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60 lines
2.0 KiB
Go
60 lines
2.0 KiB
Go
// Code generated by goctl. DO NOT EDIT.
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// goctl 1.7.6
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// Source: user_management.proto
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package server
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import (
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"context"
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"gitea.youtukeji.com.cn/youtu/youtu_grpc/app/user_management/internal/logic"
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"gitea.youtukeji.com.cn/youtu/youtu_grpc/app/user_management/internal/svc"
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"gitea.youtukeji.com.cn/youtu/youtu_grpc/app/user_management/user_management"
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)
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type UserManagementServer struct {
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svcCtx *svc.ServiceContext
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user_management.UnimplementedUserManagementServer
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}
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func NewUserManagementServer(svcCtx *svc.ServiceContext) *UserManagementServer {
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return &UserManagementServer{
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svcCtx: svcCtx,
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}
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}
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func (s *UserManagementServer) Ping(ctx context.Context, in *user_management.Request) (*user_management.Response, error) {
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l := logic.NewPingLogic(ctx, s.svcCtx)
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return l.Ping(in)
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}
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// SetUser 设置用户信息
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func (s *UserManagementServer) SetUser(ctx context.Context, in *user_management.SetUserRequest) (*user_management.SetUserResponse, error) {
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l := logic.NewSetUserLogic(ctx, s.svcCtx)
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return l.SetUser(in)
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}
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// CreateUser 获取用户或者创建用户
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func (s *UserManagementServer) CreateUser(ctx context.Context, in *user_management.CreateUserRequest) (*user_management.UserId, error) {
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l := logic.NewCreateUserLogic(ctx, s.svcCtx)
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return l.CreateUser(in)
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}
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// CreateEmptyUser 创建空用户,用于关联游戏账号的空数据
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func (s *UserManagementServer) CreateEmptyUser(ctx context.Context, in *user_management.Empty) (*user_management.UserId, error) {
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l := logic.NewCreateEmptyUserLogic(ctx, s.svcCtx)
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return l.CreateEmptyUser(in)
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}
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// FirstOrCreateUser 创建用户或者获取用户
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func (s *UserManagementServer) FindById(ctx context.Context, in *user_management.UserId) (*user_management.User, error) {
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l := logic.NewFindByIdLogic(ctx, s.svcCtx)
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return l.FindById(in)
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}
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// GetUserById 通过 ID 获取用户
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func (s *UserManagementServer) GetUserById(ctx context.Context, in *user_management.UserId) (*user_management.User, error) {
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l := logic.NewGetUserByIdLogic(ctx, s.svcCtx)
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return l.GetUserById(in)
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}
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