Merge branch 'main' into TT

# Conflicts:
#	Blacksmith/Assets/Scenes/SampleScene.unity
#	Blacksmith/Assets/Script/Battle/BattleManager.cs
#	Blacksmith/Assets/Script/GameSystem.cs
#	Blacksmith/Assets/Script/UI/ForgePanel.cs
#	Blacksmith/MiniTemplate/Datas/常量表.xlsx
#	Blacksmith/UserSettings/Layouts/default-2022.dwlt
#	box1/UserSettings/Layouts/default-2022.dwlt
This commit is contained in:
DESKTOP-DDTRVOR\asus 2024-12-25 16:35:48 +08:00
commit 5109d909d6
77 changed files with 10599 additions and 2369 deletions

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"Getskill": 3026040,
"Unlock": 0
},
{
@ -3194,7 +3194,7 @@
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},
{
@ -3246,7 +3246,7 @@
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{

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@ -290,7 +290,7 @@ public class BattleManager : MonoBehaviour
{
foreach (var p in playerItems)
{
if (p.player!=null)
if (p!=null&&p.player!=null)
{
PrefabPool.ins.RecycleObj(p.player.gameObject);
p.player = null;

View File

@ -38,9 +38,18 @@ public static class DataManager
}
private static Dictionary<int, int> itemDictionary;
public static int GuidInt(int key)
{
return (int)LoadValue(typeof(int), "guidItem"+key);
}
public static void SaveGuidItem(int key,int num)
{
SaveValue("guidItem" + key, num);
}
public static int GetItem(int id)
{
return ItemDictionary.ContainsKey(id) ? ItemDictionary[id] : 0;
return (ItemDictionary.ContainsKey(id) ? ItemDictionary[id] : 0)+GuidInt(id);
//return ItemDatas.FirstOrDefault(vaItemData => vaItemData.item.id == id);
}

View File

@ -9,6 +9,7 @@ using Random = UnityEngine.Random;
public class GameSystem : MonoBehaviour
{
public static GameSystem ins;
public UIMgr uiMgr;
public JsonTab tab;
public DrawingManager drawingManager;
public AssetBundleManager abManager;
@ -42,12 +43,19 @@ public class GameSystem : MonoBehaviour
{
DataManager.SetLevelLock(int.Parse(JsonTab.Instance.tables.Main.Get(20).ConstantValue),true);
DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(21).ConstantValue), true);
UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(21).ConstantValue));
DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(22).ConstantValue), true);
UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(22).ConstantValue));
DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(23).ConstantValue), true);
UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(23).ConstantValue));
DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(24).ConstantValue), true);
UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(24).ConstantValue));
DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(25).ConstantValue), true);
UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(25).ConstantValue));
DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(26).ConstantValue), true);
UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(26).ConstantValue));
DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(27).ConstantValue), true);
UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(27).ConstantValue));
DataManager.SaveItemUnLock(1, true);
DataManager.SaveItemUnLock(2, true);
DataManager.SaveItemUnLock(3, true);
@ -61,6 +69,32 @@ public class GameSystem : MonoBehaviour
DataManager.SaveDrawLevel(302401, 1);
DataManager.SaveDrawLevel(302501, 1);
DataManager.SaveDrawLevel(302601, 1);
DataManager.SaveItem(1011,int.Parse(JsonTab.Instance.tables.Main.Get(28).ConstantValue));
DataManager.SaveItem(1021,int.Parse(JsonTab.Instance.tables.Main.Get(29).ConstantValue));
DataManager.SaveItem(1031,int.Parse(JsonTab.Instance.tables.Main.Get(30).ConstantValue));
DataManager.SaveItem(1041,int.Parse(JsonTab.Instance.tables.Main.Get(31).ConstantValue));
DataManager.SaveItem(1051,int.Parse(JsonTab.Instance.tables.Main.Get(32).ConstantValue));
}
private void UnlockItem(int id)
{
var data = JsonTab.Instance.tables.CraftingRecipes.Get(id);
if (data.Levelprops1!=0)
{
DataManager.SaveItemUnLock(data.Levelprops1,true);
}
if (data.Levelprops2!=0)
{
DataManager.SaveItemUnLock(data.Levelprops2,true);
}
if (data.Levelprops3!=0)
{
DataManager.SaveItemUnLock(data.Levelprops3,true);
}
if (data.Levelprops4!=0)
{
DataManager.SaveItemUnLock(data.Levelprops4,true);
}
}
private void Awake()
{
@ -118,9 +152,14 @@ public class GameSystem : MonoBehaviour
forgePanel.ResetSlotItem();
_npcBuyDatas = new List<NPCBuyData>();
getNpc = false;
uiMgr.Init();
SaveFirstID();
UIMgr.ins.OpenForgePanel();
forgePanel.ResetGold();
if (DataManager.GetPrefab("firstGuideV1")!=1)
{
uiMgr.OpenFirstGuidePanel();
}
});
// abManager.InitAsset(() =>
@ -183,6 +222,7 @@ public class GameSystem : MonoBehaviour
/// </summary>
public void StartNpcData()
{
_npcBuyDatas.Clear();
foreach (var data in JsonTab.Instance.tables.Item.DataList)
{
if (DataManager.GetItemUnLock(data.ID) && data.NPC.Count != 0)
@ -198,6 +238,21 @@ public class GameSystem : MonoBehaviour
SaveFirstID();
}
public void GuidData()
{
NPCBuyData npcBuyData = new NPCBuyData();
npcBuyData.buyID = 2011;
npcBuyData.npcID = 50007;
_npcBuyDatas.Add(npcBuyData);
NPCBuyData npcBuyData1 = new NPCBuyData();
npcBuyData1.buyID = 2011;
npcBuyData1.npcID = 50008;
_npcBuyDatas.Add(npcBuyData);
DataManager.SaveGuidItem(1011,3);
nowTime = 0;
SaveFirstID();
}
public void SaveNPCbo(bool bo)
{
getNpc = bo;
@ -228,6 +283,12 @@ public class GameSystem : MonoBehaviour
forgePanel.OpenStartPanel();
}
public void CloseStore()
{
_npcBuyDatas.Clear();
forgePanel.OpenStartPanel();
nowTime = maxTime;
}
/// <summary>
/// 设置购买物品和无物品判断
/// </summary>
@ -254,11 +315,15 @@ public class GameSystem : MonoBehaviour
{
drawingManager.CraftItem(bo, () =>
{
forgePanel.ResetItemData();
forgePanel.ResetSlotItem();
ResetItemPanel();
});
}
public void ResetItemPanel()
{
forgePanel.ResetItemData();
forgePanel.ResetSlotItem();
}
public void SaveSeledID(int sendID)
{
id = sendID;
@ -365,4 +430,12 @@ public class GameSystem : MonoBehaviour
}
}
}
public void GuideV2()
{
var npcData = _npcBuyDatas[0];
_npcBuyDatas.Remove(_npcBuyDatas[0]);
SaveFirstID();
forgePanel.SetData(true,npcData);
}
}

View File

@ -32,6 +32,7 @@ public class BattlePanel : MonoBehaviour
[SerializeField] private Button openWeaponry;
[SerializeField] private Button openSoldier;
[SerializeField] private Button startButton;
[SerializeField] private Button closeBaterWaitButton;
[SerializeField] private int levelID = 0;
[SerializeField] private Text _goldNum;
@ -57,7 +58,7 @@ public class BattlePanel : MonoBehaviour
openItemParent.onClick.AddListener(OpenItemPanel);
closeItemParent.onClick.AddListener(CloseItemPanel);
startButton.onClick.AddListener(StartBattle);
readyPanel.SetActive(false);
closeBaterWaitButton.onClick.AddListener(CloseWaitPanel);
}
// Update is called once per frame
@ -74,6 +75,7 @@ public class BattlePanel : MonoBehaviour
openItemParent.onClick.RemoveListener(OpenItemPanel);
closeItemParent.onClick.RemoveListener(CloseItemPanel);
startButton.onClick.RemoveListener(StartBattle);
closeBaterWaitButton.onClick.RemoveListener(CloseWaitPanel);
}
#endregion
@ -99,6 +101,7 @@ public class BattlePanel : MonoBehaviour
}
DataManager.SetNowLevel(levelID);
OpenLevel();
readyPanel.SetActive(false);
}
public void OpenLevel()
{
@ -110,10 +113,9 @@ public class BattlePanel : MonoBehaviour
ResetGold();
}
private void OpenCombatPanel()
public void OpenCombatPanel()
{
if (DataManager.GetPhysical()>=5)
{
DataManager.RemovePhysical();
readyPanel.SetActive(true);
UIMgr.ins.CloseSwithPanel();
@ -130,9 +132,12 @@ public class BattlePanel : MonoBehaviour
BattleManager.ins.GetAttribute(ref h, ref a);
_hpText.text = h.ToString();
_attackText.text = a.ToString();
}
}
public void CloseWaitPanel()
{
UIMgr.ins.OpenBattlePanel();
}
public void SetPlayerIndex()
{
foreach (var pBar in _playerBars)
@ -210,8 +215,9 @@ public class BattlePanel : MonoBehaviour
private void StartBattle()
{
if (BattleManager.ins.BattleStart())
if (BattleManager.ins.BattleStart()&& DataManager.GetPhysical()>=5)
{
DataManager.RemovePhysical();
BattleManager.ins.StartBattle();
}
}
@ -228,14 +234,20 @@ public class BattlePanel : MonoBehaviour
private void OpenVideoWeaponryEvent()
{
BattleManager.ins.OpenVideoWeaponryEvent();
ResetReadyPanel();
ADSystem.getInstance().PlayAd(() =>
{
BattleManager.ins.OpenVideoWeaponryEvent();
ResetReadyPanel();
});
}
private void OpenVideoSoldierEvent()
{
BattleManager.ins.OpenVideoSoldierEvent();
ResetReadyPanel();
ADSystem.getInstance().PlayAd(() =>
{
BattleManager.ins.OpenVideoSoldierEvent();
ResetReadyPanel();
});
}
#endregion

View File

@ -49,6 +49,10 @@ public class CombatPanel : MonoBehaviour
_rogenPanel.gameObject.SetActive(true);
_rogenPanel.SetResetIndex(1);
_rogenPanel.InitData();
if (DataManager.GetPrefab("firstGuideV3")!=1)
{
UIMgr.ins.OpenFirstGuidePanelv3();
}
}
public void CloseRogenPanel()

View File

@ -56,7 +56,7 @@ public class RogenItem : MonoBehaviour
}
private void SendEvent()
public void SendEvent()
{
BattleManager.ins.SetRogen(skillData);
UIMgr.ins.CloseRogenPanel();

View File

@ -29,6 +29,7 @@ public class ForgePanel : MonoBehaviour
[SerializeField] private Button title;
[SerializeField] public Button _buyEventButton;
[SerializeField] private Button _getGoldButton;
[SerializeField] private Button closeStoreButton;
[SerializeField] private Text textPro;
[SerializeField] private CraftingPanel _craftingPanel;
[SerializeField] private SettlementPanel _settlementPanel;
@ -57,6 +58,7 @@ public class ForgePanel : MonoBehaviour
_craftButton.onClick.AddListener(CraftEvent);
startButton.onClick.AddListener(GameStart);
title.onClick.AddListener(CloseTitle);
closeStoreButton.onClick.AddListener(CloseStore);
}
// Update is called once per frame
@ -75,6 +77,7 @@ public class ForgePanel : MonoBehaviour
_npcTrigger.Close();
openParent.SetActive(true);
_craftingPanel.gameObject.SetActive(false);
ResetItemData();
}
public void OpenStartPanel()
@ -82,6 +85,7 @@ public class ForgePanel : MonoBehaviour
openParent.SetActive(true);
startAni.AnimationState.SetAnimation(0, "EnterAnim_1", false);
startAni.AnimationState.Complete += StarIdle;
_settlementPanel.gameObject.SetActive(true);
_settlementPanel.SettlementEvent();
}
@ -106,25 +110,54 @@ public class ForgePanel : MonoBehaviour
_craftButton.onClick.RemoveListener(CraftEvent);
startButton.onClick.RemoveListener(GameStart);
title.onClick.RemoveListener(CloseTitle);
closeStoreButton.onClick.RemoveListener(CloseStore);
}
void GameStart()
{
if (DataManager.GetPrefab("openDoor")==0)
if (DataManager.GetPhysical()>=5)
{
DotData.ins.SendEvent("a11103","");
DataManager.RemovePhysical();
ResetGold();
startAni.AnimationState.SetAnimation(0, "EnterAnim_2", false);
startAni.AnimationState.Complete += StartEvent;
if (DataManager.GetPrefab("openDoor")==0)
{
DotData.ins.SendEvent("a11103","");
}
if (DataManager.GetPrefab("openDoor")==1)
{
DotData.ins.SendEvent("a11104","");
}
if (DataManager.GetPrefab("openDoor")==3)
{
DotData.ins.SendEvent("a11105","");
}
DataManager.SetPrefab("openDoor",DataManager.GetPrefab("openDoor")+1);
startAni.AnimationState.SetAnimation(0, "EnterAnim_2", false);
startAni.AnimationState.Complete += StartEvent;
}
if (DataManager.GetPrefab("openDoor")==1)
{
DotData.ins.SendEvent("a11104","");
}
if (DataManager.GetPrefab("openDoor")==3)
{
DotData.ins.SendEvent("a11105","");
}
DataManager.SetPrefab("openDoor",DataManager.GetPrefab("openDoor")+1);
}
public void GuideV1()
{
DataManager.RemovePhysical();
ResetGold();
startAni.AnimationState.SetAnimation(0, "EnterAnim_2", false);
startAni.AnimationState.Complete += StartEvent;
startAni.AnimationState.Complete += GuideV1b;
}
public void GuideV1b(TrackEntry trackentry)
{
startAni.AnimationState.Complete -= GuideV1b;
GameSystem.ins.StartNpcData();
openParent.SetActive(false);
}
void CloseStore()
{
GameSystem.ins.CloseStore();
}
private void StartEvent(TrackEntry trackentry)
@ -142,6 +175,16 @@ public class ForgePanel : MonoBehaviour
GameSystem.ins.Crafting(bo);
});
}
public void CraftGuideEvent(Action action)
{
_craftingPanel.gameObject.SetActive(true);
_craftingPanel.StartOpen(true, (bool bo) =>
{
GameSystem.ins.Crafting(bo);
action?.Invoke();
});
}
public void ResetCrafting(int id,int npcID)
{
getCrafting.SaveIcon(id);
@ -220,7 +263,7 @@ public class ForgePanel : MonoBehaviour
int index = 0;
for (int i = 0; i < allData.Count; i++)
{
if (DataManager.GetItem(allData[i].ID)>0&&allData[i].Proptype!=0&&allData[i].Proptype==1)
if (DataManager.GetItem(allData[i].ID)>=0&&DataManager.GetItemUnLock(allData[i].ID)&&allData[i].Proptype!=0&&allData[i].Proptype==1)
{
if (index>=_itemButtons.Count )
{
@ -246,7 +289,7 @@ public class ForgePanel : MonoBehaviour
int index = 0;
for (int i = 0; i < allData.Count; i++)
{
if (DataManager.GetItem(allData[i].ID)>0&&allData[i].Proptype>1)
if (DataManager.GetItem(allData[i].ID)>=0&&DataManager.GetItemUnLock(allData[i].ID)&&allData[i].Proptype>1)
{
if (index>=_itemWapenButtons.Count )
{

View File

@ -0,0 +1,256 @@
using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
public class GuidePanel : MonoBehaviour
{
[SerializeField] private List<RectTransform> textList;
[SerializeField] private RectTransform seleTra;
[SerializeField] private Button eventButton;
[SerializeField] private ForgePanel _forgePanel;
[SerializeField] private BattlePanel _battlePanel;
[SerializeField] private RogenItem _rogenItem;
[SerializeField] private Image _sceleImage;
[SerializeField] private Text _text;
[SerializeField] private RectTransform text2Tra;
[SerializeField] private Text _text2;
[SerializeField] private GameObject crafting;
[SerializeField] private GameObject cra2;
[SerializeField] private RectTransform hand;
private Tween ani;
private Tween ani2;
[SerializeField] private RectTransform lock1;
[SerializeField] private RectTransform lock2;
[SerializeField] private RectTransform lock2c1;
[SerializeField] private RectTransform lock3;
[SerializeField] private RectTransform lock4;
[SerializeField] private RectTransform lock5;
[SerializeField] private RectTransform lock5c1;
[SerializeField] private RectTransform lock5c2;
[SerializeField] private RectTransform lock6;
[SerializeField] private RectTransform lock7;
[SerializeField] private RectTransform lock8;
private void Start()
{
}
public void GLock1()
{
_sceleImage.gameObject.SetActive(false);
_text.text = "点击开店";
text2Tra.position = textList[0].position;
_text2.gameObject.SetActive(false);
seleTra.position = lock1.position;
eventButton.onClick.AddListener(Event1);
}
private void Event1()
{
eventButton.onClick.RemoveListener(Event1);
seleTra.position = lock2.position;
eventButton.onClick.AddListener(SaveE1);
_sceleImage.gameObject.SetActive(true);
_text.text = "拖拽到锻造栏";
text2Tra.position = textList[3].position;
_forgePanel.GuideV1();
var data = JsonTab.Instance.tables.Item.Get(1011);
_sceleImage.sprite = AssetBundleManager.ins.Sprite(data.Icon, AtlasType.ItemIcon);
_sceleImage.GetComponent<RectTransform>().position = lock2.position;
ani2=_sceleImage.GetComponent<RectTransform>().DOMove(lock2c1.position, 1f).SetLoops(-1);
hand.localPosition = Vector3.zero;
ani.Kill();
ani= hand.GetComponent<RectTransform>().DOMove(lock2c1.position, 1f).SetLoops(-1);
}
private void SaveE1()
{
GameSystem.ins.drawingManager.itemsSlot[0] = 1011;
_forgePanel.ResetSlotItem();
eventButton.onClick.RemoveListener(SaveE1);
eventButton.onClick.AddListener(SaveE2);
}
private void SaveE2()
{
GameSystem.ins.drawingManager.itemsSlot[1] = 1011;
_forgePanel.ResetSlotItem();
eventButton.onClick.RemoveListener(SaveE2);
eventButton.onClick.AddListener(SaveE3);
}
private void SaveE3()
{
GameSystem.ins.drawingManager.itemsSlot[2] = 1011;
_forgePanel.ResetSlotItem();
eventButton.onClick.RemoveListener(SaveE3);
_sceleImage.gameObject.SetActive(false);
ani.Kill();
ani= hand.GetComponent<RectTransform>().DOLocalMove(Vector3.zero, 0.1f);
_text.text = "点击锻造";
text2Tra.position = textList[2].position;
seleTra.position = lock3.position;
eventButton.onClick.AddListener(Event2);
}
private void Event2()
{
eventButton.onClick.RemoveListener(Event2);
eventButton.gameObject.SetActive(false);
GetComponent<Image>().enabled = false;
seleTra.gameObject.SetActive(false);
_text2.gameObject.SetActive(true);
_text2.text = "在红色区域点击加速";
_forgePanel.CraftGuideEvent(() =>
{
Event3();
});
}
private void Event3()
{
seleTra.gameObject.SetActive(true);
seleTra.position = lock2c1.position;
eventButton.onClick.AddListener(Event4);
eventButton.gameObject.SetActive(true);
_text2.gameObject.SetActive(false);
GetComponent<Image>().enabled = true;
_text.text = "点击任意区域关闭页面";
text2Tra.position = textList[0].position;
}
private void Event4()
{
seleTra.position = lock5.position;
crafting.SetActive(false);
eventButton.onClick.RemoveListener(Event4);
eventButton.onClick.AddListener(Event4c1);
_text.text = "拖拽铁剑给客户";
text2Tra.position = textList[1].position;
_sceleImage.gameObject.SetActive(true);
var data = JsonTab.Instance.tables.Item.Get(2011);
_sceleImage.sprite = AssetBundleManager.ins.Sprite(data.Icon, AtlasType.ItemIcon);
ani2.Kill();
_sceleImage.GetComponent<RectTransform>().position = lock5.position;
ani2=_sceleImage.GetComponent<RectTransform>().DOMove(lock5c1.position, 1f).SetLoops(-1);
hand.localPosition = Vector3.zero;
ani.Kill();
ani=hand.GetComponent<RectTransform>().DOMove(lock5c1.position, 1f).SetLoops(-1);
}
private void Event4c1()
{
_sceleImage.gameObject.SetActive(false);
seleTra.position = lock2c1.position;
ani.Kill();
ani= hand.GetComponent<RectTransform>().DOLocalMove(Vector3.zero, 0.1f);
eventButton.onClick.RemoveListener(Event4c1);
eventButton.onClick.AddListener(Event5);
GameSystem.ins.GuideV2();
_text.text = "点击关闭";
text2Tra.position = textList[0].position;
}
private void Event5()
{
seleTra.position = lock4.position;
cra2.SetActive(false);
eventButton.onClick.RemoveListener(Event5);
eventButton.onClick.AddListener(Event6);
_text.text = "点击关店";
text2Tra.position = textList[1].position;
}
private void Event6()
{
seleTra.position = lock5c2.position;
eventButton.onClick.RemoveListener(Event6);
GameSystem.ins.CloseStore();
eventButton.onClick.AddListener(Event6c1);
}
private void Event6c1()
{
eventButton.onClick.RemoveListener(Event6c1);
UIMgr.ins.OpenBattlePanel();
DataManager.SetPrefab("firstGuideV1",1);
}
public void Event7()
{
_sceleImage.gameObject.SetActive(false);
_text2.gameObject.SetActive(false);
seleTra.position = lock6.position;
_text.text = "点击开始进入关卡";
text2Tra.position = textList[0].position;
eventButton.onClick.AddListener(Event8);
}
private void Event8()
{
eventButton.onClick.RemoveListener(Event8);
seleTra.position = lock7.position;
_text.text = "点击放置武器";
text2Tra.position = textList[0].position;
DataManager.AddItem(2011,3);
_battlePanel.OpenCombatPanel();
eventButton.onClick.AddListener(Event9);
}
private void Event9()
{
eventButton.onClick.RemoveListener(Event9);
BattleManager.ins.GetItemNum(2011,out var itemNum);
if (DataManager.GetItem(2011) - itemNum-1>=0)
{
BattleManager.ins.AddItem(2011,out bool bo);
UIMgr.ins.ResetBattleReadyPanel();
}
eventButton.onClick.AddListener(Event10);
}
private void Event10()
{
eventButton.onClick.RemoveListener(Event10);
BattleManager.ins.GetItemNum(2011,out var itemNum);
if (DataManager.GetItem(2011) - itemNum-1>=0)
{
BattleManager.ins.AddItem(2011,out bool bo);
UIMgr.ins.ResetBattleReadyPanel();
}
eventButton.onClick.AddListener(Event11);
}
private void Event11()
{
eventButton.onClick.RemoveListener(Event11);
BattleManager.ins.GetItemNum(2011,out var itemNum);
if (DataManager.GetItem(2011) - itemNum-1>=0)
{
BattleManager.ins.AddItem(2011,out bool bo);
UIMgr.ins.ResetBattleReadyPanel();
}
seleTra.position = lock8.position;
_text.text = "点击开始游戏";
eventButton.onClick.AddListener(Event12);
}
private void Event12()
{
eventButton.onClick.RemoveListener(Event12);
gameObject.SetActive(false);
BattleManager.ins.StartBattle();
DataManager.SetPrefab("firstGuideV2",1);
}
public void Event13()
{
_sceleImage.gameObject.SetActive(false);
_text2.gameObject.SetActive(false);
seleTra.position = _rogenItem.transform.position;
_text.text = "点击随机技能";
text2Tra.position = textList[0].position;
eventButton.onClick.AddListener(Event14);
}
public void Event14()
{
gameObject.SetActive(false);
_rogenItem.SendEvent();
eventButton.onClick.RemoveListener(Event14);
DataManager.SetPrefab("firstGuideV3",1);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 41263223f8a140e48aa2e010911737a1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -8,18 +9,41 @@ public class SlotUI : MonoBehaviour
[SerializeField] private int index;
[SerializeField] private Image icon;
[SerializeField] private Button _button;
private void Awake()
{
_button = GetComponent<Button>();
}
// Start is called before the first frame update
void Start()
{
}
private void OnEnable()
{
_button.onClick.AddListener(ButtonEvent);
}
// Update is called once per frame
void Update()
{
}
private void OnDisable()
{
_button.onClick.RemoveListener(ButtonEvent);
}
public void ButtonEvent()
{
GameSystem.ins.drawingManager.itemsSlot[index] = 0;
GameSystem.ins.ResetItemPanel();
}
public void SaveIndex()
{
GameSystem.ins.SaveIndex(index);

View File

@ -18,6 +18,9 @@ public class StorePanel : MonoBehaviour
[SerializeField] private GameObject stroeback;
[SerializeField] private Button lottery;
[SerializeField] private GameObject lotteryback;
[SerializeField] private Text _goldNum;
[SerializeField] private Text _diamondNum;
[SerializeField] private Text _physicalNum;
private void Awake()
{
@ -62,6 +65,7 @@ public class StorePanel : MonoBehaviour
lotteryParent.SetActive(false);
stroeback.gameObject.SetActive(true);
lotteryback.gameObject.SetActive(false);
ResetGold();
}
public void ResetLottery()
@ -75,6 +79,7 @@ public class StorePanel : MonoBehaviour
lotteryParent.SetActive(true);
stroeback.gameObject.SetActive(false);
lotteryback.gameObject.SetActive(true);
ResetGold();
}
public void SetRandomData(int id)
@ -98,5 +103,17 @@ public class StorePanel : MonoBehaviour
{
_panel.gameObject.SetActive(true);
_panel.SaveData(itemDatas);
foreach (var s in dayStoreItems)
{
s.ResetItem();
}
ResetGold();
}
public void ResetGold()
{
_goldNum.text = DataManager.GetItem(2).ToString();
_diamondNum.text = DataManager.GetItem(3).ToString();
_physicalNum.text=DataManager.GetPhysical().ToString();
}
}

View File

@ -8,6 +8,7 @@ public class StoreItem : MonoBehaviour
{
[SerializeField] private int id;
[SerializeField] private Image icon;
[SerializeField] private Image buyIcon;
[SerializeField] private Sprite storeIcon;
[SerializeField] private Text name;
[SerializeField] private Text num;
@ -46,10 +47,12 @@ public class StoreItem : MonoBehaviour
if (DataManager.NextDay("storeDay"+id))
{
num.text = "免费获得";
_button.interactable = true;
}
else
{
num.text = "已售罄";
_button.interactable = false;
}
}
else if (id == 102 || id == 104)

View File

@ -15,6 +15,7 @@ public class SwithPanel : MonoBehaviour
[SerializeField] private Button shopButton;
[SerializeField] private Button battleButton;
[SerializeField] private List<GameObject> _gameObjects;
// Start is called before the first frame update
void Start()
@ -63,4 +64,13 @@ public class SwithPanel : MonoBehaviour
{
UIMgr.ins.OpenBattlePanel();
}
public void SetIndex(int index)
{
foreach (var gameObject in _gameObjects)
{
gameObject.SetActive(false);
}
_gameObjects[index].SetActive(true);
}
}

View File

@ -17,8 +17,14 @@ public class UIMgr : MonoBehaviour
[SerializeField] private StorePanel storePanel;
[SerializeField] private CombatPanel combatPanel;
[SerializeField] private EndPanel endPanel;
[SerializeField] private GuidePanel guidePanel;
private void Awake()
{
}
public void Init()
{
ins = this;
}
@ -32,7 +38,8 @@ public class UIMgr : MonoBehaviour
storePanel.gameObject.SetActive(false);
combatPanel.gameObject.SetActive(false);
endPanel.gameObject.SetActive(false);
forgePanel.OpenStartPanel();
forgePanel.Close();
swithPanel.SetIndex(2);
}
public void OpenBattlePanel()
@ -45,6 +52,12 @@ public class UIMgr : MonoBehaviour
combatPanel.gameObject.SetActive(false);
endPanel.gameObject.SetActive(false);
battlePanel.ResetLevelID();
if (DataManager.GetPrefab("firstGuideV2")!=1)
{
guidePanel.gameObject.SetActive(true);
guidePanel.Event7();
}
swithPanel.SetIndex(3);
}
public void OpenDrawingPanel()
@ -57,6 +70,7 @@ public class UIMgr : MonoBehaviour
combatPanel.gameObject.SetActive(false);
endPanel.gameObject.SetActive(false);
drawingPanel.OpenPanel();
swithPanel.SetIndex(1);
}
public void OpenStorePanel()
@ -69,6 +83,7 @@ public class UIMgr : MonoBehaviour
combatPanel.gameObject.SetActive(false);
endPanel.gameObject.SetActive(false);
storePanel.StartPanel();
swithPanel.SetIndex(0);
}
/// <summary>
/// 战斗过程界面
@ -126,8 +141,17 @@ public class UIMgr : MonoBehaviour
{
combatPanel.ResetExp();
}
public void OpenFirstGuidePanel()
{
guidePanel.gameObject.SetActive(true);
guidePanel.GLock1();
}
public void OpenFirstGuidePanelv3()
{
guidePanel.gameObject.SetActive(true);
guidePanel.Event13();
}
public void ResetCombatSkill()
{
}

View File

@ -9,17 +9,17 @@ MonoBehaviour:
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 0}
m_Script: {fileID: 1795359250, guid: 1cf430f187a0b40eda7f668318d8be23, type: 3}
m_Name: MiniGameConfig
m_EditorClassIdentifier: wx-editor:WeChatWASM:WXEditorScriptObject
m_EditorClassIdentifier:
ProjectConf:
projectName:
Appid:
CDN:
CDN: https://www.youtukeji.com.cn/Game/Blacksmithv2/
assetLoadType: 0
compressDataPackage: 0
VideoUrl:
DST: E:\UnityProject\Game\Blacksmith\
DST: E:\Project\apk\Blacksmith
StreamCDN:
bundleHashLength: 32
bundlePathIdentifier: StreamingAssets;
@ -29,7 +29,7 @@ MonoBehaviour:
HideAfterCallMain: 1
preloadFiles:
Orientation: 0
bgImageSrc: Assets/WX-WASM-SDK-V2/Runtime/wechat-default/images/background.jpg
bgImageSrc: Assets/Pack/UI/73afa3a036cbd7a57cba1c3fca347f0.jpg
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@ -3,6 +3,7 @@
"com.code-philosophy.luban": "https://gitee.com/focus-creative-games/luban_unity.git",
"com.tuyoogame.yooasset": "2.2.4-preview",
"com.unity.collab-proxy": "2.4.4",
"com.unity.device-simulator.devices": "1.0.0",
"com.unity.feature.2d": "2.0.1",
"com.unity.ide.rider": "3.0.31",
"com.unity.ide.visualstudio": "2.0.22",

View File

@ -139,6 +139,13 @@
},
"url": "https://packages.unity.cn"
},
"com.unity.device-simulator.devices": {
"version": "1.0.0",
"depth": 0,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.cn"
},
"com.unity.editorcoroutines": {
"version": "1.0.0",
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