49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UniFramework.Event;
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using YooAsset;
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public class Boot : MonoBehaviour
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{
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/// <summary>
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/// 资源系统运行模式
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/// </summary>
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public EPlayMode PlayMode = EPlayMode.EditorSimulateMode;
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void Awake()
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{
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Debug.Log($"资源系统运行模式:{PlayMode}");
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Application.targetFrameRate = 60;
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Application.runInBackground = true;
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DontDestroyOnLoad(this.gameObject);
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}
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IEnumerator Start()
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{
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// 游戏管理器
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GameManager.Instance.Behaviour = this;
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// 初始化事件系统
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UniEvent.Initalize();
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// 初始化资源系统
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YooAssets.Initialize();
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// 加载更新页面
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var go = Resources.Load<GameObject>("PatchWindow");
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GameObject.Instantiate(go);
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// 开始补丁更新流程
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PatchOperation operation = new PatchOperation("DefaultPackage", EDefaultBuildPipeline.BuiltinBuildPipeline.ToString(), PlayMode);
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YooAssets.StartOperation(operation);
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yield return operation;
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// 设置默认的资源包
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var gamePackage = YooAssets.GetPackage("DefaultPackage");
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YooAssets.SetDefaultPackage(gamePackage);
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// 切换到主页面场景
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SceneEventDefine.ChangeToHomeScene.SendEventMessage();
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}
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} |