38 lines
955 B
C#
38 lines
955 B
C#
using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using UnityEngine;
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public class Mouster : MonoBehaviour
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{
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[SerializeField] private Transform lockTra;
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public int Attack => attack;
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[SerializeField] private int attack;
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public int HitPoints => hitPoints;
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[SerializeField] private int hitPoints;
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public int Strength => strength;
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[SerializeField] private int strength;
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public int Dxterity => dexterity;
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[SerializeField] private int dexterity;
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public int CriticalStrike => criticalStrike;
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[SerializeField] private int criticalStrike;
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private Tween _tween;
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public void StartMove(Transform tra)
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{
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lockTra = tra;
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_tween=transform.DOMove(lockTra.position, 10);
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_tween.Kill();
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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