
|
||||
|
||||
DataManager.RemovePhysical();
|
||||
readyPanel.SetActive(true);
|
||||
UIMgr.ins.CloseSwithPanel();
|
||||
@ -130,9 +132,12 @@ public class BattlePanel : MonoBehaviour
|
||||
BattleManager.ins.GetAttribute(ref h, ref a);
|
||||
_hpText.text = h.ToString();
|
||||
_attackText.text = a.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public void CloseWaitPanel()
|
||||
{
|
||||
UIMgr.ins.OpenBattlePanel();
|
||||
}
|
||||
public void SetPlayerIndex()
|
||||
{
|
||||
foreach (var pBar in _playerBars)
|
||||
@ -210,8 +215,9 @@ public class BattlePanel : MonoBehaviour
|
||||
|
||||
private void StartBattle()
|
||||
{
|
||||
if (BattleManager.ins.BattleStart())
|
||||
if (BattleManager.ins.BattleStart()&& DataManager.GetPhysical()>=5)
|
||||
{
|
||||
DataManager.RemovePhysical();
|
||||
BattleManager.ins.StartBattle();
|
||||
}
|
||||
}
|
||||
@ -228,14 +234,20 @@ public class BattlePanel : MonoBehaviour
|
||||
|
||||
private void OpenVideoWeaponryEvent()
|
||||
{
|
||||
BattleManager.ins.OpenVideoWeaponryEvent();
|
||||
ResetReadyPanel();
|
||||
ADSystem.getInstance().PlayAd(() =>
|
||||
{
|
||||
BattleManager.ins.OpenVideoWeaponryEvent();
|
||||
ResetReadyPanel();
|
||||
});
|
||||
}
|
||||
|
||||
private void OpenVideoSoldierEvent()
|
||||
{
|
||||
BattleManager.ins.OpenVideoSoldierEvent();
|
||||
ResetReadyPanel();
|
||||
ADSystem.getInstance().PlayAd(() =>
|
||||
{
|
||||
BattleManager.ins.OpenVideoSoldierEvent();
|
||||
ResetReadyPanel();
|
||||
});
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -49,6 +49,10 @@ public class CombatPanel : MonoBehaviour
|
||||
_rogenPanel.gameObject.SetActive(true);
|
||||
_rogenPanel.SetResetIndex(1);
|
||||
_rogenPanel.InitData();
|
||||
if (DataManager.GetPrefab("firstGuideV3")!=1)
|
||||
{
|
||||
UIMgr.ins.OpenFirstGuidePanelv3();
|
||||
}
|
||||
}
|
||||
|
||||
public void CloseRogenPanel()
|
||||
|
@ -56,7 +56,7 @@ public class RogenItem : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
private void SendEvent()
|
||||
public void SendEvent()
|
||||
{
|
||||
BattleManager.ins.SetRogen(skillData);
|
||||
UIMgr.ins.CloseRogenPanel();
|
||||
|
@ -29,6 +29,7 @@ public class ForgePanel : MonoBehaviour
|
||||
[SerializeField] private Button title;
|
||||
[SerializeField] public Button _buyEventButton;
|
||||
[SerializeField] private Button _getGoldButton;
|
||||
[SerializeField] private Button closeStoreButton;
|
||||
[SerializeField] private Text textPro;
|
||||
[SerializeField] private CraftingPanel _craftingPanel;
|
||||
[SerializeField] private SettlementPanel _settlementPanel;
|
||||
@ -57,6 +58,7 @@ public class ForgePanel : MonoBehaviour
|
||||
_craftButton.onClick.AddListener(CraftEvent);
|
||||
startButton.onClick.AddListener(GameStart);
|
||||
title.onClick.AddListener(CloseTitle);
|
||||
closeStoreButton.onClick.AddListener(CloseStore);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
@ -75,6 +77,7 @@ public class ForgePanel : MonoBehaviour
|
||||
_npcTrigger.Close();
|
||||
openParent.SetActive(true);
|
||||
_craftingPanel.gameObject.SetActive(false);
|
||||
ResetItemData();
|
||||
}
|
||||
|
||||
public void OpenStartPanel()
|
||||
@ -82,6 +85,7 @@ public class ForgePanel : MonoBehaviour
|
||||
openParent.SetActive(true);
|
||||
startAni.AnimationState.SetAnimation(0, "EnterAnim_1", false);
|
||||
startAni.AnimationState.Complete += StarIdle;
|
||||
_settlementPanel.gameObject.SetActive(true);
|
||||
_settlementPanel.SettlementEvent();
|
||||
}
|
||||
|
||||
@ -106,25 +110,54 @@ public class ForgePanel : MonoBehaviour
|
||||
_craftButton.onClick.RemoveListener(CraftEvent);
|
||||
startButton.onClick.RemoveListener(GameStart);
|
||||
title.onClick.RemoveListener(CloseTitle);
|
||||
closeStoreButton.onClick.RemoveListener(CloseStore);
|
||||
}
|
||||
|
||||
void GameStart()
|
||||
{
|
||||
if (DataManager.GetPrefab("openDoor")==0)
|
||||
|
||||
if (DataManager.GetPhysical()>=5)
|
||||
{
|
||||
DotData.ins.SendEvent("a11103","");
|
||||
DataManager.RemovePhysical();
|
||||
ResetGold();
|
||||
startAni.AnimationState.SetAnimation(0, "EnterAnim_2", false);
|
||||
startAni.AnimationState.Complete += StartEvent;
|
||||
if (DataManager.GetPrefab("openDoor")==0)
|
||||
{
|
||||
DotData.ins.SendEvent("a11103","");
|
||||
}
|
||||
if (DataManager.GetPrefab("openDoor")==1)
|
||||
{
|
||||
DotData.ins.SendEvent("a11104","");
|
||||
}
|
||||
if (DataManager.GetPrefab("openDoor")==3)
|
||||
{
|
||||
DotData.ins.SendEvent("a11105","");
|
||||
}
|
||||
DataManager.SetPrefab("openDoor",DataManager.GetPrefab("openDoor")+1);
|
||||
startAni.AnimationState.SetAnimation(0, "EnterAnim_2", false);
|
||||
startAni.AnimationState.Complete += StartEvent;
|
||||
}
|
||||
if (DataManager.GetPrefab("openDoor")==1)
|
||||
{
|
||||
DotData.ins.SendEvent("a11104","");
|
||||
}
|
||||
if (DataManager.GetPrefab("openDoor")==3)
|
||||
{
|
||||
DotData.ins.SendEvent("a11105","");
|
||||
}
|
||||
DataManager.SetPrefab("openDoor",DataManager.GetPrefab("openDoor")+1);
|
||||
}
|
||||
|
||||
public void GuideV1()
|
||||
{
|
||||
DataManager.RemovePhysical();
|
||||
ResetGold();
|
||||
startAni.AnimationState.SetAnimation(0, "EnterAnim_2", false);
|
||||
startAni.AnimationState.Complete += StartEvent;
|
||||
startAni.AnimationState.Complete += GuideV1b;
|
||||
}
|
||||
|
||||
public void GuideV1b(TrackEntry trackentry)
|
||||
{
|
||||
startAni.AnimationState.Complete -= GuideV1b;
|
||||
GameSystem.ins.StartNpcData();
|
||||
openParent.SetActive(false);
|
||||
}
|
||||
|
||||
void CloseStore()
|
||||
{
|
||||
GameSystem.ins.CloseStore();
|
||||
}
|
||||
|
||||
private void StartEvent(TrackEntry trackentry)
|
||||
@ -142,6 +175,16 @@ public class ForgePanel : MonoBehaviour
|
||||
GameSystem.ins.Crafting(bo);
|
||||
});
|
||||
}
|
||||
|
||||
public void CraftGuideEvent(Action action)
|
||||
{
|
||||
_craftingPanel.gameObject.SetActive(true);
|
||||
_craftingPanel.StartOpen(true, (bool bo) =>
|
||||
{
|
||||
GameSystem.ins.Crafting(bo);
|
||||
action?.Invoke();
|
||||
});
|
||||
}
|
||||
public void ResetCrafting(int id,int npcID)
|
||||
{
|
||||
getCrafting.SaveIcon(id);
|
||||
@ -220,7 +263,7 @@ public class ForgePanel : MonoBehaviour
|
||||
int index = 0;
|
||||
for (int i = 0; i < allData.Count; i++)
|
||||
{
|
||||
if (DataManager.GetItem(allData[i].ID)>0&&allData[i].Proptype!=0&&allData[i].Proptype==1)
|
||||
if (DataManager.GetItem(allData[i].ID)>=0&&DataManager.GetItemUnLock(allData[i].ID)&&allData[i].Proptype!=0&&allData[i].Proptype==1)
|
||||
{
|
||||
if (index>=_itemButtons.Count )
|
||||
{
|
||||
@ -246,7 +289,7 @@ public class ForgePanel : MonoBehaviour
|
||||
int index = 0;
|
||||
for (int i = 0; i < allData.Count; i++)
|
||||
{
|
||||
if (DataManager.GetItem(allData[i].ID)>0&&allData[i].Proptype>1)
|
||||
if (DataManager.GetItem(allData[i].ID)>=0&&DataManager.GetItemUnLock(allData[i].ID)&&allData[i].Proptype>1)
|
||||
{
|
||||
if (index>=_itemWapenButtons.Count )
|
||||
{
|
||||
|
256
Blacksmith/Assets/Script/UI/GuidePanel.cs
Normal file
@ -0,0 +1,256 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class GuidePanel : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private List<RectTransform> textList;
|
||||
[SerializeField] private RectTransform seleTra;
|
||||
[SerializeField] private Button eventButton;
|
||||
[SerializeField] private ForgePanel _forgePanel;
|
||||
[SerializeField] private BattlePanel _battlePanel;
|
||||
[SerializeField] private RogenItem _rogenItem;
|
||||
[SerializeField] private Image _sceleImage;
|
||||
[SerializeField] private Text _text;
|
||||
[SerializeField] private RectTransform text2Tra;
|
||||
[SerializeField] private Text _text2;
|
||||
[SerializeField] private GameObject crafting;
|
||||
[SerializeField] private GameObject cra2;
|
||||
[SerializeField] private RectTransform hand;
|
||||
private Tween ani;
|
||||
private Tween ani2;
|
||||
[SerializeField] private RectTransform lock1;
|
||||
[SerializeField] private RectTransform lock2;
|
||||
[SerializeField] private RectTransform lock2c1;
|
||||
[SerializeField] private RectTransform lock3;
|
||||
[SerializeField] private RectTransform lock4;
|
||||
[SerializeField] private RectTransform lock5;
|
||||
[SerializeField] private RectTransform lock5c1;
|
||||
[SerializeField] private RectTransform lock5c2;
|
||||
[SerializeField] private RectTransform lock6;
|
||||
[SerializeField] private RectTransform lock7;
|
||||
[SerializeField] private RectTransform lock8;
|
||||
private void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void GLock1()
|
||||
{
|
||||
_sceleImage.gameObject.SetActive(false);
|
||||
_text.text = "点击开店";
|
||||
text2Tra.position = textList[0].position;
|
||||
_text2.gameObject.SetActive(false);
|
||||
seleTra.position = lock1.position;
|
||||
eventButton.onClick.AddListener(Event1);
|
||||
}
|
||||
|
||||
private void Event1()
|
||||
{
|
||||
eventButton.onClick.RemoveListener(Event1);
|
||||
seleTra.position = lock2.position;
|
||||
eventButton.onClick.AddListener(SaveE1);
|
||||
_sceleImage.gameObject.SetActive(true);
|
||||
_text.text = "拖拽到锻造栏";
|
||||
text2Tra.position = textList[3].position;
|
||||
_forgePanel.GuideV1();
|
||||
var data = JsonTab.Instance.tables.Item.Get(1011);
|
||||
_sceleImage.sprite = AssetBundleManager.ins.Sprite(data.Icon, AtlasType.ItemIcon);
|
||||
_sceleImage.GetComponent<RectTransform>().position = lock2.position;
|
||||
|
||||
ani2=_sceleImage.GetComponent<RectTransform>().DOMove(lock2c1.position, 1f).SetLoops(-1);
|
||||
hand.localPosition = Vector3.zero;
|
||||
ani.Kill();
|
||||
ani= hand.GetComponent<RectTransform>().DOMove(lock2c1.position, 1f).SetLoops(-1);
|
||||
}
|
||||
|
||||
private void SaveE1()
|
||||
{
|
||||
GameSystem.ins.drawingManager.itemsSlot[0] = 1011;
|
||||
_forgePanel.ResetSlotItem();
|
||||
eventButton.onClick.RemoveListener(SaveE1);
|
||||
eventButton.onClick.AddListener(SaveE2);
|
||||
}
|
||||
private void SaveE2()
|
||||
{
|
||||
GameSystem.ins.drawingManager.itemsSlot[1] = 1011;
|
||||
_forgePanel.ResetSlotItem();
|
||||
eventButton.onClick.RemoveListener(SaveE2);
|
||||
eventButton.onClick.AddListener(SaveE3);
|
||||
}
|
||||
private void SaveE3()
|
||||
{
|
||||
GameSystem.ins.drawingManager.itemsSlot[2] = 1011;
|
||||
_forgePanel.ResetSlotItem();
|
||||
eventButton.onClick.RemoveListener(SaveE3);
|
||||
_sceleImage.gameObject.SetActive(false);
|
||||
ani.Kill();
|
||||
ani= hand.GetComponent<RectTransform>().DOLocalMove(Vector3.zero, 0.1f);
|
||||
_text.text = "点击锻造";
|
||||
text2Tra.position = textList[2].position;
|
||||
seleTra.position = lock3.position;
|
||||
eventButton.onClick.AddListener(Event2);
|
||||
}
|
||||
|
||||
private void Event2()
|
||||
{
|
||||
eventButton.onClick.RemoveListener(Event2);
|
||||
eventButton.gameObject.SetActive(false);
|
||||
GetComponent<Image>().enabled = false;
|
||||
seleTra.gameObject.SetActive(false);
|
||||
_text2.gameObject.SetActive(true);
|
||||
_text2.text = "在红色区域点击加速";
|
||||
_forgePanel.CraftGuideEvent(() =>
|
||||
{
|
||||
Event3();
|
||||
});
|
||||
}
|
||||
|
||||
private void Event3()
|
||||
{
|
||||
seleTra.gameObject.SetActive(true);
|
||||
seleTra.position = lock2c1.position;
|
||||
eventButton.onClick.AddListener(Event4);
|
||||
eventButton.gameObject.SetActive(true);
|
||||
_text2.gameObject.SetActive(false);
|
||||
GetComponent<Image>().enabled = true;
|
||||
_text.text = "点击任意区域关闭页面";
|
||||
text2Tra.position = textList[0].position;
|
||||
}
|
||||
|
||||
private void Event4()
|
||||
{
|
||||
seleTra.position = lock5.position;
|
||||
crafting.SetActive(false);
|
||||
eventButton.onClick.RemoveListener(Event4);
|
||||
eventButton.onClick.AddListener(Event4c1);
|
||||
_text.text = "拖拽铁剑给客户";
|
||||
text2Tra.position = textList[1].position;
|
||||
_sceleImage.gameObject.SetActive(true);
|
||||
var data = JsonTab.Instance.tables.Item.Get(2011);
|
||||
_sceleImage.sprite = AssetBundleManager.ins.Sprite(data.Icon, AtlasType.ItemIcon);
|
||||
ani2.Kill();
|
||||
_sceleImage.GetComponent<RectTransform>().position = lock5.position;
|
||||
ani2=_sceleImage.GetComponent<RectTransform>().DOMove(lock5c1.position, 1f).SetLoops(-1);
|
||||
hand.localPosition = Vector3.zero;
|
||||
ani.Kill();
|
||||
ani=hand.GetComponent<RectTransform>().DOMove(lock5c1.position, 1f).SetLoops(-1);
|
||||
}
|
||||
|
||||
private void Event4c1()
|
||||
{
|
||||
_sceleImage.gameObject.SetActive(false);
|
||||
seleTra.position = lock2c1.position;
|
||||
ani.Kill();
|
||||
ani= hand.GetComponent<RectTransform>().DOLocalMove(Vector3.zero, 0.1f);
|
||||
eventButton.onClick.RemoveListener(Event4c1);
|
||||
eventButton.onClick.AddListener(Event5);
|
||||
GameSystem.ins.GuideV2();
|
||||
_text.text = "点击关闭";
|
||||
text2Tra.position = textList[0].position;
|
||||
}
|
||||
private void Event5()
|
||||
{
|
||||
seleTra.position = lock4.position;
|
||||
cra2.SetActive(false);
|
||||
eventButton.onClick.RemoveListener(Event5);
|
||||
eventButton.onClick.AddListener(Event6);
|
||||
_text.text = "点击关店";
|
||||
text2Tra.position = textList[1].position;
|
||||
}
|
||||
|
||||
private void Event6()
|
||||
{
|
||||
seleTra.position = lock5c2.position;
|
||||
eventButton.onClick.RemoveListener(Event6);
|
||||
GameSystem.ins.CloseStore();
|
||||
eventButton.onClick.AddListener(Event6c1);
|
||||
}
|
||||
private void Event6c1()
|
||||
{
|
||||
eventButton.onClick.RemoveListener(Event6c1);
|
||||
UIMgr.ins.OpenBattlePanel();
|
||||
DataManager.SetPrefab("firstGuideV1",1);
|
||||
}
|
||||
public void Event7()
|
||||
{
|
||||
_sceleImage.gameObject.SetActive(false);
|
||||
_text2.gameObject.SetActive(false);
|
||||
seleTra.position = lock6.position;
|
||||
_text.text = "点击开始进入关卡";
|
||||
text2Tra.position = textList[0].position;
|
||||
eventButton.onClick.AddListener(Event8);
|
||||
}
|
||||
private void Event8()
|
||||
{
|
||||
eventButton.onClick.RemoveListener(Event8);
|
||||
seleTra.position = lock7.position;
|
||||
_text.text = "点击放置武器";
|
||||
text2Tra.position = textList[0].position;
|
||||
DataManager.AddItem(2011,3);
|
||||
_battlePanel.OpenCombatPanel();
|
||||
eventButton.onClick.AddListener(Event9);
|
||||
}
|
||||
private void Event9()
|
||||
{
|
||||
eventButton.onClick.RemoveListener(Event9);
|
||||
BattleManager.ins.GetItemNum(2011,out var itemNum);
|
||||
if (DataManager.GetItem(2011) - itemNum-1>=0)
|
||||
{
|
||||
BattleManager.ins.AddItem(2011,out bool bo);
|
||||
UIMgr.ins.ResetBattleReadyPanel();
|
||||
}
|
||||
eventButton.onClick.AddListener(Event10);
|
||||
}
|
||||
private void Event10()
|
||||
{
|
||||
eventButton.onClick.RemoveListener(Event10);
|
||||
BattleManager.ins.GetItemNum(2011,out var itemNum);
|
||||
if (DataManager.GetItem(2011) - itemNum-1>=0)
|
||||
{
|
||||
BattleManager.ins.AddItem(2011,out bool bo);
|
||||
UIMgr.ins.ResetBattleReadyPanel();
|
||||
}
|
||||
eventButton.onClick.AddListener(Event11);
|
||||
}
|
||||
private void Event11()
|
||||
{
|
||||
eventButton.onClick.RemoveListener(Event11);
|
||||
BattleManager.ins.GetItemNum(2011,out var itemNum);
|
||||
if (DataManager.GetItem(2011) - itemNum-1>=0)
|
||||
{
|
||||
BattleManager.ins.AddItem(2011,out bool bo);
|
||||
UIMgr.ins.ResetBattleReadyPanel();
|
||||
}
|
||||
seleTra.position = lock8.position;
|
||||
_text.text = "点击开始游戏";
|
||||
eventButton.onClick.AddListener(Event12);
|
||||
}
|
||||
private void Event12()
|
||||
{
|
||||
eventButton.onClick.RemoveListener(Event12);
|
||||
gameObject.SetActive(false);
|
||||
BattleManager.ins.StartBattle();
|
||||
DataManager.SetPrefab("firstGuideV2",1);
|
||||
}
|
||||
public void Event13()
|
||||
{
|
||||
_sceleImage.gameObject.SetActive(false);
|
||||
_text2.gameObject.SetActive(false);
|
||||
seleTra.position = _rogenItem.transform.position;
|
||||
_text.text = "点击随机技能";
|
||||
text2Tra.position = textList[0].position;
|
||||
eventButton.onClick.AddListener(Event14);
|
||||
}
|
||||
public void Event14()
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
_rogenItem.SendEvent();
|
||||
eventButton.onClick.RemoveListener(Event14);
|
||||
DataManager.SetPrefab("firstGuideV3",1);
|
||||
}
|
||||
}
|
||||
|
11
Blacksmith/Assets/Script/UI/GuidePanel.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 41263223f8a140e48aa2e010911737a1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
@ -8,18 +9,41 @@ public class SlotUI : MonoBehaviour
|
||||
[SerializeField] private int index;
|
||||
|
||||
[SerializeField] private Image icon;
|
||||
|
||||
[SerializeField] private Button _button;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_button = GetComponent<Button>();
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_button.onClick.AddListener(ButtonEvent);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
_button.onClick.RemoveListener(ButtonEvent);
|
||||
}
|
||||
|
||||
public void ButtonEvent()
|
||||
{
|
||||
GameSystem.ins.drawingManager.itemsSlot[index] = 0;
|
||||
GameSystem.ins.ResetItemPanel();
|
||||
}
|
||||
public void SaveIndex()
|
||||
{
|
||||
GameSystem.ins.SaveIndex(index);
|
||||
|
@ -18,6 +18,9 @@ public class StorePanel : MonoBehaviour
|
||||
[SerializeField] private GameObject stroeback;
|
||||
[SerializeField] private Button lottery;
|
||||
[SerializeField] private GameObject lotteryback;
|
||||
[SerializeField] private Text _goldNum;
|
||||
[SerializeField] private Text _diamondNum;
|
||||
[SerializeField] private Text _physicalNum;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@ -62,6 +65,7 @@ public class StorePanel : MonoBehaviour
|
||||
lotteryParent.SetActive(false);
|
||||
stroeback.gameObject.SetActive(true);
|
||||
lotteryback.gameObject.SetActive(false);
|
||||
ResetGold();
|
||||
}
|
||||
|
||||
public void ResetLottery()
|
||||
@ -75,6 +79,7 @@ public class StorePanel : MonoBehaviour
|
||||
lotteryParent.SetActive(true);
|
||||
stroeback.gameObject.SetActive(false);
|
||||
lotteryback.gameObject.SetActive(true);
|
||||
ResetGold();
|
||||
}
|
||||
|
||||
public void SetRandomData(int id)
|
||||
@ -98,5 +103,17 @@ public class StorePanel : MonoBehaviour
|
||||
{
|
||||
_panel.gameObject.SetActive(true);
|
||||
_panel.SaveData(itemDatas);
|
||||
foreach (var s in dayStoreItems)
|
||||
{
|
||||
s.ResetItem();
|
||||
}
|
||||
|
||||
ResetGold();
|
||||
}
|
||||
public void ResetGold()
|
||||
{
|
||||
_goldNum.text = DataManager.GetItem(2).ToString();
|
||||
_diamondNum.text = DataManager.GetItem(3).ToString();
|
||||
_physicalNum.text=DataManager.GetPhysical().ToString();
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ public class StoreItem : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private int id;
|
||||
[SerializeField] private Image icon;
|
||||
[SerializeField] private Image buyIcon;
|
||||
[SerializeField] private Sprite storeIcon;
|
||||
[SerializeField] private Text name;
|
||||
[SerializeField] private Text num;
|
||||
@ -46,10 +47,12 @@ public class StoreItem : MonoBehaviour
|
||||
if (DataManager.NextDay("storeDay"+id))
|
||||
{
|
||||
num.text = "免费获得";
|
||||
_button.interactable = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
num.text = "已售罄";
|
||||
_button.interactable = false;
|
||||
}
|
||||
}
|
||||
else if (id == 102 || id == 104)
|
||||
|
@ -15,6 +15,7 @@ public class SwithPanel : MonoBehaviour
|
||||
[SerializeField] private Button shopButton;
|
||||
|
||||
[SerializeField] private Button battleButton;
|
||||
[SerializeField] private List<GameObject> _gameObjects;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
@ -63,4 +64,13 @@ public class SwithPanel : MonoBehaviour
|
||||
{
|
||||
UIMgr.ins.OpenBattlePanel();
|
||||
}
|
||||
|
||||
public void SetIndex(int index)
|
||||
{
|
||||
foreach (var gameObject in _gameObjects)
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
_gameObjects[index].SetActive(true);
|
||||
}
|
||||
}
|
||||
|
@ -17,8 +17,14 @@ public class UIMgr : MonoBehaviour
|
||||
[SerializeField] private StorePanel storePanel;
|
||||
[SerializeField] private CombatPanel combatPanel;
|
||||
[SerializeField] private EndPanel endPanel;
|
||||
[SerializeField] private GuidePanel guidePanel;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Init()
|
||||
{
|
||||
ins = this;
|
||||
}
|
||||
@ -32,7 +38,8 @@ public class UIMgr : MonoBehaviour
|
||||
storePanel.gameObject.SetActive(false);
|
||||
combatPanel.gameObject.SetActive(false);
|
||||
endPanel.gameObject.SetActive(false);
|
||||
forgePanel.OpenStartPanel();
|
||||
forgePanel.Close();
|
||||
swithPanel.SetIndex(2);
|
||||
}
|
||||
|
||||
public void OpenBattlePanel()
|
||||
@ -45,6 +52,12 @@ public class UIMgr : MonoBehaviour
|
||||
combatPanel.gameObject.SetActive(false);
|
||||
endPanel.gameObject.SetActive(false);
|
||||
battlePanel.ResetLevelID();
|
||||
if (DataManager.GetPrefab("firstGuideV2")!=1)
|
||||
{
|
||||
guidePanel.gameObject.SetActive(true);
|
||||
guidePanel.Event7();
|
||||
}
|
||||
swithPanel.SetIndex(3);
|
||||
}
|
||||
|
||||
public void OpenDrawingPanel()
|
||||
@ -57,6 +70,7 @@ public class UIMgr : MonoBehaviour
|
||||
combatPanel.gameObject.SetActive(false);
|
||||
endPanel.gameObject.SetActive(false);
|
||||
drawingPanel.OpenPanel();
|
||||
swithPanel.SetIndex(1);
|
||||
}
|
||||
|
||||
public void OpenStorePanel()
|
||||
@ -69,6 +83,7 @@ public class UIMgr : MonoBehaviour
|
||||
combatPanel.gameObject.SetActive(false);
|
||||
endPanel.gameObject.SetActive(false);
|
||||
storePanel.StartPanel();
|
||||
swithPanel.SetIndex(0);
|
||||
}
|
||||
/// <summary>
|
||||
/// 战斗过程界面
|
||||
@ -127,7 +142,16 @@ public class UIMgr : MonoBehaviour
|
||||
combatPanel.ResetExp();
|
||||
}
|
||||
|
||||
|
||||
public void OpenFirstGuidePanel()
|
||||
{
|
||||
guidePanel.gameObject.SetActive(true);
|
||||
guidePanel.GLock1();
|
||||
}
|
||||
public void OpenFirstGuidePanelv3()
|
||||
{
|
||||
guidePanel.gameObject.SetActive(true);
|
||||
guidePanel.Event13();
|
||||
}
|
||||
public void ResetCombatSkill()
|
||||
{
|
||||
}
|
||||
|
@ -9,17 +9,17 @@ MonoBehaviour:
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 0}
|
||||
m_Script: {fileID: 1795359250, guid: 1cf430f187a0b40eda7f668318d8be23, type: 3}
|
||||
m_Name: MiniGameConfig
|
||||
m_EditorClassIdentifier: wx-editor:WeChatWASM:WXEditorScriptObject
|
||||
m_EditorClassIdentifier:
|
||||
ProjectConf:
|
||||
projectName:
|
||||
Appid:
|
||||
CDN:
|
||||
CDN: https://www.youtukeji.com.cn/Game/Blacksmithv2/
|
||||
assetLoadType: 0
|
||||
compressDataPackage: 0
|
||||
VideoUrl:
|
||||
DST: E:\UnityProject\Game\Blacksmith\
|
||||
DST: E:\Project\apk\Blacksmith
|
||||
StreamCDN:
|
||||
bundleHashLength: 32
|
||||
bundlePathIdentifier: StreamingAssets;
|
||||
@ -29,7 +29,7 @@ MonoBehaviour:
|
||||
HideAfterCallMain: 1
|
||||
preloadFiles:
|
||||
Orientation: 0
|
||||
bgImageSrc: Assets/WX-WASM-SDK-V2/Runtime/wechat-default/images/background.jpg
|
||||
bgImageSrc: Assets/Pack/UI/73afa3a036cbd7a57cba1c3fca347f0.jpg
|
||||
dataFileSubPrefix:
|
||||
maxStorage: 200
|
||||
defaultReleaseSize: 31457280
|
||||
|
BIN
Blacksmith/MiniTemplate/Datas/~$关卡表.xlsx
Normal file
BIN
Blacksmith/MiniTemplate/Datas/~$礼包表.xlsx
Normal file
BIN
Blacksmith/MiniTemplate/Datas/~$道具表.xlsx
Normal file
@ -3,6 +3,7 @@
|
||||
"com.code-philosophy.luban": "https://gitee.com/focus-creative-games/luban_unity.git",
|
||||
"com.tuyoogame.yooasset": "2.2.4-preview",
|
||||
"com.unity.collab-proxy": "2.4.4",
|
||||
"com.unity.device-simulator.devices": "1.0.0",
|
||||
"com.unity.feature.2d": "2.0.1",
|
||||
"com.unity.ide.rider": "3.0.31",
|
||||
"com.unity.ide.visualstudio": "2.0.22",
|
||||
|
@ -139,6 +139,13 @@
|
||||
},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.device-simulator.devices": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.editorcoroutines": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 12 KiB |