45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Linq;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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public class RawFileBuildPipeline : IBuildPipeline
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{
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public BuildResult Run(BuildParameters buildParameters, bool enableLog)
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{
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if (buildParameters is RawFileBuildParameters)
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{
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AssetBundleBuilder builder = new AssetBundleBuilder();
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return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
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}
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else
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{
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throw new Exception($"Invalid build parameter type : {buildParameters.GetType().Name}");
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}
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}
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/// <summary>
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/// 获取默认的构建流程
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/// </summary>
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private List<IBuildTask> GetDefaultBuildPipeline()
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{
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List<IBuildTask> pipeline = new List<IBuildTask>
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{
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new TaskPrepare_RFBP(),
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new TaskGetBuildMap_RFBP(),
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new TaskBuilding_RFBP(),
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new TaskEncryption_RFBP(),
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new TaskUpdateBundleInfo_RFBP(),
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new TaskCreateManifest_RFBP(),
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new TaskCreateReport_RFBP(),
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new TaskCreatePackage_RFBP(),
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new TaskCopyBuildinFiles_RFBP(),
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};
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return pipeline;
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}
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}
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}
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