125 lines
4.0 KiB
C#
125 lines
4.0 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// 装备菜单栏管理
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/// </summary>
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public class PlayerBar : MonoBehaviour
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{
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public int Index => index;
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[SerializeField] private int index;
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[SerializeField] private BattlePanel _panel;
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[SerializeField] private GameObject playerParent;
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[SerializeField] private PlayerBarItem weaponBar;
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[SerializeField] private PlayerBarItem weaponBar2;
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[SerializeField] private PlayerBarItem armorBar;
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[SerializeField] private PlayerBarItem audioUniversalBar;
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[SerializeField] private PlayerBarItem audioWeaponBar;
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[SerializeField] private PlayerBarItem audioWeaponBar2;
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[SerializeField] private GameObject unLockWeaponBar;
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[SerializeField] private GameObject unLockSoldier;
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[SerializeField] private Image back;
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[SerializeField] private Button _button;
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[SerializeField] private Sprite seclet;
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[SerializeField] private Sprite unSecet;
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private void Awake()
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{
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back = GetComponent<Image>();
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_button = GetComponent<Button>();
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}
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private void OnEnable()
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{
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_button.onClick.AddListener(SetIndex);
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}
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private void OnDisable()
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{
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_button.onClick.RemoveListener(SetIndex);
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}
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// Start is called before the first frame update
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public void RestData(BattlePanel panel)
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{
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if (index!=0&& !BattleManager.ins.OpenVideoSoldier)
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{
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unLockSoldier.SetActive(false);
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unLockWeaponBar.SetActive(false);
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weaponBar.gameObject.SetActive(false);
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weaponBar2.gameObject.SetActive(false);
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armorBar.gameObject.SetActive(false);
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audioUniversalBar.gameObject.SetActive(false);
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audioWeaponBar.gameObject.SetActive(false);
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audioWeaponBar2.gameObject.SetActive(false);
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playerParent.SetActive(false);
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}
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else if (!BattleManager.ins.OpenVideoWeaponry)
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{
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unLockSoldier.SetActive(false);
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unLockWeaponBar.SetActive(true);
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weaponBar.gameObject.SetActive(true);
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weaponBar2.gameObject.SetActive(true);
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armorBar.gameObject.SetActive(true);
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audioUniversalBar.gameObject.SetActive(false);
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audioWeaponBar.gameObject.SetActive(false);
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audioWeaponBar2.gameObject.SetActive(false);
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playerParent.SetActive(true);
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}
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else
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{
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unLockSoldier.SetActive(false);
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unLockWeaponBar.SetActive(false);
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weaponBar.gameObject.SetActive(true);
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weaponBar2.gameObject.SetActive(true);
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armorBar.gameObject.SetActive(true);
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audioUniversalBar.gameObject.SetActive(true);
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audioWeaponBar.gameObject.SetActive(true);
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audioWeaponBar2.gameObject.SetActive(true);
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playerParent.SetActive(true);
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}
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var indexData=BattleManager.ins.BattleEquipments[index];
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weaponBar.ResetIcon(indexData.weaponID,this,BattleBarType.weaponBar);
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weaponBar2.ResetIcon(indexData.weapon2ID,this,BattleBarType.weaponBar2);
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armorBar.ResetIcon(indexData.armorID,this,BattleBarType.armorBar);
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audioUniversalBar.ResetIcon(indexData.audioUniversalID,this,BattleBarType.audioUniversalBar);
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audioWeaponBar.ResetIcon(indexData.audioWeaponID,this,BattleBarType.audioWeaponBar);
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audioWeaponBar2.ResetIcon(indexData.audioWeapon2ID,this,BattleBarType.audioWeaponBar2);
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ResetBack();
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}
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public void ResetBack()
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{
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back.sprite = BattleManager.ins.EquipmentIndex == index ? seclet : unSecet;
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if (index==0 || BattleManager.ins.OpenVideoSoldier)
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{
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back.enabled = true;
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}
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else
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{
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back.enabled = false;
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}
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}
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public void SetIndex()
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{
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if (index==0 || BattleManager.ins.OpenVideoSoldier)
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{
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BattleManager.ins.SetIndex(index);
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}
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}
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}
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