上车前所有逻辑
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8
d2/Assets/Demigiant.meta
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8
d2/Assets/Demigiant.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 0601edf0b587e8b4eae85ba535c269cb
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userData:
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assetBundleVariant:
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@ -1,14 +0,0 @@
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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>DOTweenUpgradeManager</name>
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</assembly>
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<members>
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<member name="T:DG.DOTweenUpgradeManager.Autorun">
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<summary>
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This class and its whole library are deleted the first time DOTween's setup is run after an upgrade (or after a new install).
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NOTE: DidReloadScripts doesn't work on first install so it's useless, InitializeOnLoad is the only way
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</summary>
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</member>
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</members>
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</doc>
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serializedVersion: 2
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 0
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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8
d2/Assets/Resources.meta
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8
d2/Assets/Resources.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 8d971d6ebe9a5954ba04f03eb63d7f79
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folderAsset: yes
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externalObjects: {}
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userData:
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48
d2/Assets/Resources/DOTweenSettings.asset
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48
d2/Assets/Resources/DOTweenSettings.asset
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@ -0,0 +1,48 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 16995157, guid: a811bde74b26b53498b4f6d872b09b6d, type: 3}
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m_Name: DOTweenSettings
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m_EditorClassIdentifier:
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useSafeMode: 1
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safeModeOptions:
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nestedTweenFailureBehaviour: 0
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timeScale: 1
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useSmoothDeltaTime: 0
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maxSmoothUnscaledTime: 0.15
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rewindCallbackMode: 0
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showUnityEditorReport: 0
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logBehaviour: 0
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drawGizmos: 1
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defaultRecyclable: 0
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defaultAutoPlay: 3
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defaultUpdateType: 0
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defaultTimeScaleIndependent: 0
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defaultEaseType: 6
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defaultEaseOvershootOrAmplitude: 1.70158
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defaultEasePeriod: 0
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defaultAutoKill: 1
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defaultLoopType: 0
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debugMode: 0
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debugStoreTargetId: 0
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showPreviewPanel: 1
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storeSettingsLocation: 0
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modules:
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showPanel: 0
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audioEnabled: 1
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physicsEnabled: 1
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physics2DEnabled: 1
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spriteEnabled: 1
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uiEnabled: 1
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textMeshProEnabled: 0
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tk2DEnabled: 0
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showPlayingTweens: 0
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showPausedTweens: 0
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8
d2/Assets/Resources/DOTweenSettings.asset.meta
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8
d2/Assets/Resources/DOTweenSettings.asset.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 50e8b0c9a089c7f41a780927e3de4b28
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
@ -1,13 +1,35 @@
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using System;
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using Script.Map;
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using UnityEngine;
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using Random = UnityEngine.Random;
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namespace Script
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{
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public class GameManager : MonoBehaviour
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{
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public static GameManager ins;
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[SerializeField] private PassengerObject _passengerObject;
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[SerializeField] private Transform passengerParent;
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private void Awake()
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{
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ins = this;
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}
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// Start is called before the first frame update
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void Start()
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{
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MapManager.ins.InitPlayData();
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foreach (var grid in MapManager.ins.MapGrid)
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{
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if (!grid.Open) continue;
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var colorIndex =Random.Range(0, 3);
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var passenger = Instantiate(_passengerObject.gameObject, passengerParent).GetComponent<PassengerObject>();
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passenger.transform.position=grid.transform.position;
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passenger.passColor = (ColorEnum)colorIndex;
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grid.passenger = passenger;
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grid.buttonAction = grid.PlaySystemEvent;
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}
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}
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// Update is called once per frame
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@ -15,5 +37,23 @@ namespace Script
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{
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}
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public void MoveWaitEvent(Grid grid)
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{
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if (MapManager.ins.WaitSlot.MoveOpen(out var moveGrid))
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{
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if (grid.NorthOpen())
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{
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moveGrid.passenger = grid.passenger;
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grid.passenger = null;
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moveGrid.PassengerAni();
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}
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}
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}
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public void MoveCarEvent()
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{
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}
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}
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}
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@ -6,6 +6,7 @@ using UnityEngine.Serialization;
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namespace Script.Map
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{
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//地图总控制脚本
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public class MapManager : MonoBehaviour
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{
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public static MapManager ins;
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@ -13,29 +14,60 @@ namespace Script.Map
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[SerializeField] private List<CarObject> carObjects;
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[SerializeField] private GameObject templateGrid;
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public WaitSlot WaitSlot => _waitSlot;
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[SerializeField] private WaitSlot _waitSlot;
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public Grid[,] MapGrid ;
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[SerializeField] private List<Grid> MapGrids;
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[SerializeField] private Transform gridParent;
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public int x { get; private set; }
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public int y { get; private set; }
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public int x => mX;
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[SerializeField] private int mX;
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public int y => mY;
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[SerializeField] private int mY;
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public bool InitReady { get; private set; } = false;
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private void Awake()
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{
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ins = this;
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}
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/// <summary>
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/// 初始化游戏数据
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/// </summary>
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public void InitPlayData()
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{
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MapGrid = new Grid[x, y];
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foreach (var grid in MapGrids)
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{
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MapGrid[grid.X, grid.Y] = grid;
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}
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}
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[InspectorButton("初始化地图")]
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public void InitMap()
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{
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if (ins==null)
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{
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ins = this;
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}
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Init(10, 10);
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}
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/// <summary>
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/// 地图生成调用
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/// </summary>
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/// <param name="最大纵向列数x"></param>
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/// <param name="最大横向行数y"></param>
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public void Init(int _x,int _y)
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{
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InitReady = false;
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x = _x;
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y = _y;
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mX = _x;
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mY = _y;
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MapGrid = new Grid[x, y];
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StartCoroutine(InitGrid());
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InitGrid();
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}
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private IEnumerator InitGrid(Action action=null)
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private void InitGrid(Action action=null)
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{
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for (var i = 0; i < x; i++)
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{
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@ -45,7 +77,7 @@ namespace Script.Map
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MapGrid[i,j].SetData(i,j);
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MapGrid[i,j].SetBool(true);
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MapGrid[i, j].SetRestPostion();
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yield return null;
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MapGrids.Add(MapGrid[i,j]);
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}
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}
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@ -1,76 +1,136 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using Script;
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using Script.Map;
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using UnityEngine;
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using UnityEngine.UI;
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//格子脚本,用于获取相邻信息
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public class Grid : MonoBehaviour
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{
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public int x { get; private set; }
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public int y { get; private set; }
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public bool Open { get; private set; }
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public Grid East { get; private set; }
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public Grid South { get; private set; }
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public Grid West { get; private set; }
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public Grid North { get; private set; }
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public int X => gx;
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[SerializeField] private int gx;
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public int Y => gy;
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[SerializeField] private int gy;
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public bool Open => gOpen;
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[SerializeField] private bool gOpen=true;
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public Grid East => gEast;
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[SerializeField] private Grid gEast;
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public Grid South => gSouth;
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[SerializeField] private Grid gSouth;
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public Grid West => gWest;
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[SerializeField] private Grid gWest;
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public Grid North => gNorth;
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[SerializeField] private Grid gNorth;
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public bool aniPlay => gAniPlay;
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[SerializeField] private bool gAniPlay=false;
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public PassengerObject passenger;
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public Action action = null;
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public Action buttonAction=null;
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private void Awake()
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{
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GetComponent<Button>().onClick.AddListener(ButtonEvent);
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}
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public void SetData(int _x,int _y)
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{
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x = _x;
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y = _y;
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gx = _x;
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gy = _y;
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}
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public void SetBool(bool bo)
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{
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Open = bo;
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gOpen= bo;
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}
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public void SetRestPostion()
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{
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transform.localPosition = new Vector3(x*100, y * -100,0);
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transform.localPosition = new Vector3(X*100, Y * -100,0);
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}
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public void SetAdjacentGrid()
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{
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if (x - 1>=0)
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if (X - 1>=0)
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{
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MapManager.ins.MapGrid[x - 1,y].SetEast(this);
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MapManager.ins.MapGrid[X - 1,Y].SetEast(this);
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}
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if (y - 1>=0)
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if (Y - 1>=0)
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{
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MapManager.ins.MapGrid[x,y - 1].SetSouth(this);
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MapManager.ins.MapGrid[X,Y - 1].SetSouth(this);
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}
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if (y + 1<MapManager.ins.y)
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if (Y + 1<MapManager.ins.y)
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{
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MapManager.ins.MapGrid[x,y + 1].SetNorth(this);
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MapManager.ins.MapGrid[X,Y + 1].SetNorth(this);
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}
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if (x + 1<MapManager.ins.x)
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if (X + 1<MapManager.ins.x)
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{
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MapManager.ins.MapGrid[x + 1,y].SetWest(this);
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MapManager.ins.MapGrid[X + 1,Y].SetWest(this);
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}
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}
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public void SetEast(Grid grid)
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{
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East = grid;
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gEast = grid;
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}
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public void SetSouth(Grid grid)
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{
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South = grid;
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gSouth = grid;
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}
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public void SetWest(Grid grid)
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{
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West = grid;
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gWest = grid;
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}
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public void SetNorth(Grid grid)
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{
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North = grid;
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gNorth = grid;
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}
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public bool NorthOpen()
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{
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if (gAniPlay)
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{
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return false;
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}
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if (gNorth==null)
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{
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return true;
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}
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return gNorth.passenger==null;
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}
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/// <summary>
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/// 播放当前点动画
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/// </summary>
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public void PassengerAni()
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{
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gAniPlay = true;
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passenger.transform.DOMove(transform.position, 0.2f).OnComplete(() =>
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{
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gAniPlay = false;
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action?.Invoke();
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});
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}
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public void ResetPosition()
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{
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}
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private void ButtonEvent()
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{
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buttonAction?.Invoke();
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}
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public void PlaySystemEvent()
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{
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GameManager.ins.MoveWaitEvent(this);
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}
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// Start is called before the first frame update
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void Start()
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{
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@ -1,10 +1,43 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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//人物脚本
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public class PassengerObject : MonoBehaviour
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{
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public ColorEnum passColor=ColorEnum.white;
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public ColorEnum passColor
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{
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||||
get { return objColor; }
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||||
set
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||||
{
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objColor = value;
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if (_image==null)
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{
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_image = GetComponent<Image>();
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||||
}
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switch (objColor)
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||||
{
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case ColorEnum.white:
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_image.color = Color.white;
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break;
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||||
case ColorEnum.red:
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||||
_image.color = Color.red;
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break;
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case ColorEnum.yellow:
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_image.color = Color.yellow;
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break;
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||||
default:
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||||
throw new ArgumentOutOfRangeException();
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||||
}
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||||
}
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||||
}
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||||
[SerializeField]
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private ColorEnum objColor=ColorEnum.white;
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[SerializeField] private Image _image;
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// Start is called before the first frame update
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void Start()
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{
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36
d2/Assets/Script/ObjectEndity/WaitSlot.cs
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36
d2/Assets/Script/ObjectEndity/WaitSlot.cs
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using System;
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using System.Collections;
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||||
using System.Collections.Generic;
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||||
using System.Linq;
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||||
using UnityEngine;
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||||
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||||
public class WaitSlot : MonoBehaviour
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||||
{
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||||
[SerializeField]
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||||
private List<Grid> waitGrids;
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||||
|
||||
private void Awake()
|
||||
{
|
||||
foreach (var grid in waitGrids)
|
||||
{
|
||||
grid.action = AniEndEvent;
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||||
}
|
||||
}
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||||
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||||
public bool MoveOpen(out Grid mGrid)
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||||
{
|
||||
mGrid = null;
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||||
foreach (var grid in waitGrids.Where(grid => grid.passenger==null))
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||||
{
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||||
mGrid = grid;
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||||
return true;
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||||
}
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||||
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||||
return false;
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||||
}
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||||
|
||||
public void AniEndEvent()
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||||
{
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||||
|
||||
}
|
||||
}
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11
d2/Assets/Script/ObjectEndity/WaitSlot.cs.meta
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11
d2/Assets/Script/ObjectEndity/WaitSlot.cs.meta
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fileFormatVersion: 2
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
|
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assetBundleName:
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||||
assetBundleVariant:
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8
d2/Assets/Script/Tool.meta
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8
d2/Assets/Script/Tool.meta
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fileFormatVersion: 2
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||||
guid: ccb270f13b66d574b889e6200c8c954c
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||||
folderAsset: yes
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||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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8
d2/Assets/prefab.meta
Normal file
8
d2/Assets/prefab.meta
Normal file
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fileFormatVersion: 2
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||||
guid: f3e39cc37c60b5b4baccef6d065b9a34
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||||
folderAsset: yes
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|
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|
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|
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assetBundleVariant:
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92
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Loading…
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Reference in New Issue
Block a user