2024-11-29 21:37:01 +08:00

45 lines
1.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Linq;
using UnityEditor;
namespace YooAsset.Editor
{
public class RawFileBuildPipeline : IBuildPipeline
{
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
{
if (buildParameters is RawFileBuildParameters)
{
AssetBundleBuilder builder = new AssetBundleBuilder();
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
}
else
{
throw new Exception($"Invalid build parameter type : {buildParameters.GetType().Name}");
}
}
/// <summary>
/// 获取默认的构建流程
/// </summary>
private List<IBuildTask> GetDefaultBuildPipeline()
{
List<IBuildTask> pipeline = new List<IBuildTask>
{
new TaskPrepare_RFBP(),
new TaskGetBuildMap_RFBP(),
new TaskBuilding_RFBP(),
new TaskEncryption_RFBP(),
new TaskUpdateBundleInfo_RFBP(),
new TaskCreateManifest_RFBP(),
new TaskCreateReport_RFBP(),
new TaskCreatePackage_RFBP(),
new TaskCopyBuildinFiles_RFBP(),
};
return pipeline;
}
}
}